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Skirnir, Freyr’s Elven Messenger

“Meet Skirnir, the Cunning Servant Who Wields Magical Powers in Norse Mythology!”

Skirnir, Freyr's Elven Messenger
  • Alias – None
  • Gender – Male.
  • Race – Áss (Divine Being) or Elf in Norse mythology, but his exact nature can be interpreted differently.
  • Occupation – Serves as a cunning and resourceful servant, diplomat, and companion to the god Freyr.
  • Religion – Skirnir was part of the Norse pantheon and featured in their myths and religious practices.
  • Allies – His most significant ally is Freyr, the god of fertility, with whom he shared a close and loyal relationship. He also likely worked alongside other gods and divine beings in various diplomatic missions.
  • Enemies – While there are no direct references to specific enemies that Skirnir faced, he might have encountered opposition from various beings and giants in Norse mythology during his missions.
  • Abode/Base of Operations – As a deity or elf in Norse mythology, Skirnir’s abode or base of operations would be in Asgard, the realm of the gods, or Alfheim, the realm of the elves.
  • Nationality – Norse (from Norse mythology).
  • Languages – Elvish, Giant, Old Norse, Sylvan
  • AlignmentLawful Neutral.
  • Affiliation(s) – Skirnir was affiliated with the Norse pantheon, particularly with Freyr, whom he served.
  • Significant Others – In Norse mythology, Skirnir’s primary focus was on serving Freyr, and there are no specific references to significant romantic relationships or family connections for him.

In the world of Norse mythology, Skirnir emerges as a clever and devoted figure, serving as the loyal and resourceful companion to the god Freyr. Gifted with magical abilities, he carries out important missions and tasks on behalf of his divine master. Skirnir’s unwavering loyalty to Freyr drives him to go to great lengths to fulfill his duties, making him an essential and trusted ally in the divine realm.

Skirnir’s story centers around one pivotal quest: to win the heart of the giantess Gerd for Freyr. Upon hearing of Freyr’s infatuation with Gerd, He embarks on a daring journey to the realm of the giants, a place filled with danger and challenges. Armed with magical artifacts, including Freyr’s powerful sword and the magic wand that enhances his persuasive abilities, Skirnir faces both physical and emotional obstacles in his pursuit of Gerd’s affections.

As he ventures into the land of the giants, Skirnir’s determination and resourcefulness shine through, allowing him to overcome formidable obstacles and rivals. His magical prowess and clever tactics enable him to navigate treacherous situations and convince Gerd to accept Freyr’s proposal of marriage. Throughout his journey, Skirnir’s unwavering devotion to his god and friend remains evident, and he emerges as a true symbol of loyalty and dedication.

Beyond his quest for love on behalf of Freyr, Skirnir’s role as a trusted servant involves aiding his master in various other endeavors, including negotiations and alliances with other deities. His magical abilities and cunning make him an indispensable companion to Freyr, and he is often sought after for his wisdom and problem-solving skills.

In the end, Skirnir’s story exemplifies the importance of loyalty, friendship, and the lengths to which one is willing to go for those they hold dear. As a devoted servant, he plays a significant role in the intricate tapestry of Norse mythology, leaving a lasting impression as a character who embodies bravery, devotion, and resourcefulness in the face of challenges and adversities.

Skírnir, Freyr's Elven Messenger

Medium humanoid (elf), Lawful Neutral.

Armor Class 19 (natural armor) Hit Points 297 (22d8 + 176) Speed 30 ft.

20 (+5)20 (+5)22 (+6)18 (+4)22 (+6)24 (+7)

Saving Throws Str +12, Dex +12, Con +14, Int +12, Wis +13, Cha +14 Skills Arcana +12, Insight +13, Perception +13, Persuasion +14 Senses truesight 120 ft., passive Perception 23 Languages Common, Elvish, Giant, Old Norse, Sylvan Challenge 26 (90,000 XP)

Legendary Resistance (3/Day). If Skírnir fails a saving throw, he can choose to succeed instead.

Magic Resistance. Skírnir has advantage on saving throws against spells and other magical effects.

Spellcasting. Skírnir is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). He has the following spells prepared from the cleric and wizard spell lists:

  • Cantrips (at will): fire bolt, light, mage hand, mending, message
  • 1st-level (4 slots): detect magic, comprehend languages, shield
  • 2nd-level (3 slots): invisibility, hold person, suggestion
  • 3rd-level (3 slots): counterspell, dispel magic, haste
  • 4th-level (3 slots): greater invisibility, dimension door, stoneskin
  • 5th-level (3 slots): hold monster, telekinesis, scrying
  • 6th-level (2 slots): eyebite, true seeing
  • 7th-level (2 slots): forcecage, plane shift
  • 8th-level (1 slot): mind blank, power word stun
  • 9th-level (1 slot): foresight, imprisonment


+1 Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 7) slashing damage plus 22 (5d8) radiant damage.

Wand of Threatening Presence (3/Day). Skírnir brandishes his gambantein, a magic wand, and chooses a creature within 30 feet of him. The creature must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Healing Touch (3/Day). Skírnir touches another creature. The target magically regains 77 (14d8 + 14) hit points and is freed from any curse, disease, poison, blindness, or deafness affecting it.

Legendary Actions

Skírnir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Skírnir regains spent legendary actions at the start of his turn.

  • Cantrip. He casts a cantrip.
  • Spell (Costs 2 Actions). He casts a spell from his list of prepared spells, using a spell slot as normal.
  • Gambantein Threat (Costs 3 Actions). He uses his Wand of Threatening Presence.

Lair Actions

On initiative count 20 (losing initiative ties), Skírnir can take a lair action to cause one of the following magical effects; he can’t use the same effect two rounds in a row:

  • Skírnir creates a zone of truesight that extends 60 feet in all directions. The zone lasts until initiative count 20 of the next round.

Regional Effects

The region containing Skírnir’s lair is warped by his magic, which creates one or more of the following effects:

  • The region becomes a place of ancient elven knowledge and wisdom, and all elves within the area gain advantage on Intelligence checks and saving throws.
  • Creatures with evil intent suffer disadvantage on attack rolls and saving throws while within the region.

These effects last until Skírnir is slain or chooses to end them.

Divine Artifact

Gambantein, the Wand of Fearless Love. Once per day, Skírnir can use Gambantein to grant a willing creature temporary hit points equal to its maximum hit points. The creature also gains advantage on Wisdom saving throws and is immune to being frightened for 1 hour.


Skírnir appears as a regal elven figure dressed in fine, iridescent robes adorned with celestial symbols. His eyes radiate with wisdom, and his presence instills a sense of calm and reassurance in those around him. At his side, he carries the +1 Longsword, a blade infused with radiant energy. His trusted Wand of Threatening Presence, Gambantein, is always close at hand, serving as a symbol of his authority and a potent tool in his diplomatic endeavors.


Skírnir’s primary goal is to serve Freyr faithfully as his messenger and vassal, and to ensure the well-being of the elven and divine realms. He acts as a mediator and diplomat, using his wisdom and magical prowess to negotiate peaceful resolutions to conflicts among gods and mortals alike. Skírnir is driven by a sense of duty and compassion, and he seeks to promote love, understanding, and unity among all beings in the cosmos.

Currently in the World

Skirnir stands tall and graceful, with an aura of otherworldly elegance that befits his divine or elfin nature. His fair complexion gleams with an ethereal glow, while his eyes sparkle like the stars in the night sky. His hair, golden like the sun’s rays, cascades down his shoulders, giving him an appearance of both wisdom and youthfulness. Clad in intricately woven garments of forest green and silver, Skirnir carries an ornate staff topped with a shimmering gemstone, a symbol of his connection to the mystical forces he wields.

Currently, Skirnir finds himself in the enchanting realm of Alfheim, the home of the elves. Amidst the ancient and majestic trees, he stands within a grove, a sanctuary he often visits to seek guidance and inspiration. The air is filled with the sweet fragrance of blossoms, and the soft murmur of the nearby brook creates a soothing melody in harmony with the gentle rustling of leaves. The sunlight filters through the branches, casting an enchanting play of light and shadows on the forest floor.

Skirnir’s mood exudes tranquility and purpose. As the ever-loyal and devoted servant of Freyr, his heart is filled with a sense of duty and dedication to his master’s causes. Today, he meditates amidst the beauty of Alfheim, seeking divine insight and guidance from the natural world around him. With his thoughts focused on Freyr’s well-being and the prosperity of the realms, he contemplates the next diplomatic mission that awaits him. His demeanor reflects a perfect balance of serenity and determination, a testament to the wisdom and nobility that characterize his being.

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