Tomoe Gozen
Tomoe Gozen is a late twelfth-century female samurai warrior; she is best known for her loyalty and courage in battle.
Mythological Figures: Tomoe Gozen (5E)
Mythological Figures: Tomoe Gozen (5E) | EN World | Dungeons & Dragons | Tabletop Roleplaying Games
To be blunt, Tomoe was a badass lady samurai and pivotal to the history of Japan, playing a role in the Genpei War and the creation of the first major shogunate spanning across all of the country (particularly noted for her exploits in the Battle of Awazu in 1184). She was apparently gorgeous, had excellent archery skills, knew her way around a blade, and was an incredible mounted combatant. When battle commenced she went out as the first captain and wielded weapons that include an “oversized sword” and “mighty bow”, recognized time and again for her valor.
At the aforementioned Battle of Awazu she straight-up beheaded Honda no Morishige of Musashi but their forces were outnumbered so her husband (the commander Minamoto no Yoshinaka) ordered her to flee. Exactly what went down after that isn’t clear–some accounts say one thing, others claim differently. She does kill another warrior on her way out (Uchida Ieyoshi) and evades capture by another (Hatakeyama Shigetada) but as for her life after the conflict, nobody is certain. Judging by her purported skill I’m inclined to believe she died of old age.
Tomoe Gozen
Medium humanoid (human), lawful neutral fighter (samurai) 15
Armor Class 16 (breastplate)
Hit Points 97 (15d10+15)
Speed 30 ft., 60 ft. on mount (warhorse)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Saving Throws Str +8, Con +6, Wis +7
Skills Animal Handling +7, Athletics +8, Intimidation +6, Perception +7
Senses passive Perception 17
Languages Common
Challenge 8 (3,900 XP)
Background: Military Service – Rank. Tomoe commands respect from her time serving in the army. Soldiers loyal to the same forces view her as their superior, and Tomoe can use her influence to temporarily requisition simple equipment or horses, possibly even gaining entrance to military fortresses and outposts.
Action Surge (1/Short Rest). Once on her turn, Tomoe can take an additional action on top of her regular action and a possible bonus action.
Feat: Charge. After Tomoe uses her action to Dash, so long as she moves 10 feet or more in a straight line she can use a bonus action to immediately either shove a creature or make a single melee weapon attack. On a hit she either pushes the target up to 10 feet away from her or deals 5 extra damage.
Feat: Mounted Combat. When Tomoe’s mount is attacked, she can make herself the target of that attack. In addition, she has advantage on melee attack rolls when her target is an unmounted creature smaller than her mount (usually any unmounted target of Medium size or smaller). Finally, when Tomoe’s mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Feats: Maneuver Master (4d6/Short Rest). Tomoe can expend a maneuver dice to perform a single maneuver with an attack.
- Lunge. Tomoe increases her reach by 5 feet for one attack, dealing 1d6 extra damage on a hit.
- Parrying Twist. Tomoe uses her reaction when damaged with a melee weapon attack to reduce the damage by 1d6+2.
- Precise. Tomoe adds 1d6 to a weapon attack roll.
- Sweep. Tomoe chooses a creature adjacent to her target and within her reach and on a hit, the adjacent creature takes 1d6 damage (of the same type as the weapon attack).
Indomitable (2/Long Rest). Tomoe can reroll a saving throw that she fails but must use the new roll.
Rapid Strike (1/Turn). When Tomoe has advantage on a weapon attack during her turn, she may choose to roll normally and instead make an additional attack against that target.
Second Wind (1/Short Rest). On her turn, Tomoe can use a bonus action to regain 1d10+15 hit points.
Warrior Spirit (3/Long Rest). Tomoe can use a bonus action to gain 15 temporary hit points and advantage on weapon attack rolls until the end of her turn. When Tomoe rolls for initiative and has no uses of this feature remaining, she regains one use.
ACTIONS
Multiattack. Tomoe attacks three times.
O-Dachi. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
Naginata. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.