Jack Dawkins — The Artful Dodger

Jack Dawkins — The Artful Dodger

Jack Dawkins, better known as the Artful Dodger, is one of the quickest hands and quickest minds in London’s street underworld. He dresses above his means, talks as though every alley belongs to him and can identify the exact moment a stranger stops guarding a purse and starts watching a performance.

The Dodger is young, but treating him as a child is a mistake. He understands markets, patrol rhythms, tavern doors, servant entrances and which shopkeepers will buy goods without questions. He is Fagin’s best scout and pickpocket, although he has begun to wonder how long being the best pupil can remain different from being someone else’s property.

At a Glance

  • Name: Jack Dawkins
  • Known as: The Artful Dodger
  • Species: Human
  • Age: About sixteen
  • Base: London
  • Role: Pickpocket, scout, runner and young gang lieutenant
  • Alignment: Chaotic Neutral
  • Campaign status: Alive and active
  • Campaign use: Guide, thief, witness, unreliable ally, street contact or recurring rival

Game Statistics



5.5e / 2024

Jack Dawkins
Medium Humanoid (Human), Chaotic Neutral

Armor Class 15 (leather, Dexterity)
Hit Points 36 (8d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 11 (+0) 14 (+2) 13 (+1) 16 (+3)

Saving Throws Dex +6, Int +4
Skills Acrobatics +6, Deception +7, Perception +5, Sleight of Hand +8, Stealth +8
Senses passive Perception 15
Languages English, thieves’ cant
Challenge 2 (450 XP; PB +2)

Traits

Cunning Action. On each of his turns, Jack can take Dash, Disengage or Hide as a Bonus Action.

Light Fingers. Jack can make a Dexterity (Sleight of Hand) check as a Bonus Action to lift a small unattended object, plant an item, cut a purse or conceal something on another creature.

Street Map in His Head. In London, Jack has Advantage on checks made to find a quick route, lose a pursuer, identify a nearby market or tavern, or locate a plausible hiding place.

Actions

Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 6 (1d4 + 4) Piercing damage.

Sling. Ranged Attack Roll: +6, range 30/120 ft. Hit: 6 (1d4 + 4) Bludgeoning damage.

Cheap Shot (1/Turn). Jack deals an extra 7 (2d6) damage when he hits a creature with a weapon attack and has Advantage on the attack roll, or when an ally is within 5 feet of the target.

Reactions

Not Where You Thought. When a creature misses Jack with a melee attack, Jack can move 10 feet without provoking Opportunity Attacks.

Pathfinder 1e

Jack Dawkins CR 2; human rogue 4; CN Medium humanoid.

AC 18, touch 15, flat-footed 13; hp 27; Fort +2, Ref +9, Will +2.

Melee dagger +7 (1d4/19–20); Ranged sling +7 (1d4); Special Attacks sneak attack +2d6.

Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 16. Feats Deft Hands, Dodge, Skill Focus (Sleight of Hand). Skills Acrobatics +11, Bluff +10, Disable Device +11, Escape Artist +11, Perception +10, Sleight of Hand +14, Stealth +11.

London Runner (Ex). Jack gains a +2 circumstance bonus on Acrobatics, Escape Artist and Stealth checks made during a chase through a crowded urban district.

D&D 3.5e

Jack Dawkins CR 2; human rogue 4; CN Medium humanoid.

AC 18; hp 24; Fort +2, Ref +9, Will +2; Melee dagger +7; sneak attack +2d6.

Abilities Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 16. Feats Dodge, Mobility, Skill Focus (Sleight of Hand). Skills Balance +11, Bluff +10, Escape Artist +11, Hide +11, Move Silently +11, Open Lock +11, Sleight of Hand +14, Spot +8, Tumble +11.

What Is the Artful Dodger Doing Right Now?

Jack is trying to identify a new buyer who has appeared in the stolen-goods market. The stranger pays almost nothing for jewellery but pays heavily for sealed letters, badges of office, household keys and scraps bearing noble handwriting.

Fagin has ordered the gang to stay away from the buyer. Jack has decided that this makes the matter far too interesting to ignore.

Encounters

  • Jack steals a token from the party and returns it voluntarily because he needs them to follow him.
  • The adventurers catch him lifting a purse and discover the purse contains a coded message rather than money.
  • Jack offers to guide the party through London rooftops, markets and back courts for a favour instead of coin.
  • He is hiding from Bill Sikes after stealing something from the wrong coat.

Personality

Jack is cocky, funny, observant and extremely difficult to embarrass. He turns fear into jokes because admitting fear gives someone else leverage. He hates being treated as helpless and is suspicious of adults who offer kindness without naming what they want in return.

He is capable of loyalty, particularly toward younger street children, but dislikes solemn promises. He would rather demonstrate loyalty by appearing unexpectedly with the key everyone needs.

Relationships

Fagin: teacher, employer and increasingly uncomfortable father-figure.

Bill Sikes: a man Jack jokes about only when Sikes cannot hear.

Young thieves: Jack is the one they imitate. He pretends not to care and quietly teaches them which mistakes get people killed.

Equipment

  • Dagger
  • Sling and smooth stones
  • Soft leather shoes
  • Three concealed pockets sewn into his coat
  • Waxed cord, small hook and lock picks
  • Assortment of buttons, gaming pieces and cheap rings useful for distractions

Adventure Hooks

  • The Wrong Purse: Jack steals a purse containing evidence of treason and becomes the most hunted boy in London.
  • Rooftop Road: the only way past a blocked street is through a route Jack knows across lofts, yards and rooflines.
  • The Missing Runner: one of Fagin’s youngest messengers vanishes after carrying a harmless-looking key.
  • Dodger’s Bargain: Jack knows who witnessed a murder but will reveal the name only if the party frees someone from the watch house first.
  • A Better Offer: a noble household offers Jack legitimate employment, forcing him to decide whether escape from the streets is worth losing the only community he trusts.

Connected Places and People

Sources and Rules Notes

Jack Dawkins, the Artful Dodger, originates in Charles Dickens’s Oliver Twist. This campaign version translates the young London pickpocket into the fifteenth-century city while preserving his quick wit, street expertise and connection to Fagin’s gang. The game statistics are original campaign adaptations.

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