Mary Poppins
A young woman, with an air of grace and elegance about her. A quintessential English nanny, Mary Poppins is a slightly stern but caring woman, who uses magic and self-control to take care of children. She is identifiable by her sensible hat and parrot umbrella which she brings with her wherever she goes on outings. She is kind towards the children, but can be firm when needed. She is practically perfect in every way.
Mary Poppins |
Human Celestial creature CR 11 XP 12800 Any Medium Humanoid Sorcerer level 10 (skill points 60) Sorcerer (Celestial ) Init 0; Senses |
DEFENSE |
AC 11, Touch 11, flat footed 10 ( No Armour, Shield, none) (+1 feats) hp 57 (0d8+10d6+10+10); Fort +5, Ref +4, Will +8 Damage reduction 5/magic, Resistance to Acid, Cold, Electricity 10 |
OFFENSE |
Speed 30, ; Fly Melee Single Attack Club +4 (1d6-1) Full Attack Club +4 (1d6-1) Space 5ft.; Reach 5 Special Attacks Smite Evil 1/day damage = HD (max+20) Heavenly Fire (Sp) 1d4 + 1/2 level divine (heals good creatures). Per day = 3+ Charisma bonus |
Spells Known: |
Sorcerer Spells: CL 10 Concentration 13 Level 0 (6) DC 13: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Drench, Light, Open/Close, Prestidigitation, Read Magic, ; Level 1 (7) DC 14: Air Bubble, Bless X 2, Chastise, Color Spray, Sleep, ; Level 2 (7) DC 15: Cats Grace, Make Whole, Resist Energy, Silent Memory Lapse, Touch Of Mercy, ; Level 3 (7) DC 16: Empowered Sleep, Halt Undead, Magic Circle against Evil, Silent Detect Thoughts, ; Level 4 (5) DC 17: Dimension Door, Remove Curse, Shout, ; Level 5 (3) DC 18: Angelic Aspect, ; |
STATISTICS |
Strength 8, Dexterity 11, Constitution 13, Intelligence 16, Wisdom 11, Charisma 17 Base Attack 5 CMB 4 ; CMD 15 Feats Feats: Dodge, Combat Casting, Empower Spell, Eschew Materials, Maximize Spell, Persuasive, Silent Spell, Simple Weapon Proficiency; Skills Appraise 3, Bluff 16, Diplomacy 5, Fly 13, Intimidate 20, Know Arcana 16, Search 8, Spellcraft 16, Use Magic Device 16 Languages Common |
SPECIAL ABILITIES |
Bloodline Celestial Summoned creatures gain DR /evil equal to 1/2 level Celestial Resistances (Ex) Gain resist cold, acid = 10 Eschew Materials Gives feat Wings of Heaven (Su) Sprout wings 60ft maneuverability good. 1 minute/level |
ECOLOGY |
Environment Any Organization Company 10-20, Band 30-100, Squad 4-8 Treasure Standard |
MAGIC ITEMS (max value 16350) |
Boots of levitation – levitate on self (7500gp), Cloak of resistance (+1) +1 saves (1000gp), Goggles of minute seeing (+5) +5 Search (1250gp), Bag of holding (Type I) 250 lbs (2500gp), Dust of illusion – (1200gp), Potion of Fly – (750gp), Potion of Cure light wounds – (50gp), Potion of Cure serious wounds – (750gp), Potion of Aid – (300gp) Total Value = 15300 |