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Sir Francis Drake

“Unveiling the Untold Secrets of Sir Francis Drake: The Daring Pirate Who Defied the High Seas!”

Francis Drake
  • Alias: Sir Francis Drake
  • Gender: Male
  • Race: Human
  • Occupation: Explorer, Privateer, Navigator
  • Religion: Protestant
  • Allies: Queen Elizabeth I, fellow English sailors and privateers
  • Enemies: Spanish Armada, Spanish Empire
  • Abode/Base of operations: England, primarily Plymouth and London
  • Nationality: English
  • Languages: English, some Spanish
  • Alignment: Lawful Good
  • Affiliation(s): English Navy, Queen Elizabeth I’s court
  • Significant others: Married to Mary Newman

In the tumultuous era, Francis Drake emerges as a charismatic and audacious figure. Born in Tavistock, England, Drake sets sail on a lifelong journey that will weave tales of exploration, piracy, and legendary exploits. As a renowned seafarer and privateer, he seeks not only fortune and fame but also a chance to reshape the course of history.

With a rugged yet commanding presence, Drake possesses a fierce determination that fuels his relentless pursuit of adventure. His sea-worn face tells tales of battles fought and victories won, while his keen eyes hold an insatiable hunger for discovery and conquest. His heart beats with an unwavering desire to challenge the boundaries of the known world and secure a place of prominence in the annals of exploration.

Drake’s motivation transcends mere personal gain. He is driven by a deep-rooted patriotism and a fervent belief in the glory and prosperity that lie beyond the horizon. With each voyage, he seeks to expand the reach and influence of his beloved England, solidifying its place as a dominant maritime power.

But beneath his brash exterior lies a complex character. Drake possesses a shrewd and calculating mind, capable of navigating treacherous political waters with cunning and precision. He understands that his actions have far-reaching consequences, both for himself and his nation. With a calculated blend of diplomacy, audacity, and a touch of ruthlessness, he navigates the turbulent seas of international politics, ever conscious of the opportunities and dangers that lie ahead.

As he sails the vast oceans, Drake aspires to unlock the secrets of uncharted lands, to unearth hidden treasures, and to map the unexplored corners of the world. His thirst for knowledge and his unyielding spirit of adventure drive him forward, pushing the boundaries of human understanding.

In the face of formidable challenges and seemingly insurmountable odds, Francis Drake rises to become a legend. His unwavering commitment to his vision, his unwavering loyalty to his crew, and his unwavering determination to leave his mark on history fuel his every endeavor.

Francis Drake, a man of unwavering resolve and unyielding ambition, sails into the annals of time, leaving a trail of daring exploits and a legacy that echoes through the ages. He stands as a testament to the indomitable spirit of exploration, a symbol of humanity’s insatiable curiosity, and a champion of the relentless pursuit of greatness on the boundless seas.

  • Sir Francis Drake
  • Sir Francis Drake

Sir Francis Drake

Francis Drake
Sir Francis Drake in Buckland Abbey
16th century, oil on canvas, by Marcus Gheeraerts the Younger

Medium humanoid (human), lawful good

Armor Class 18 (breastplate)
Hit Points 150 (20d8 + 60)
Speed 30 ft.

16 (+3)16 (+3)16 (+3)14 (+2)14 (+2)18 (+4)

Saving Throws DEX +7, CON +7
Skills Athletics +7, History +6, Perception +6, Persuasion +8, Survival +6
Senses passive Perception 16
Languages Common, Spanish
Challenge 12 (8,400 XP)

Famed Navigator. Drake has advantage on Intelligence (History) checks related to navigation, cartography, and historical events at sea.


  • Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
  • Multiattack. Drake makes two attacks, either with his rapier or his flintlock pistol.

Legendary Actions

Drake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Drake regains spent legendary actions at the start of his turn.

  • Rally the Crew. Drake inspires his allies within 30 feet, granting them advantage on their next attack roll or saving throw.
  • Daring Tactics. Drake maneuvers swiftly, repositioning himself and gaining advantage on his next attack roll.
  • Commanding Presence. Drake exudes a commanding aura, forcing one creature within 30 feet to make a Wisdom saving throw (DC 15) or be frightened for 1 minute.


  • Rapier
  • Flintlock Pistol
  • Breastplate
  • Explorer’s pack
  • Spyglass
  • Map of the World
  • Sextant
  • Compass

Magical Items

  • Drake’s Tricorn Hat (Wondrous Item): Grants advantage on Wisdom (Perception) checks related to spotting hidden treasures or secrets.
  • Navigator’s Compass (Wondrous Item): Grants advantage on Intelligence (Navigation) checks and allows the user to cast the locate object spell once per day.

Abilities Table

Legendary Sailor
Indomitable Sailor. Drake has advantage on saving throws against being charmed or frightened.
Sea Legs. Drake ignores difficult terrain caused by water and has advantage on Acrobatics checks to maintain balance on a ship.
Ship Commander. Drake can take control of a ship and effectively lead a crew, granting advantage on ability checks related to ship maneuvers and naval combat.

Character Traits

Drake is a seasoned and daring sailor, with a reputation for his audacious exploits and navigational skills. He is a natural leader, inspiring loyalty and respect among his crew. His relentless pursuit of exploration, wealth, and the glory of his homeland make him a force to be reckoned with on both land and sea.

D&D 5E Francis Drake

D&D 5E – Mythological Figures: Francis Drake | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

Medium humanoid (human), neutral rogue (swashbuckler) 6/fighter (scout) 6
Armor Class 17 (breastplate, sealegs)
Hit Points 84 (6d8+6d10+24)
Speed 30 ft., climb 30 ft., swim 30 ft.

14 (+2)​14 (+2)​14 (+2)​14 (+2)​13 (+1)​14 (+2)​

Saving Throws Dex +6, Int +6
Skills Athletics +10, Insight +5, Investigation +6, Medicine +5, Nature +6, Perception +5, Persuasion +6, Stealth +6, Survival +9; navigator’s tools +10, thieves’ tools +6, vehicles (water) +10
Senses passive Investigation 21, passive Perception 20
Languages English, Thieves’ Cant
Challenge 7 (2,900 XP)

Background: Sailor. Drake is able to acquire passage on a sailing ship for him and his allies free of charge. He has no control over the ship’s route, departure, or return, and although no coin is required he and his companions do have to help crew the vessel.

Action Surge (1/Short Rest). On his turn, Drake can take an additional action on top of his regular action and a possible bonus action.

Combat Footing. Whenever he makes a melee attack against a creature on his turn, Drake doesn’t provoke opportunity attacks from that creature until the end of his turn.

Cunning Action (1/Turn). Drake can use a bonus action to take the Dash, Disengage, or Hide action.

Feat: Brilliant. Drake always knows how long it will be before the next sunset or sunrise, the northerly direction, and can perfectly remember anything he’s experienced within the last 31 days.

Feat: Perceptive. Drake is able to read lips.

Feat: Soldier Tactics. A creature hit by Drake’s opportunity attack reduces its speed to 0 until the beginning of the next round and disengaging from Drake still provokes opportunity attacks. In addition, Drake can use his reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than him.

Fighting Style: Sealegs. As long as he is not wearing heavy armor or using a shield, Drake gains a +1 bonus to AC (included above), and he gains both climbing and swimming speeds equal to his speed.

Mastery Dice 1d8 (4/Short Rest). Drake can spend a mastery die to fuel one of the following effects. Each effect activates after the results of a roll are revealed.

  • Roll a mastery die and add half the result to a Strength (Athletics), Dexterity (Stealth), Intelligence (Nature), Wisdom (Perception or Survival) check.
  • Roll a mastery die and add the result to a weapon attack roll made against a creature.
  • Use his reaction when hit by an attack to roll a mastery die and add the result to his armor class, possibly turning a hit into a miss. An attack that still hits deals half damage.

Natural Explorer: Coasts. When Drake makes an Intelligence or Wisdom check related to the coast, his proficiency bonus (+4) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Drake gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Drake’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Drake remains alert to danger.
  • If Drake is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Drake finds twice as much food as he normally would.
  • While tracking other creatures, Drake also learns their exact number, their sizes, and how long ago they passed through the area.

Second Wind (1/Short Rest). On his turn, Drake can use a bonus action to regain 1d10+6 hit points.

Sneak Attack (1/Turn). Drake deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, when the target is within 5 feet of an ally of Drake that isn’t incapacitated and he doesn’t have disadvantage on the attack roll, or when the only creature within 5 feet of Drake is his target.

Swashbuckling. Drake adds his Charisma modifier (+2) when rolling for initiative.

Extra Attack. Drake attacks twice when he takes the Attack action.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10+2) piercing damage.

Pistol (2). Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 7 (1d10+2) piercing damage.

Uncanny Dodge. When an attacker Drake can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Sir Francis Drake

In the prime of his life, Sir Francis Drake is a man of sturdy build and unwavering determination. Standing at an average height, his broad shoulders and muscular frame reflect the physical strength cultivated through years of seafaring adventures. His weathered face bears the marks of countless sun-soaked days and tempestuous nights on the open sea, with a short salt-and-pepper beard framing a determined jawline.

Currently, Sir Francis Drake stands on the deck of his flagship, gazing out at the vast expanse of the ocean with an intensity in his eyes that belies his focused mindset. The ship, adorned with the iconic golden heraldry of England, cuts through the waves with grace and power. The sea breeze carries the unmistakable scent of salt and adventure, stirring a sense of excitement within Drake’s soul.

Surrounded by a loyal crew, their disciplined forms moving with purpose, Drake commands respect and loyalty. The sailors, seasoned and experienced, follow his every word, aware of the risks and rewards that await them under his leadership. The ship’s cannons and masts stand tall, symbols of both protection and power, ready to defend against any threat that may arise.

The current surroundings of Sir Francis Drake reflect the boundless possibilities of the open sea. Endless horizons stretch in all directions, offering a canvas upon which Drake can leave his indelible mark. The deep blue waters, teeming with life and mystery, carry whispers of undiscovered lands and hidden riches, beckoning him to chart new courses and venture into uncharted territories.

Drake’s mood is one of quiet resolve. He carries the weight of his responsibilities as both explorer and privateer, aware of the risks and dangers that lie ahead. Yet, a flicker of excitement dances in his eyes, fueled by the prospect of discovery and the chance to leave a lasting legacy. In his heart, he carries the unwavering belief that his actions can shape the course of history and elevate his beloved England to new heights.

As Sir Francis Drake stands upon the deck, his gaze fixed upon the horizon, he embodies the spirit of adventure and the relentless pursuit of greatness. With each passing moment, his journey unfolds, driven by an insatiable curiosity and a burning desire to explore the world, leaving an indelible mark on the annals of history.

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