Judge George Jeffreys “The Hanging Judge”
Judge George Jeffreys is a tall, imposing figure, standing at over six feet. He has a heavy build with broad shoulders, a thick neck, and a protruding belly. His face is ruddy and pockmarked, with deep-set, small, beady eyes that seem to constantly squint. He has thin, pursed lips and a hooked nose that looks as though it has been broken several times. He wears a powdered wig, which adds to his overall imposing presence, and his clothing is always pristine, with no speck of dust or dirt to be seen.
- Alias – The Hanging Judge
- Gender – Male
- Race – Human
- Occupation – Judge
- Religion – Anglican
- Allies – The Crown, other high-ranking officials, some wealthy and powerful families
- Enemies – Common folk, those accused of crimes, people of lower social status
- Abode/ Base of operations – London, England
- Nationality – English
- Languages – English
- Alignment – Lawful Evil
- Affiliation(s) – The Court of King’s Bench, The Privy Council of England
George Jeffreys is known for his volatile temperament and penchant for harsh punishments. He is feared and despised by many in the courtrooms he presides over, and his reputation as a cruel and ruthless judge has earned him the nickname “the Hanging Judge.” Despite his notorious reputation, Jeffreys was a deeply complex character.
At his core, Jeffreys is driven by a desire for power and prestige. He sees the position of judge as a means to that end and does everything in his power to maintain his authority. He has a sharp mind and an uncanny ability to manipulate those around him, and he uses these skills to great effect in court. Jeffreys is a master of intimidation, often using threats of torture and execution to extract confessions and pleas from defendants.
However, Jeffreys’ quest for power also has a darker side. He was a deeply insecure man, plagued by a fear of failure and a desire to prove his worth. This insecurity manifests in his cruelty and his need to control those around him. Jeffreys has a violent temper and will often lash out at those who challenged him. He has little regard for human life and sees the accused as little more than pawns in his game of power.
Despite his many flaws, Jeffreys is a man of great intelligence and wit. He had a razor-sharp tongue and is quick to use it to belittle and berate those who oppose him. He is also a man of great ambition, driven to succeed at all costs. He has a vision for what he wanted to achieve, and is willing to do whatever it took to get there.
In the end, Jeffreys’ quest for power and prestige will prove to be his downfall. His brutal tactics and lack of empathy will eventually earned him the ire of those in power, and he will eventually be removed from his position as judge. However, his legacy as the “Hanging Judge” will live on, a testament to the complexity of his character and the power of his ambition.
- Judge George Jeffreys, “The Hanging Judge” 5e Stat Block
- Judge Jeffreys “The Hanging Judge” Pathfinder Stat Block
Judge George Jeffreys, “The Hanging Judge”
Medium humanoid (human), lawful evil
Armor Class: 16 (judges robes)
Hit Points: 150 (20d8 + 60)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 20 (+5) |
Skills: Insight +8, Intimidation +13, Investigation +9, Perception +8, Persuasion +13
Senses: passive Perception 18
Languages: Common, Latin, French
Challenge Rating: 12 (8,400 XP)
Actions:
- Gavel of Justice. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.
- Order of Execution. Judge George Jeffreys can call for the execution of a target he has found guilty. The target must make a DC 18 Constitution saving throw or die instantly. If the target succeeds, they take 55 (10d10) necrotic damage instead.
- Words of Intimidation (3/day). Judge Jeffreys speaks directly to one creature within 30 feet of him, making a Persuasion check contested by the target’s Wisdom (Insight) check. If the target fails, they are frightened for 1 minute.
Legendary Actions:
Judge Jeffreys can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Judge Jeffreys regains spent legendary actions at the start of his turn.
- Brand of Guilt. Judge Jeffreys speaks directly to one creature within 30 feet of him, branding them with a symbol of guilt. The target must make a DC 18 Wisdom saving throw or be frightened and take 18 (4d8) psychic damage.
- Insightful Judge. Judge Jeffreys uses his Insight skill to read the body language of a creature within 30 feet of him.
- Commanding Presence. Judge Jeffreys shouts at one creature within 30 feet of him, making an Intimidation check contested by the target’s Wisdom (Insight) check. If the target fails, they are stunned until the end of Judge Jeffreys’ next turn.
Equipment:
- Judge’s Robes
- Gavel of Justice
Judge George Jeffreys is a stern and imposing figure, known for his ruthless pursuit of justice and his willingness to use any means necessary to achieve his desired outcome. His abilities in combat reflect his role as a judge, with powerful attacks that can quickly bring down those he deems guilty. He also has a terrifying presence, with abilities that can intimidate and frighten his opponents into submission.
Despite his fearsome reputation, Judge Jeffreys is driven by a strong sense of duty and a belief in the importance of law and order. He sees himself as a defender of the realm, and will stop at nothing to ensure that justice is served. However, his single-minded pursuit of justice has made him a feared and hated figure among those who oppose his views, and many believe that he is more interested in securing convictions than in upholding the law.
In addition to his combat abilities, Judge Jeffreys is a skilled manipulator, using his wit and charisma to bend others to his will. He is not above using blackmail or coercion to achieve his goals, and his cunning tactics have earned him a reputation as a master of intrigue.
When it comes to his appearance, Judge Jeffreys is always dressed in his judicial robes, which are adorned with various symbols of his office. He is a tall and imposing figure, with a commanding presence that demands respect from those around him. His piercing gaze and stern expression can be unnerving to those who come before him, and his deep, booming voice only adds to his intimidating demeanor.
All in all, Judge George Jeffreys is a formidable opponent, both in and out of the courtroom. His unwavering dedication to justice, coupled with his cunning and ferocity, make him a force to be reckoned with, and those who cross him do so at their own peril.
Judge George Jeffreys, Possessed by a Nalfeshnee Demon CR17
Medium outsider (chaotic, demon, evil, extraplanar)
Init +8; Senses darkvision 60 ft., detect good, detect magic; Perception +25
Defense AC 25, touch 14, flat-footed 21 (+4 Dex, +11 natural) HP 250 (20d10+120); fast healing 5 Fort +17, Ref +16, Will +18; +4 vs. poison
DR 10/good and silver; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 29
Offense Speed 40 ft., fly 90 ft. (good) Melee mwk greatsword +30/+25/+20/+15 (2d6+16/19-20 plus 2d6 fire), bite +23 (2d6+8 plus grab) Space 5 ft.; Reach 5 ft. Special Attacks
- Breath Weapon (Su) Once per hour, the Nalfeshnee demon can exhale a 60-foot cone of acidic gas. Creatures within the area take 21d6 acid damage (DC 25 Reflex save for half).
- Judge’s Authority (Su) Once per day, Judge Jeffreys can issue a command to any creature within 60 feet that can understand him. The creature must succeed on a DC 25 Will save or be compelled to follow the command for 24 hours.
- Summon Demon (Sp) Once per day, Judge Jeffreys can summon 1d3 vrocks, 1d2 hezrous, or another Nalfeshnee demon. This ability is the equivalent of a 9th-level spell.
Statistics Str 30, Dex 19, Con 22, Int 19, Wis 19, Cha 19 Base Atk +20; CMB +30 (+32 grapple); CMD 44 Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Diplomacy +26, Intimidate +26, Knowledge (local) +26, Knowledge (nobility) +26, Perception +25, Sense Motive +25 Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft. SQ change shape (polymorph), demon lord’s possession
Gear mwk greatsword, judge’s robes, ring of protection +4, amulet of natural armor +4, belt of giant strength +6, headband of inspired wisdom +4, boots of speed
Demon Lord’s Possession A Nalfeshnee demon possesses Judge George Jeffreys, giving him access to powerful demonic abilities. The demon can attempt to take control of Judge Jeffreys at any time by making a DC 25 Will save. If the demon succeeds, it gains control of Judge Jeffreys for 1d6 rounds. During this time, Judge Jeffreys is treated as a Nalfeshnee demon and gains all the benefits and drawbacks of this transformation.