John Fian — The North Berwick Occult Scholar

John Fian is a Scottish schoolmaster and occult scholar whose reputation has grown far beyond what anyone can prove. Some accusations against him are political theatre. Some are lies. Some describe magic he really has attempted, which makes separating persecution from genuine danger exceptionally difficult.
At a Glance
- Name: John Fian
- Species: Human
- Base: Lowland Scotland
- Role: Schoolmaster, occult scholar and accused magician
- Alignment: Neutral
- Campaign status: Alive and active
- Campaign use: Ambiguous suspect, magical consultant, persecuted scholar or dangerous experimenter
Game Statistics
5.5e / 2024
John Fian — CR 6 humanoid spellcaster; AC 15; HP 62; Int 18, Wis 15, Cha 14. Skills Arcana +9, Deception +5, Insight +6, Investigation +9.
Occult Scholar. Advantage on checks to recognise charms, curses and ritual circles.
Counter-Accusation. Reaction: when a creature publicly accuses Fian of a magical act, he may make an Investigation or Arcana check against the accuser’s Deception; on success he identifies one inconsistency in the accusation.
Prepared Magic. Use a 6th-level wizard/ritualist progression focused on charms, weather signs, wards and divination.
Pathfinder 1e
John Fian CR 6; human wizard 5/expert 2. AC 18; hp 48. Knowledge (arcana) +15, Linguistics +13, Spellcraft +15, Sense Motive +12.
D&D 3.5e
John Fian CR 6; human wizard 5/expert 2. AC 17; hp 40. Investigator, Skill Focus (Spellcraft), Scribe Scroll.
What Is John Fian Doing Right Now?
Fian is hiding after a series of livestock deaths were blamed on sorcery. He insists the deaths are real magic—but not his. Someone has copied signs from his teaching notes badly enough to leave a recognisable mistake.
Meeting the NPC
Fian is defensive, precise and exhausted by people who have already decided what he is. He becomes far calmer once conversation turns from accusation to evidence.
Encounters
- A village wants the party to capture Fian before another animal dies.
- Fian asks the adventurers to compare two ritual marks and prove one is copied.
- A local official offers payment for a confession rather than an investigation.
Appearance and Manner
Thin and serious, Fian dresses like a respectable schoolmaster who has spent too many nights travelling. He carries notebooks, chalk and bundles of copied symbols rather than theatrical magical equipment.
Personality
Intellectual, anxious and capable of arrogance when discussing ritual theory. He may be innocent of the crime at hand without being innocent of every forbidden experiment attributed to him.
Relationships
Margaret Aitken: dangerous accuser whose claims can destroy lives. Matthew Hopkins: represents the machinery that turns suspicion into prosecution. Scottish scholars: disagree over whether Fian is reckless or persecuted.
Equipment and Resources
- Ritual notebooks and school texts
- Chalk, cord and simple warding materials
- Travelling cloak and dagger
- Copies of the symbols used in the livestock deaths
Running This NPC at the Table
Fian works best when the party must distinguish real magic from false accusation. Do not make innocence and magical practice the same question.
Adventure Hooks
- The Copied Mark: A harmful ritual copies Fian’s notation but repeats a student error.
- The Paid Confession: An official wants a confession more than a culprit.
- Aitken’s Finger: Margaret Aitken names Fian as part of a larger network.
- The Real Curse: Proving Fian did not cast it does not remove the curse.
Connected Places and People
Historical and Literary Inspiration
John Fian is adapted from the later Scottish figure associated with witchcraft accusations. This version moves him into the fifteenth century and focuses on the tension between real occult practice and politically useful accusation.
Rules Notes
The game statistics and campaign relationships are original adaptations for the stated rules editions.
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