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Dorian Gray, the Eternal Enigma

“Eternal Beauty and Dark Secrets: The Enigmatic Tale of Dorian Gray Unveiled!”

Dorian Gray
  • Alias: None
  • Gender: Male
  • Race: Human
  • Occupation: Socialite, Aristocrat
  • Religion: Ambiguous
  • Allies: Lord Henry Wotton, Basil Hallward
  • Enemies: Conscience, Moral Consequences
  • Abode/Base of Operations: His mansion in London
  • Nationality: English
  • Languages: English
  • Alignment: Neutral Evil
  • Affiliation(s): High society, decadent circles
  • Significant Others: Sibyl Vane (former lover), Hetty Merton (romantic interest), various acquaintances

Dorian Gray, a striking young man of undeniable charm and allure, is the central figure of Oscar Wilde’s timeless tale. With his magnetic presence and captivating features, Dorian leads a life enveloped by the high society of London. Blessed with wealth, elegance, and an insatiable appetite for pleasure, he appears to be a beacon of youth and beauty.

Yet, beneath the veneer of sophistication, there exists a darker truth. Dorian, driven by a fear of growing old and losing his exquisite appearance, makes a fateful pact. He commissions a portrait of himself, allowing it to bear the weight of his sins and degradation, while his own countenance remains eternally untouched by time.

Intrigued by the concept of living without the consequences of his actions, Dorian plunges into a life of debauchery and indulgence. He recklessly pursues his desires, guided by the belief that his external beauty shields him from the ramifications of his deeds. However, as the portrait captures every immoral act and cruel intention, it becomes increasingly grotesque, reflecting the corruption of his soul.

Dorian’s motivations are shrouded in a mix of vanity and dread. His fear of losing his physical beauty fuels his quest for perpetual pleasure, driving him to push the boundaries of societal norms. He is drawn to the allure of forbidden experiences, and his infatuation with his own reflection blinds him to the impact his actions have on those around him.

Amidst the luxurious tapestries of his life, Dorian aspires for a life that defies the constraints of morality and consequence. He yearns for a reality where his vices and indulgences remain hidden from view, and his portrait bears the weight of his sins, shielding him from the tarnish of guilt and accountability.

As Dorian Gray’s narrative unfolds, it delves into the haunting implications of unchecked desire and the illusion of eternal youth. His tale serves as a cautionary exploration of the pursuit of pleasure at the cost of morality, inviting readers to ponder the delicate balance between appearance and reality, innocence and corruption.

  • Dorian Gray 5e
  • 5e Dorian Gray
Dorian Gray1

Medium Humanoid (Human), Neutral Evil

Armor Class 16 (Studded Leather) Hit Points 126 (12d8 + 72) Speed 30 ft.

10 (+0)16 (+3)16 (+3)14 (+2)12 (+1)20 (+5)

Skills Deception +9, Persuasion +9 Saving Throws Wisdom +4, Charisma +9

Senses Passive Perception 11 Languages Common, Abyssal

Challenge 8 (3,900 XP)

Evasion. If Dorian Gray is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a successful save and half damage on a failed save.

Vain Resilience. Dorian Gray’s dark pact with his portrait grants him advantage on saving throws against being charmed or frightened.

Regeneration. At the start of his turn, Dorian regains 10 hit points. If he takes acid or fire damage, this trait doesn’t function at the start of his next turn. Dorian dies only if he starts his turn with 0 hit points and doesn’t regenerate.


Multiattack. Dorian Gray makes two rapier attacks or two flintlock pistol attacks.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Flintlock Pistol. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 8 (1d10 + 3) piercing damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage.

Charming Presence (3/Day). Dorian Gray uses his alluring charisma to charm a humanoid he can see within 30 feet. The target must make a DC 16 Wisdom saving throw or be charmed by Dorian for 1 minute. While charmed, the target idolizes Dorian and considers him a friend. The charmed target is unwilling to harm Dorian and views his actions and requests favorably. The effect ends if Dorian or his allies attack the target, or if the target takes damage.

Legendary Actions

Dorian Gray can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dorian regains spent legendary actions at the start of his turn.

Charming Gaze. Dorian targets a creature he can see within 30 feet. The creature must succeed on a DC 16 Wisdom saving throw or be charmed by Dorian until the end of its next turn.

Elegant Strike (Costs 2 Actions). Dorian makes one rapier attack.

Seductive Whisper (Costs 3 Actions). Dorian whispers an enchanting phrase to a creature he can see within 30 feet. The target must make a DC 16 Wisdom saving throw or be charmed by Dorian for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Lair Actions

On initiative count 20 (losing initiative ties), Dorian Gray can take a lair action to cause one of the following effects. Dorian can’t use the same effect two rounds in a row:

  1. The lighting dims, and a shadowy aura envelops Dorian, granting him advantage on Charisma-based ability checks until the start of his next turn.
  2. Dorian gestures gracefully, causing the ground to become treacherous. Creatures within 20 feet of him must succeed on a DC 16 Dexterity saving throw or fall prone.
  3. Dorian’s haunting beauty radiates an otherworldly allure. Each creature of Dorian’s choice within 30 feet of him must succeed on a DC 16 Wisdom saving throw or become charmed for 1 minute. The charmed creature regards Dorian as a trusted friend and ally.


Dorian Gray wears studded leather armor, wields a rapier, and carries a flintlock pistol. He also possesses his cursed portrait hidden away in a secure location.


Dorian Gray is a strikingly handsome and charismatic individual with an air of allure that draws others toward him. His unaging appearance and beguiling presence belie the dark secrets hidden beneath his charming facade. Dressed in exquisite attire, Dorian’s piercing eyes and confident demeanor captivate those around him. Currently, he stands in an opulent room adorned with lavish decor, his mood veiled by a charming smile as he navigates the social intricacies of his elite surroundings.

D&D 5E Epic Monsters: Dorian Gray

Dorian Gray dnd 5e BANNER

D&D 5E – Epic Monsters: Dorian Gray | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

The aristocrat Dorian Gray is the protagonist of Oscar Wilde’s The Portrait of Dorian Gray and if you’re not familiar with the general idea, it’s that his portrait ages and suffers injury instead of him.

This nobleman falls into some good fortune and moves to London, joining the upper crust of society and getting into some weird friendships. One is with an artist who makes his best portrait ever because Dorian is such a marvelously handsome subject, the other a narcissistic hedonist that convinces the newbie that pleasure seeking is the only way to live life.

This painting is so good that Dorian wishes he could remain as beautiful as it is rather than suffer the same fate of all beautiful things (to wither and wane with age). They all go see this play featuring an actress that Dorian’s taken to, but she’s lost her passion for the stage thanks to his affections so she’s just awful.

His buddies leave early and shortly afterward he spurs her love for him, and the actress takes her life before he gets a chance to apologize. Also suddenly his expression in the painting has changed! Hedonist buddy uses that as an opportunity to further drive Dorian into debauchery, and the nobleman gradually figures out that whatever maladies or injuries which should befall him are inflicted on his illustrated visage instead.

Eventually Dorian gets bored with what jolly old England has to offer and goes traveling, journeying across the world to do all sorts of presumably questionable and immoral things to entertain himself (after murdering the artist who painted his picture as they’d gotten into a heated argument about the phenomenon). After a few decades this too loses its luster, and he returns to London where the brother of the actress who committed suicide starts stalking him.

Dorian convinces this fellow that he can’t possibly be the man he thinks he is (that was 18 years ago and how could he be so young!) but soon that’s not a problem as he’s shot while on a hunting trip, leaving the immortal noble without consequence–but Dorian turns a new leaf, promising to live righteously. Unfortunately, this doesn’t have a positive effect on the painting and, fearing that he’d corrupt his current paramour and hating his own black soul, he takes the knife he used to kill his painter friend and stabs into the supernatural portrait, destroying it and killing himself in a final act of possible redemption.

Dorian Gray
Medium humanoid (human), neutral evil
Armor Class 14
Hit Points 85 (10d8+40)
Speed 40 ft.

13 (+1)​18 (+4)​19 (+4)​17 (+3)​14 (+2)​20 (+5)​

Saving Throws Con +7
Skills Deception +11, Insight +8, Perception +8, Persuasion +11
Damage Immunities poison
Condition Immunities disease, poisoned
Senses passive Perception 18
Languages Common
Challenge 7 (2,900 XP)

Feat: Athletic. Dorian can stand up from being prone with only 5 feet of his movement, climbing doesn’t cost him extra movement, and he only has to move 5 feet before making a running long jump or running high jump.

Feat: Diplomatic. Dorian can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Dorian remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Dorian automatically fails on the check if he or his companions are fighting the target.

Feat: Mobility. Dorian can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Soldier Tactics. A creature hit by Dorian’s opportunity attack reduces its speed to 0 until the beginning of the next round and disengaging from Dorian still provokes opportunity attacks. In addition, Dorian can use his reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than Dorian.

Master of All. Dorian adds his proficiency bonus (+3) to any ability check he makes that doesn’t already include his proficiency bonus.

Regeneration. Dorian regains 30 hit points at the start of his turn if he has at least 1 hit point.

Rejuvenation. While his treasured portrait remains intact, 1d4 hours after Dorian dies he regains all his hit points and becomes active again. Should the portrait ever be destroyed, Dorian immediately suffers decades of injuries and aging all at once, dying on the spot.

Swordmaster. A sword deals one extra die of its damage when Dorian hits with it (included in the attack).

Multiattack. Dorian attacks three times.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Revolver. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 13 (2d8+4) piercing damage.

Feat: Master of the Sword. Dorian can use his reaction when wielding a sword to gain a +1 bonus to his AC until the start of his next turn or until he is disarmed. In addition, Dorian has advantage on opportunity attacks.

    Dorian Gray's Cursed Portrait

    Medium Construct, Neutral Evil

    Armor Class 15 (Natural Armor) Hit Points 90 (12d8 + 36) Speed 0 ft. (immobile)

    Damage Immunities Poison, Psychic Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

    Senses Darkvision 60 ft., Passive Perception 10 Languages Understands Common but can’t speak

    Challenge 5 (1,800 XP)

    Immutable Form. The portrait is immune to any spell or effect that would alter its form.

    Regeneration. At the start of its turn, the portrait regains 10 hit points. The portrait dies only if it starts its turn with 0 hit points and doesn’t regenerate.

    Eerie Presence. Creatures that start their turn within 30 feet of the portrait must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.


    Vengeful Aura. The portrait releases a malevolent aura in a 30-foot radius. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 21 (6d6) psychic damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.

    Cursed Gaze. The portrait targets a creature it can see within 60 feet. The target must succeed on a DC 14 Wisdom saving throw or be cursed by Dorian’s malevolent influence. While cursed, the target has disadvantage on all Charisma-based ability checks and saving throws. The curse can be removed with greater restoration or a similar magic.

    Legendary Resistance (3/Day). If the portrait fails a saving throw, it can choose to succeed instead.


    Dorian Gray’s cursed portrait is a haunting depiction of his true self, reflecting the corruption and decay of his soul. The portrait is a sinister creation, capturing every hidden flaw, sin, and malevolent intention that Dorian has carefully hidden from the world. It emanates an eerie presence, causing fear and dread in those who gaze upon it.

    Hidden away in a secure location, the portrait is a tangible representation of the consequences of Dorian’s choices and actions. It remains immobile, yet its presence exudes a malevolent energy that affects those who venture near. Its vengeful aura and cursed gaze serve as a reminder of the darkness that lurks within Dorian’s heart, and those who dare to interact with the portrait may find themselves facing its terrifying powers.

    Currently in the World

    Dorian Gray stands in front of a grand mirror, his reflection reflecting the visage of a strikingly handsome young man in his early twenties. His features are impeccable, with chiseled jawline, expressive gray eyes that seem to hide depths of experience, and golden locks of hair that fall gracefully across his forehead. His lips curl into a self-assured smile, and there’s an air of undeniable charm that exudes from his every pore.

    He is dressed in the height of fashion, wearing a tailored black suit that accentuates his lean and athletic frame. A crimson tie is impeccably knotted around his neck, adding a touch of vibrancy to his otherwise monochrome attire. Dorian’s hands, well-manicured and adorned with a single silver ring, rest casually in his pockets, embodying a sense of relaxed elegance.

    Currently, Dorian is in his lavishly decorated drawing room, surrounded by opulent furniture, intricate tapestries, and fine art adorning the walls. The soft glow of candlelight dances across his features, enhancing the aura of mystique that surrounds him. His mood is a mix of contemplation and subtle satisfaction, his gaze lingering upon the portrait that rests on an easel nearby—a portrait that captures his youthful appearance and bears the burden of his hidden sins.

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