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Sir Dagonet the Foolish

Sir Dagonet, the court jester and fool of King Arthur’s knights, brings levity and comic relief to the Arthurian tales while serving as a reflection of the human folly within the realm of chivalry.

Sir Dagonet
  • Alias: The Court Jester, The Fool of Camelot
  • Gender: Male
  • Race: Human
  • Occupation: Jester, Entertainer
  • Religion: Celtic Pantheon
  • Allies: King Arthur, Knights of the Round Table, Queen Guinevere
  • Enemies: None in particular, though he may occasionally clash with those who take themselves too seriously
  • Abode/Base of Operations: Camelot Castle
  • Nationality: British
  • Languages: Common, Courtly Speech
  • Alignment: Chaotic Good
  • Affiliation(s): Knights of the Round Table, Arthurian Court
  • Significant Others: None specified, though he may have close friendships among the knights and courtiers

Sir Dagonet, the court jester and fool of King Arthur’s knights, is a whimsical and enigmatic figure who plays a vital role in the Arthurian legends. With a mischievous twinkle in his eye and a quick wit, Sir Dagonet brings laughter and lightness to the noble court, serving as a reminder of the human follies and imperfections amidst the grandeur of knighthood.

Despite his jesting exterior, Sir Dagonet possesses a keen intellect and perceptive nature. He understands the complexities of the Arthurian world and uses his cleverness to both entertain and provoke deeper reflection among the knights. Through his humorous antics, witty wordplay, and satirical observations, Sir Dagonet serves as a mirror to the flaws and contradictions within the code of chivalry.

While others strive for honor and glory on the battlefield, Sir Dagonet’s purpose lies in providing comic relief and challenging the notions of valor and righteousness. He believes that true wisdom can be found in humor and that laughter has the power to unveil hidden truths. His aim is not to undermine the knights’ endeavors, but rather to remind them of their shared humanity and the need to find joy amidst the weighty responsibilities they bear.

Physically, Sir Dagonet is often portrayed as a sprightly and agile figure, with a slender frame that belies his quick movements. He dresses in vibrant and flamboyant attire, adorned with bells and capriciously decorated with colorful patches. His face carries a perpetual grin, and his eyes sparkle with mischief. Though he may not wield a sword or participate in the traditional quests of the knights, his presence and jesting nature are integral to the camaraderie and harmony within the Arthurian court. There is a certain grace in his playful demeanor, and his mischievous charm adds a touch of whimsy to the realm of chivalry.

Ultimately, Sir Dagonet seeks to cultivate a sense of lightheartedness and joy amidst the challenges and struggles of the Arthurian realm. Through his wit and humor, he hopes to inspire the knights to question their own motivations, find balance in their pursuits, and embrace the richness of life beyond the demands of knighthood. His legacy as the court jester endures, reminding all that even in the face of great quests and noble aspirations, laughter and mirth should never be forgotten.

Sir Dagonet, the Jester Knight

Sir Dagonet1

Medium humanoid (human), lawful neutral

Armor Class 15 (studded leather) Hit Points 85 (10d8 + 40) Speed 30 ft.

12 (+1)16 (+3)14 (+2)14 (+2)12 (+1)20 (+5)

Saving Throws Dex +6, Cha +9 Skills Acrobatics +6, Performance +9, Sleight of Hand +6 Senses passive Perception 11 Languages Common, Elvish Challenge 5 (1,800 XP)

Special Equipment:

  • Jester’s Lute – A magically enchanted lute that enhances Sir Dagonet’s bardic performances, allowing him to inspire allies and mesmerize enemies.
  • Cloak of Many Colors – A vibrant cloak that grants Sir Dagonet the ability to cast illusions and create dazzling visual effects during his performances.


Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Prankster’s Trick. Sir Dagonet uses his wit and humor to confuse his enemies. Each creature of his choice within 30 feet of him must succeed on a DC 15 Wisdom saving throw or become confused for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bardic Inspiration (3/Day). Sir Dagonet can use a bonus action to choose one creature within 60 feet of him who can hear him. That creature gains one Bardic Inspiration die, a d6. The creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.

Spellcasting. Sir Dagonet is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Sir Dagonet has the following bard spells prepared:

  • Cantrips (at will): Dancing Lights, Friends, Mage Hand, Minor Illusion, Vicious Mockery
  • 1st level (4 slots): Bane, Charm Person, Cure Wounds, Dissonant Whispers, Tasha’s Hideous Laughter
  • 2nd level (3 slots): Enthrall, Hold Person, Invisibility, Shatter, Suggestion
  • 3rd level (3 slots): Bestow Curse, Counterspell, Fear, Hypnotic Pattern, Major Image
  • 4th level (3 slots): Compulsion, Confusion, Dimension Door, Hallucinatory Terrain
  • 5th level (2 slots): Dominate Person, Modify Memory


Uncanny Dodge. When an attacker that Sir Dagonet can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Lair Actions

Prankster’s Illusion. Sir Dagonet can create illusory duplicates of himself within his lair. These illusions can distract enemies, providing advantage on attack rolls against them or granting Sir

Dagonet advantage on Dexterity saving throws.

Mischievous Mirror. Sir Dagonet can manipulate mirrors within his lair, causing them to reflect back enemy spells or effects, nullifying their impact.

Legendary Actions

Sir Dagonet can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Sir Dagonet regains spent legendary actions at the start of his turn.

Prankster’s Taunt. Sir Dagonet can use his legendary action to taunt a creature within 30 feet of him. The target must succeed on a DC 15 Wisdom saving throw or have disadvantage on its next attack roll or ability check.

Dazzling Flourish. Sir Dagonet can use his legendary action to perform a dazzling flourish, creating a mesmerizing display of acrobatics and artistry. All creatures of his choice within 10 feet of him must make a DC 15 Wisdom saving throw or be charmed or frightened (Sir Dagonet’s choice) for 1 minute.

Mocking Retort. Sir Dagonet can use his legendary action to mock an enemy’s failed attack, forcing them to make a DC 15 Charisma saving throw or suffer disadvantage on their next attack roll.

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