Hector de Maris, the White Knight.
Hector de Maris is a knight of the Round Table known for his chivalry and martial prowess.
- Alias – Hector de Maris, the White Knight.
- Gender Male
- Race Human
- Occupation – Knight of the Round Table
- Religion – Celtic Pantheon
- Allies – King Arthur, Sir Lancelot, other Knights of the Round Table
- Enemies – Enemies of Camelot, including Mordred, Morgan le Fay, and other villains.
- Base of operations – Camelot
- Nationality – British
- Languages – English, French, Latin
- Alignment – Lawful Good
- Affiliation (s) – Knights of the Round Table
- Significant others – Lady Brisen, a sorceress who manipulates and deceives him. Lady Isolde, wife
Hector de Maris, also known as Ector de Maris, is a noble knight from Arthurian legend, renowned for his chivalry and loyalty to King Arthur. As the foster father of Sir Lancelot, he plays a crucial role in the upbringing and training of the young knight. Hector is a just and honorable man, always striving to uphold the ideals of knighthood and protect the innocent from harm.
Physically, Hector de Maris is a tall and imposing figure, with broad shoulders and a muscular build. His hair is dark and thick, and his beard is neatly trimmed. His piercing blue eyes reveal his keen intellect and unwavering determination.
Hector’s sense of duty and honor are instilled in him from a young age, having been raised by a noble family who valued chivalry and service to the king. He is driven by his desire to uphold these values and serve Arthur to the best of his abilities. His greatest desire is to see Arthur’s kingdom prosper and to protect it from any who would seek to harm it.
As a knight, Hector is a skilled warrior, with expertise in both mounted combat and swordplay. He has fought in many battles, always leading from the front and inspiring his men to fight bravely. Despite his martial prowess, Hector is also a wise and compassionate leader, always striving to minimize casualties and protect the innocent.
Hector de Maris is a tall and muscular man with short blonde hair, piercing blue eyes, and a well-groomed mustache. He wears a suit of shining silver armor, adorned with blue accents and a crest bearing a white swan.
Throughout his life, Hector de Maris remains steadfast in his loyalty to Arthur and his commitment to upholding the ideals of knighthood. His unwavering dedication to these values make him one of the most respected and revered knights in all of Arthurian legend.
Hector de Maris, Paladin of the Round Table
Medium humanoid (human), lawful good
Armor Class: 20 (plate armor, shield) Hit Points: 225 (30d8 + 60) Speed: 30 ft.
Skills: Athletics +11, History +5, Insight +9, Intimidation +12, Religion +5
Senses: passive Perception 13
Languages: English, Latin
Challenge Rating: 18 (20,000 XP)
Aura of Protection. Hector de Maris and friendly creatures within 10 feet of him gain a +5 bonus to saving throws.
Divine Sense. As an action, Hector can detect the presence of any celestial, fiend, or undead within 60 feet of him.
Divine Smite. When Hector de Maris hits with a melee weapon attack, he can expend one spell slot to deal an extra 2d8 radiant damage to the target, plus 1d8 for each level higher than 1st.
Lay on Hands. As an action, Hector can touch a creature to heal it for a number of hit points equal to his paladin level x 5.
Spellcasting. Hector de Maris is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He has the following paladin spells prepared:
- Cantrips (at will): guidance, resistance, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good
- 2nd level (3 slots): aid, branding smite, lesser restoration
- 3rd level (3 slots): dispel magic, magic circle, revivify
- 4th level (3 slots): banishment, death ward, locate creature
- 5th level (2 slots): banishing smite, greater restoration
- 6th level (1 slot): heroes’ feast, heal
- 7th level (1 slot): resurrection
Multiattack. Hector makes three melee attacks.
- Holy Avenger. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 13 (4d6) radiant damage.
- Divine Strike. Once per turn, when Hector hits a creature with a melee weapon attack, he can cause the attack to deal an extra 1d8 radiant damage.
Channel Divinity. Hector can use his Channel Divinity twice per short rest. He can choose from the following options:
- Sacred Weapon: For 1 minute, Hector’s weapon is considered magical and gains a +5 bonus to attack and damage rolls.
- Turn the Faithless: As an action, Hector presents his holy symbol and each fey or fiend within 30 feet of him that can see him must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
- Destroy Undead: As an action, Hector presents his holy symbol and each undead within 30 feet of him that can see him must make a Wisdom saving throw. On a failed save, the creature is destroyed if it has a challenge rating of 1 or lower.
Divine Intervention (1/day). If Hector is in need, he can call on his deity to intervene on his behalf. This acts as the wish spell.
- Holy Avenger: a magical longsword that shimmers with a holy light and is inscribed with symbols of Hector’s deity. It counts as a +3 longsword and deals an extra 2d8 radiant damage on a hit against undead or fiends.
- Plate Armor and Shield: Hector wears a suit of finely crafted plate armor and carries a shield with the symbol of the Round Table emblazoned on it.
- Potion of Greater Healing: Hector keeps a potion of greater healing on his person in case of emergency.
Hector de Maris participates in the Grail Quest, but he is one of the many knights who prove unworthy of achieving the object. Hector and Gawain are traveling together when they come to a ruined chapel where they pass the night. Each has a marvelous dream. The next morning, as they are telling each other their respective visions, they see, “a Hand, showing unto the elbow, and was covered with red samite, and upon that hung a bridle, not rich, and held within the fist a great candle that burnt right clear, and so passed afore them, and entered into the Chapel, and then vanished away, and they wist not where.”
Hector de Maris’s adventures in the name of King Arthur were many and wide-ranging. With Sir Morganore, it was Hector de Maris who welcomed Sir Tristram to Camelot when he was shipwrecked nearby. The two jousted in a friendly competition, but Hector was ashamed to have been beaten by a knight of Cornwall. Other times he was more successful at tournaments, getting the better of both Sirs Palomides & Percivale. He, however, failed to defeat Sir Turquine and became one of the knights he imprisoned before being rescued by Hector’s brother, Sir Lancelot. He returned the favour by rediscovering the lost Knight of the Lake after his period of insanity and returning him to Court.
He is known to have had a long relationship with Lady Perse of the Narrow Borderland, whose fiancé he murdered in order to be with her. Hector later had an affair with the cousin of the Lady of Roestoc, before being reunited with Perse.
When Lancelot is caught in his affair with Guinevere, Hector stands by his brother and leaves court with him. He becomes one of Lancelot‘s top generals, participating in the battle to rescue the queen at her execution, and the defense of Joyous Guard. Like all his family, he joins Lancelot in France when they are expelled from Arthur’s kingdom, and he helps defeat the army led by Mordred’s sons after the Battle of Camlann.
There is another Hector in Arthurian legend, Sir Ector, the father of Sir Kay and foster father of King Arthur.