Milady de Winter
The most mysterious and beautiful of villains, Milady de Winter is a deadly and merciless assassin.
- Gender – Female
- Race Human
- Occupation –
- Religion –
- Allies – Cardinal Richelieu
- Enemies – Athos
- Abode/ Base of operations –
- Nationality – French
- Languages – French/ English
- Alignment – Neutral Evil
- Affiliation (s) –
- Significant others –
A capable and intelligent spy for Cardinal Richelieu brought up in poverty, a sensual and beautiful woman who ruthlessly uses her charms to achieve her aims. Possessed of a sharp wit, an unbridled sexuality, and a burning need for vengeance. She is twenty-two, tall, fair-haired and uncommonly beautiful, possessing a voice that can seduce and bewitch. Effortlessly passing as a native noblewoman her beautiful exterior hides a diabolically cunning, ruthless and cruel interior; she is remorseless and unrepentant for her countless “misdeeds” only showing her demonic and frighteningly ugly heritage in the instant she is thwarted in her aims.
Background
Once the wife of Athos, originally the Comte de la Fère. Athos first knows her as an adolescent as Anne de Breuil, but since she was already concealing a scandalous and criminal past at that time, it was probably not her real name.
As a young nun of sixteen, she seduced the convent’s trusting priest. Urging him to steal the church’s sacred vessels to finance a new life in another part of the country, they fled together and were quickly apprehended. Milady then seduced the jailer’s son and escaped, leaving behind her first lover to be branded for theft. The executioner who has to brand the priest happened to be his brother, and blaming Milady for leading his brother astray, he tracked her down on his own and branded her on the shoulder with the same symbol, marking her as a convicted criminal. The priest in turn escaped, and the lovers fled to a small town, where they posed as a country curate and his sister.
The village where they lived was part of Athos’s lands, and he became captivated both by her beauty and her intellect. Despite the opposition of his family and her obscure origins, he married her, giving her his wealth and title, and raising her to the nobility. While the pair were hunting in the forest one day, Milady fell from her horse and fainted. Cutting away her clothes so she could breathe, Athos discovered the convict brand on her shoulder. Dishonored, Athos immediately hanged her from a tree, but she survived the hanging, swearing vengeance.
Later she married into English nobility by wedding Baron Sheffield, the younger brother of Lord de Winter. After she was made her husband’s heir, he died violently and mysteriously within a matter of hours, leaving her a widow with a young child, who is Lord de Winter’s only heir.
Name Milady de Winter
Human Half-Fiend CR 13
XP 25600
Any Medium Humanoid (Outsider) Native Subtype
Rogue level 7 (skill points 91) Informer (Spy ) Rogue level 4 (skill points 52) Pickpocket (Charlatan ) Assasin level 4 (skill points 36) Assasin
Init +7; Senses Darkvision 60; Perception +18
DEFENSE
AC 21, touch 18, flat-footed 14 (+6 Dex, +1 Natural, +2 armour, +1 feats, +1 deflection)
hp 93 (0d8+7d8+4d8+4d8+15+7);
Fort +5, Ref +20, Will +4
Damage reduction 10/magic, Immunity to poison, Resist Acid 10, Cold 10, Electricity 10, Fire 10, Spell Resistance HD + 10
OFFENSE
Speed 40ft., fly 60ft.
Melee +1 Corrosive Dagger +14/+9/+4 (1d4+3/19-20), Bite +8 (1d6+2), Dagger +7 (1d4+1/19-20)
Ranged +1 Pistol, coat +19 (1d4+1 X3) range 10
Space 5 ft.; Reach 5 ft.
Special Attacks
Smite good 1/day extra damage = to HD
Death Attack If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassins choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassins class level + the assassins Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victims saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.
If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.
DC 10 + assassin level + INT mod
Sneak Attack Sneak attack at an extra (D6) 6
True Death (Su) DC 15 + level to bring back alive
Spell-Like Abilities
1-2 HD 1/day Darkness DC(16) , 3-4 HD 1/day Desecrate DC(16) , 5-6 HD 1/day Unholy Blight DC(18) , 7-8 HD 1/day Poison DC(18) , 9-10 HD 1/day Contagion DC(18) , 13-14 HD 1/day Unhallow DC(19) , 11-12 HD 1/day Blasphemy DC(21) , 13-14 HD 3/Day Unholy Aura DC(22) , 15-16 HD 1/day Horrid wilting DC(22) ,
STATISTICSStr 14, Dex 22 + 2 = 24, Con 13, Int 19, Wis 10, Cha 17 + 2 = 19
Base Atk +11; CMB +13; CMD 32
Feats Assault Leader (Ex), Bleeding Attack, Fast Stealth, Slow Reactions, Armour Prof Light, Combat Reflexes, Deceitful, Dodge, Evasion, Exotic Weapon Prof, Fleet, Fleet 2, Simple Weapon Proficiency, Skill Focus (Diplomacy), Skill Focus (Sleight of Hand), Skill Focus (Stealth);
Skills Acrobatics +25, Appraise +17, Bluff +26, Climb +12, Diplomacy +18, Disable Device +15, Disguise +26, Escape Artist +21, Fly +7, Intimidate +15, Know Dungeon +4, Know Local +18, Linguistics +15, Perception +18, Sense Motive +18, Sleight of Hand +27, Stealth +31, Swim +2, Use Magic Device +17
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
ITEMS: Cloak of charisma (+2) +2 CHR, Gloves of dexterity (+2) +2 dex, Headband of alluring charisma (+2) +2 CHR, Bag of holding (Type I) 250 lbs, Potion of Delay poison -, Potion of Darkness -, Potion of Cats grace -, Ring of Protection (+1) +1AC, +1 (+1 special ability) Dagger, Corrosive : +1d6 acid damage, +1 Pistol, coat,