This site is games | books | films

Sir Caradoc Vreichvras

“Legendary Knight Sir Caradoc – A Tale of Heroism, Romance, and Quests Unfolded!”

Sir Caradoc Vreichvras
Midjourney
  • Alias – Sir Carados Shortarm
  • Gender – Male
  • Race – Human
  • OccupationKnight of the Round Table,
  • ReligionCeltic Pantheon
  • Allies – King Arthur, Knights of the Round Table, Merlin, Guinevere, Lancelot, Gawain, Percival, and other loyal knights of Camelot
  • Enemies – Dark enchanters, malevolent forces, foes of Camelot
  • Abode/ Base of operations – Camelot, the legendary castle and seat of power for King Arthur’s kingdom
  • Nationality – British (Arthurian Britain)
  • Languages – English, Welsh
  • Alignment – Lawful Good
  • Affiliation(s) – The Round Table, Camelot, Knights of the Round Table
  • Significant others – Lady Guinier, his true love

In the realm of King Arthur, Sir Caradoc stands as a paragon of chivalry and honor, etching his name in the annals of history as a gallant Knight of the Round Table. Possessing a noble heart and unyielding courage, he hails from an ancient lineage, tracing his ancestry to the kings of Gwent.

Sir Caradoc, also known as Carados Briefbras, embarks on a quest to uphold justice, defend the weak, and secure the ideals of Camelot. He is driven by a deep-rooted desire to protect the realm from malevolent forces and win glory on the battlefield. With his name immortalized in Arthurian literature, Sir Caradoc’s deeds weave a tapestry of valiance, love, and loyalty, leaving a lasting impact on the hearts of all who hear his story.

Throughout his journeys, he encounters both friends and foes, forming strong bonds with fellow knights of Camelot, including Lancelot and Gawain. His loyalty to King Arthur is unwavering, and he serves as a steadfast ally in times of peace and war. Yet, the path of knighthood is fraught with challenges, and he faces his fair share of trials, often pitting his strength and prowess against cunning adversaries and dark enchantments.

Amidst the epic battles and quests, there lies a softer side to him. He is not immune to love’s enchantment and finds his heart captivated by the beauty and grace of Lady Guinier. Their romance is both tender and tumultuous, adding depth to Sir Caradoc’s character and driving him to prove his worthiness through daring deeds.

As he dons his armor and raises his shield, he sets forth, ready to face whatever challenges await him, for his destiny is forever intertwined with the grand tapestry of King Arthur’s realm. Whether on a noble quest to retrieve the fabled Holy Grail or standing by his fellow knights in the defense of Camelot, Sir Caradoc’s unwavering commitment to honor, virtue, and justice solidifies his place as a legendary figure in the tales of Arthurian lore.

Sir Caradoc, Knight of the Round Table

Medium humanoid (human), lawful good

Armor Class 18 (plate armor) Hit Points 150 (20d8 + 60) Speed 30 ft.

STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)12 (+1)16 (+3)20 (+5)

Saving Throws Str +8, Con +7, Cha +9 Skills Athletics +8, History +4, Persuasion +9 Senses Passive Perception 13 Languages English, Welsh

Challenge 10 (5,900 XP)

Background: A loyal and valiant Knight of the Round Table, Sir Caradoc is a renowned warrior known for his honorable conduct and heroic deeds in service of King Arthur. He upholds the ideals of chivalry and strives to protect the innocent from evil forces.

Actions

Multiattack. He makes three melee attacks.

  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 4) slashing damage.
  • Lance (while mounted). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (1d12 + 4) piercing damage.
  • Holy Smite. He calls upon his deity’s blessing to empower his attacks. On his next melee attack, he deals an additional 10 (3d6) radiant damage.
  • Commanding Presence. As a bonus action, Sir Caradoc can bolster the resolve of his allies within 30 feet. They gain advantage on their next saving throw.

Reactions

Parry. He adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and wield a melee weapon.

Legendary Actions

He can take 3 legendary actions, choosing from the options below. He can only use one legendary action at a time, and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.

  • Inspiring Word. He utters an inspiring word to a friendly creature within 30 feet, granting them an additional 10 temporary hit points.
  • Mighty Strike. He makes a melee attack with advantage.
  • Knight’s Resilience (Costs 2 Actions). He gains resistance to all damage until the start of his next turn.

Abilities

Indomitable Spirit. He has advantage on saving throws against being frightened.

Knight’s Oath. He adheres strictly to the code of chivalry, which includes showing mercy to defeated foes and protecting the weak. If he breaks his oath, he suffers disadvantage on all attack rolls and saving throws until he atones for his actions.

Legendary Resistance (3/Day). If Caradoc fails a saving throw, he can choose to succeed instead.

Lair Actions

On initiative count 20 (losing initiative ties), Caradoc takes a lair action to cause one of the following effects:

  • Inspiring Presence. His mere presence inspires his allies. Each friendly creature within 60 feet gains 15 temporary hit points.
  • Heroic Challenge. He challenges a target within 30 feet. The target must make a DC 16 Wisdom saving throw or be compelled to face Caradoc in single combat for 1 minute or until they are reduced to half their hit points.

Mount

Sir Caradoc is accompanied by his loyal and valiant warhorse, which serves as his trusted companion in battle.

Warhorse

Large beast, neutral

Armor Class 11 (natural armor) Hit Points 19 (3d10 + 3) Speed 60 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)13 (+1)2 (-4)12 (+1)7 (-2)

Skills Perception +3 Senses Passive Perception 13 Languages Understands Common but can’t speak

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Charge. If the warhorse moves at least 20 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Loyal Companion. The warhorse is fiercely loyal to Caradoc and will defend him with its life. It has advantage on saving throws against being frightened or charmed.

Currently in the World

Caradoc, a valiant knight of the Round Table, stands tall and imposing with a commanding presence. He has a rugged handsomeness, with deep-set blue eyes that hold a glimmer of wisdom earned through years of chivalrous endeavors. His noble countenance is framed by a neatly trimmed beard and dark hair, slightly graying at the temples, a testament to his many adventures. Wearing a suit of polished armor adorned with the emblem of Camelot, he exudes a sense of honor and loyalty.

Currently, he finds himself in the grand hall of Camelot, surrounded by fellow knights who are sharing tales of their recent quests. The hall is filled with the clatter of swords and armor, laughter, and camaraderie. As he listens to the stories, he wears a warm smile, cherishing the bond he shares with his brothers-in-arms.

His mood is one of contentment and pride, knowing that his dedication to the ideals of knighthood has earned him the respect of his peers and the trust of King Arthur himself. He is grateful for the opportunity to serve under such a noble and just ruler, and he is committed to upholding the values of honor, bravery, and chivalry that define the Knights of the Round Table.

Amidst the jovial atmosphere, Sir Caradoc’s eyes occasionally drift to a lady with golden hair and a radiant smile, Lady Guinier. She is his true love, and her presence brings a sense of warmth and purpose to his heart. Their love story has seen its share of trials and tribulations, but their bond remains unyielding, a beacon of hope amidst the darkness that sometimes looms over the land.

In this moment, Sir Caradoc feels a sense of fulfillment, knowing that he has found his place in the grand tapestry of Arthurian legend. As he gazes upon the Round Table, he reflects on the many adventures that lie ahead, and the honor and glory that await those who uphold the values of Camelot.

Scroll to Top