Panther (Heraldic)

A Panther is a creature out of ancient myth that resembles a big cat with a multicoloured hide.
Under medieval belief after feasting the panther will sleep in a cave for a total of three days. After this period ends, the panther roars, in the process emitting a sweet smelling odor. This odor draws in any creatures who smell it (the dragon being the only creature immune) and the cycle begins again.
Created By Edward
Panthers prey on just about anything they want to. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Panthers grow to be over 9 feet long and can weigh up to 4,000 pounds.
Panther | |
Size/Type | Large animal |
Hit Dice | 6d8+26 (50 hp) |
Initiative | +8 |
Speed | 40 ft. (8 squares) |
Armor Class | 23 (–1 size, +8 Dexterity, +6 natural), touch 17, flat-footed 15 |
Base Attack/Grapple | +6/+12 |
Attack | Claw +15 melee (2d4+8) |
Full Attack | 2 claws +15 melee (2d4+8) and bite +10 melee (2d6+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab, pounce, rake 2d4+4 |
Special Qualities | Low-Light Vision, Scent, Darkvision 60ft, Resistance to cold and fire 5. |
Saves | Fort +8, Ref +12, Will +6 |
Abilities | Strength 18, Dexterity 26, Constitution 17, Intelligence 8, Wisdom 14, Charisma 12 |
Skills | Climb, Hide +7*, Jump +14, Listen +6, Move Silently +13, Spot +7, Swim +10 |
Feats | Alertness, Improved Natural Attacks, Run, Stealthy, Weapon Focus, Weapon Finesse |
Environment | Warm forests |
Organization | Solitary or pair |
Challenge Rating | 5 |
Treasure | None |
Alignment | Any |
Advancement | 8–10 HD (Huge) |
Level Adjustment | — |
Combat
A panther attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.
Hide in Plain Sight (Ex): Panthers can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, a panther can Hide itself from view in the open without having anything to actually Hide behind.
Improved Grab (Ex): To use this ability, a panther must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a panther charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +10 melee, damage 2d4+4.
Skills: Panthers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth as well as in forested or dark areas, the Hide bonus improves to +8.