Ajatar
The snake before you sports an undeniable air of malevolence, and its very glare seems to make you feel sick. Many other snakes are piled around it, and as the winged creature hisses, they seem to rise up in arms to defend her.
Originally Posted by strawberryman of the Giant in the Playground Forums.
Ajattara, evil female spirits that manifest as draconic or winged snakes, are sometimes known as Devils of the Woods. They are mother to serpents, and are said to be able to be able to spread plagues by simply being looked at. They are consistently surrounded by any number of serpents, and can often call upon them when attacked, or when they spot suitable prey for their children.
Ajatars spreads disease and pestilence, any that look at them leads to illness. They worship Tiamat, mother of the gods and goddesses.
Ajatarras look like large winged snakes (some have feathered wings, some are leathery and batlike), with some draconic features. They can range in length from 10 to 20 feet, and weigh from 200 to 400 pounds.
Ajatarra | |
Large fey | |
Hit Dice | 12d6+12 (54 hp) |
Initiative | +7 |
Speed | 20 ft. (4 squares), Climb 20 ft., Swim 20 ft., fly 40 ft. (good) |
Armor Class | 16 (-1 size, +3 Dexterity, +4 Natural), touch 12, flat-footed 13 |
Base Attack/Grapple | +6/+12 |
Attack | Bite +9 melee (1d6+3 plus poison) |
Full Attack | Bite +9 melee (1d6+3 plus poison) plus 2 wings +4 melee (1d8+1) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison, sickening gaze, constrict 1d8+10, improved grab, summon snakes |
Special Qualities | Damage Reduction 10/cold iron, Low-Light Vision |
Saves | Fort +4, Ref +11, Will +9 |
Abilities | Strength 17, Dexterity 17, Constitution 13, Intelligence 10, Wisdom 12, Charisma 17 |
Skills | Balance +13, Climb +21, Handle Animal +18, Hide +13, Listen +13, Move Silently +13, Spot +18, Swim +21 |
Feats | Ability Focus(sickening gaze), Alertness, Improved Initiative, Weapon Focus(bite) |
Environment | Cold Forests |
Organization | Solitary, or nest (one ajatarra plus 4-10 constrictor snakes and/or vipers) |
Challenge Rating | 8 |
Treasure | Standard |
Alignment | Always Chaotic Evil |
Advancement | 13-16 HD (Large); 17-36 HD (Huge) |
Level Adjustment | – |
Combat
In combat, Ajatarra prefer to stay back and subject its opponents to its sickening gaze while their snake minions (summoned or otherwise) attack them on the frontlines. When forced to, though, they will often try to grapple and constrict physically weaker opponents.
Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 1d6 Constitution. The save DC is Constitution based.
Sickening Gaze (Su) The gaze of an Ajatarra inflicts disease upon the weak of body; anyone caught looking at an Ajatarra is affected by a Contagion spell (chosen randomly), except the Fortitude DC for any of them is 21 instead of the listed value. The (modified) save DC is Charisma-based. Snakes are immune to this gaze attack.
Constrict (Ex) On a successful grapple check, an Ajatarra deals 1d8+10 points of damage.
Improved Grab (Ex) To use this ability, an Ajatarra must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Summon Snakes (Su) Ajatarra can control snakes, and can call upon them for aid; as a standard action once per day, they can summon 1d8 medium vipers, 1d4 constrictor snakes, or one giant constrictor snake. They arrive immediately.
Skills An Ajatarra has an +8 racial bonus to Handle Animal checks when dealing with snakes.