Mend Fortifications
As with the Make whole spell, mend fortifications allows the caster to repair damaged objects, however on a much grander scale.
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Transmutation
Level: Cleric 7, Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 10 minutes
Range: Close (25ft. + 5ft. / level)
Target: 30ft. cube of structure
Duration: Permanent
Saving Throw: None
Spell Resistance: No
Up to 30ft. x 30ft. x 30ft. of walls, battlements, ramparts, towers, gates and other structures can be repaired as good as new with one application of this spell. All structures to be repaired must fall within the area of effect. While this spell does affect doors and gates, it does not affect single machines such as catapults. Magical properties of or within the structures are not restored by this spell, only the physical form.