Interplanetary Teleport
This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to (‘the third planet from the sun’ is an acceptable destination, but ‘a habitable world near that bright star’ is not).
This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
Source: Pathfinder d20pfsrd.com
Interplanetary Teleport |
School conjuration (teleportation); Level Cleric/oracle 9, Sorcerer, Wizard 9 |
CASTING |
Casting Time 1 standard action Components V |
EFFECT |
Range personal and touch Target you and touched objects or other touched willing creatures Duration instantaneous Saving Throw none and Will negates (object); Spell Resistance no and yes (object) |
DESCRIPTION |
If you have a specific location on a planet in mind, you arrive there without a chance of failure; otherwise you arrive at a location that would not immediately be life-threatening. If no such safe landing zone exists on the world, such as someone attempting to travel into the sun without the proper precautions in place, the spell simply fails. |
Section 15: Copyright Notice – Pathfinder Roleplaying Game Ultimate Magic
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.