Blood Protectors
You channel divine energy into your own shed blood, transforming and expanding the drops of blood into a group of warriors.
Relics & Rituals: Olympus
© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team
Conjuration [Creation]
Level: Cleric 9
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
You can create one creature for every four levels (so a 20th-level cleric could spawn five of these creatures). Each blood protector created costs one hit point’s worth of shed blood. Blood protectors appear human, but have no distinct features; their bodies are clearly composed of fresh blood, although somehow held together in largely solid form. The warriors appear to have armor molded to them, and each one wields a shield and either a spear or short sword (your choice). These warriors count as constructs – they are immune to critical hits and mind-affecting spells, and soon. They do not have names, personalities or any sense of self, and are just intelligent enough to follow orders. After the spell fades, or if they are destroyed, they revert to drops of blood.
Material Component: The caster’s fresh blood.
Blood Protector | |
Medium construct | |
Hit Dice | 50 +2/caster level hp |
Initiative | +8 |
Speed | 30 ft. (6 squares) |
Armor Class | 26(+4 Dexterity, +12 natural) |
Base Attack/Grapple | +9/+14 |
Attack | Weapon+14/+9 (2d6+5) |
Full Attack | Weapon+14/+9 (2d6+5) |
Space/Reach | Face 5 ft. x 5 ft. |
Special Attacks | – |
Special Qualities | – |
Saves | Fort +4, Ref +8, Will +4 |
Abilities | Strength 20, Dexterity 18, Constitution -,Intelligence -, Wisdom 11, Charisma 1 |
Skills | – |
Feats | Alertness, Track |
Environment | Any |
Organization | – |
Challenge Rating | – |
Treasure | Standard |
Alignment | Always a caster |
Level Adjustment | — |