Animal Trance

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Enchantment (Compulsion) [Mind-Affecting, Sonic]
Level Bard 2, Druid 2
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Targets Animals or magical beasts with Intelligence 1 or 2
Duration Concentration
Saving Throw Will negates; see text
Spell Resistance Yes
Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.
A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not.