Conjuration Magic • Breathing and Protection

Air Bubble

A submerged adventurer representing the breathable pocket created by Air Bubble

Air Bubble surrounds a creature’s head—or a vulnerable object—with a pocket of breathable air. The published rules below are Pathfinder 1e; other editions should use their own spell lists.

Air Bubble at a Glance

5.5e / 2024 No Air Bubble spell in SRD 5.2.1
5e / 2014 Not part of the core 2014 spell list
Pathfinder 1e Level 1 spell
D&D 3.5e No core 3.5e spell by this name
Witch archive Listed as a 1st-level legacy Witch spell

Spell Rules by Edition




Air Bubble — 5.5e / 2024

Status: not present in SRD 5.2.1. Do not import the Pathfinder mechanics automatically.

Air Bubble — 5e / 2014

Status: not part of the core 2014 spell list. Campaigns using later supplements should use the rules from that source.

Air Bubble — Pathfinder 1e

School Conjuration (creation)
Level Cleric 1, Druid 1, Ranger 1, Sorcerer/Wizard 1, Witch 1
Casting Time 1 standard action
Components S, M/DF (a small bladder filled with air)
Range Touch
Target One creature or one object no larger than a Large two-handed weapon
Duration 1 minute/level
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)

The spell creates a pocket of breathable air around the touched creature’s head or touched object. It allows breathing underwater or in similar airless environments and can protect an object from water damage.

Under the published Pathfinder firearm rules, an enclosed firearm can still be loaded and fired if its powder is kept dry, subject to the normal underwater attack penalties.

Air Bubble — D&D 3.5e

Status: no core 3.5e spell by this name. The Pathfinder rules above should not be treated as 3.5e rules without conversion.

What Changed?

  • Pathfinder 1e provides the complete published spell.
  • The Witch archive lists it at 1st level because Pathfinder includes Witch among the spell’s classes.
  • Fifth-edition and 3.5e campaigns need their own edition-specific solution rather than copying the PF1e mechanics unchanged.

Using Air Bubble in Play

Air Bubble is a short-duration exploration safeguard rather than full underwater travel magic. Use it to cross a flooded chamber, protect a vulnerable object from water or keep one creature breathing while the party solves a problem. Because its range is touch and its duration is measured in minutes per level, timing matters.

Counterplay and Related Magic

The Pathfinder spell is harmless but can still be resisted if the target chooses to resist. It does not grant a swim speed, remove underwater attack penalties or protect the entire body from environmental hazards. Compare Water Breathing for broader underwater support and Endure Elements for environmental protection.

Rules Sources and Licensing

Pathfinder Roleplaying Game: Ultimate Combat provides the Pathfinder version preserved here.

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