This site is games | books | films

“Stormbound Sapphire: The Ring of Djinni Calling”

Stormbound Sapphire: The Ring of Djinni Calling
Create

The Ring of Djinni Calling is a band of pale gold or electrum, always cool to the touch no matter how long it is worn. Its surface bears intricate spirals and flowing lines, like wind-scoured dunes or storm clouds frozen in metal. At its heart gleams a flawless sapphire, deep as twilight and filled with drifting motes of silver light that shift like dust caught in a sunbeam. When held to the ear, the ring sometimes hums faintly, echoing the sigh of a distant breeze or the low growl of thunder on the horizon.


Origins

Most scholars trace its creation to the late Abbasid era, when alchemists and geomancers in the hidden academies of Baghdad sought to bridge the mortal world and the Plane of Air—a realm of boundless sky, floating citadels, and endless wind. One account speaks of Al-Harith ibn Sulaim, a mystic engineer who forged the first ring as part of a pact with the djinni prince Sirr al-Rīh, the Secret of the Wind. Through it, Al-Harith called upon his airy ally to lift stones for towers, carry messages across deserts, and calm the storms that menaced the caliph’s ships.

In the centuries that followed, imitators and apprentices attempted to recreate his design. Some claimed success, others vanished in dust storms or tempests that lasted for weeks. Fragments of those later rings spread through Moorish Spain, the Levant, and even medieval Europe—each containing, it is said, a trace of the original enchantment, though never its full strength.


Stories and Folklore

Throughout the Mediterranean, the Ring of Djinni Calling’s legend lingers like a rumor on the wind. Sailors tell of the Azure Captain, a corsair whose ship could outrun any storm and disappear into mist, guided by the laughter of a captive djinni bound within his sapphire ring. In the Anatolian highlands, herders still whisper of a shepherd whose ring summoned a playful wind-spirit that guarded his flocks and scattered raiders, until he broke an oath of hospitality and the spirit departed forever.

Chroniclers of the Crusades recount that a knight at Antioch wore such a ring, and in a desperate battle, a sudden gale lifted his banner and scattered the enemy ranks. But when he later commanded the spirit to destroy his foes, the sapphire cracked—and a sandstorm consumed his company, leaving no trace but their torn pennons buried in the dust.


Mysterious Qualities

The Ring of Djinni Calling’s greatest secret may not be its power to summon, but its power to listen. Those who wear it long enough speak of dreams filled with vast skies and strange harmonies—music like glass strings vibrating in the wind. Some claim to hear voices in forgotten tongues, calling them toward mountain peaks or open sea cliffs.

The sapphire glows faintly in stormlight, and sages say each ring sings a different tone when struck, tuned to the essence of its bound djinni. Many believe that even when dormant, the spirit inside remains aware, watching through the gemstone’s shifting depths, waiting for the right voice to speak its name aloud.

And still, the old warning endures among the scholars of the planes:
“The wind serves no master for long.”

  • Ring of Djinni Calling 5e 2024
  • Ring of Djinni Calling, Pathfinder
  • Ring of Djinni Calling 3.5
Stormbound Sapphire: The Ring of Djinni Calling
Create

Wondrous Item (ring), very rare (requires attunement)


Lore

Forged by ancient elemental scholars who sought to command the winds, the Ring of Djinni Calling binds the will of a djinni—noble genies born from the endless skies of the Elemental Plane of Air. Each ring is unique, its sapphire gemstone serving as both prison and pact, housing a djinni who once bargained—or was bound—by mortal hands.

To wear such a ring is to court both power and peril. The spirit within remembers every command and every kindness. Some rings house loyal allies who honor forgotten oaths; others conceal proud beings whose patience wears thin with mortal arrogance. Summoning one is never merely a spell—it is an invocation of the storm itself.


Abilities

While wearing this ring, you gain the following properties:

  • Elemental Whispers. You can speak and understand Auran. Breezes subtly respond to your moods—fluttering pages, stirring candle flames, or carrying faint tones of unseen music.
  • Summon Djinni (1/Week). As an action, you can call forth the djinni bound within the ring. It appears in an unoccupied space within 30 feet and obeys your spoken commands for up to 1 hour. The djinni’s attitude depends on your conduct and your alignment with its elemental nature. Once this ability is used, it cannot be used again for 7 days.
  • Tempest’s Grace. While attuned to the ring, you can cast gust of wind once per long rest, and you have resistance to lightning and thunder damage.
  • Bargain of the Air. If the djinni judges you worthy, it may grant a single wish once in its lifetime. Doing so releases it from servitude, turning the sapphire to dust and ending the bond forever.

Rarity and Balance

  • Rarity: Very Rare (potentially Legendary if the bound djinni is uniquely powerful or benevolent).
  • Attunement: Required by a creature of non-evil alignment.
  • Risk: If the wearer betrays, insults, or seeks to control the djinni, the spirit may rebel, vanish, or curse the ring—transforming it into a dormant relic that attracts hostile air elementals or unpredictable weather.

Gameplay Hooks and Uses

  • Roleplaying Depth: The djinni’s personality can shape entire storylines—whether as a reluctant servant, mischievous companion, or vengeful spirit.
  • Exploration Utility: The djinni’s control over wind can aid in travel, flight, or navigation; its power may calm tempests or scatter storms that threaten the party.
  • Moral Dilemma: Players must decide whether to treat the djinni as an ally, a tool, or a danger—each choice altering the bond and its outcomes.
  • Quest Catalyst: The ring might be hunted by cults devoted to Akadi, collectors of genie relics, or an efreeti seeking revenge for a fallen rival.

Dungeon Master Notes

The Ring of Djinni Calling should be more than a mere summoning tool—it is a relationship in magical form. The djinni is a sentient force of nature, proud and willful, with its own goals and grudges. Treat it as a recurring character whose favor can raise a hero to legend—or erase them from the world like dust on the wind.

Stormbound Sapphire: The Ring of Djinni Calling
Create

Aura strong conjuration and evocation; CL 15th
Slot ring; Weight —; Price 120,000 gp


DESCRIPTION

This elegant electrum ring bears intricate wind-carved etchings and a flawless sapphire that seems to swirl with drifting clouds. When worn, the air subtly stirs around the bearer—dust motes dance, candle flames flicker, and faint murmurs ride on the breeze.

A Ring of Djinni Calling binds the essence of a powerful djinni from the Plane of Air, imprisoned or partnered through ancient compacts. By speaking a command word, the wearer may call forth the djinni once per week. The spirit manifests in a swirl of azure mist and ozone, serving its summoner for up to 1 hour.

The djinni’s attitude reflects the wearer’s treatment. Respectful masters find loyal service, while cruel or arrogant wielders risk rebellion or abandonment.

Once in its existence, a djinni may—of its own will—grant the wearer a wish (as the spell). Doing so destroys the sapphire and forever releases the elemental from the ring.

While worn, the Ring of Djinni Calling grants the following abilities:

  • The wearer can speak and understand Auran.
  • The wearer gains resistance 10 to electricity and sonic damage.
  • Once per day, the wearer can cast gust of wind as a spell-like ability (CL 10th).

If the bound djinni is ever slain, the ring immediately loses all magic, becoming a cracked electrum band.


CONSTRUCTION REQUIREMENTS

Craft Ring, conjure elemental, gust of wind, wish; Cost 60,000 gp


LORE

The first Rings of Djinni Summoning were forged by the scholar-engineers of the Caliphate of Zephyria, who sought mastery over the winds to raise towers that floated upon the air. The most famed of these artificers, Al-Harith ibn Sulaim, bargained with the djinni prince Sirr al-Rīh, “the Secret of the Wind.” Their pact produced the first of these rings—a symbol of harmony between mortal artifice and elemental majesty.

In later centuries, apprentices and imitators attempted their own versions. Some succeeded; others trapped furious spirits within imperfect vessels. Many such Ring of Djinni Calling, now lie scattered through forgotten temples, buried airships, and storm-wracked ruins—each whispering with the laughter or anger of the djinni still bound within.


USE IN PLAY

The Ring of Djinni Calling represents both immense power and deep moral complexity. It offers a versatile ally—capable of flight, weather control, and elemental might—but at the cost of a relationship that must be carefully managed.

Game Masters can use the ring as:

  • A legendary reward for those who restore elemental balance.
  • A story catalyst, hunted by cults of Akadi, jealous efreeti, or planar scholars.
  • A roleplaying challenge, where diplomacy and restraint matter as much as strength.
  • A temptation, offering ultimate power for the price of another’s freedom.

To command the wind is to risk its fury. Many who have worn this ring dream of boundless skies, and hear faint, mocking laughter whenever storms break overhead.

Stormbound Sapphire: The Ring of Djinni Calling
Create

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

One of the many rings of fable, this –genie– ring is most useful indeed. It serves as a special gate by means of which a specific djinni can be called from the Elemental Plane of Air. When the ring is rubbed (a standard action), the call goes out, and the djinni appears on the next round. The djinni faithfully obeys and serves the wearer of the ring, but never for more than 1 hour per day. If the djinni of the ring is ever killed, the ring becomes nonmagical and worthless.

Strong conjuration; CL 17th; Forge Ring, gate; Price 125,000 gp.

Scroll to Top