Domain Air
‘Domain Air’ – Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Air Domain Spells
- 1 Obscuring Mist Fog surrounds you.
- 2 Wind Wall Deflects arrows, smaller creatures, and gases.
- 3 Gaseous Form Subject becomes insubstantial and can fly slowly.
- 4 Air Walk Subject treads on air as if solid (Climb at 45-degree angle).
- 5 Control Winds Change wind direction and speed.
- 6 Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage.
- 7 Control Weather Changes weather in local area.
- 8 Whirlwind Cyclone deals damage and can pick up creatures.
- 9 Elemental Swarm* Summons multiple elementals.
*Cast as an air spell only.
Section 15: Copyright Notice
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.