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Crafting Wonders: the Artifice Domain

Crafting Wonders: the Artifice Domain

Artifice Domain is one of the divine domains available to clerics. It is associated with the god of craft, invention, and artifice, and grants clerics the ability to manipulate and control various forms of mechanical and magical devices.

Clerics who choose the Domain Artifice gain proficiency with artisan’s tools and are able to cast spells that involve constructing, repairing, or controlling objects. Some of the spells available to Artifice Domain clerics include “Fabricate,” which allows them to create objects from raw materials, “Mending,” which repairs broken objects, and “Animate Objects,” which enables them to bring objects to life and command them to do their bidding.

In addition to these spells, Artifice Domain clerics also gain abilities that enhance their abilities with mechanical objects. At higher levels, they can construct complex devices and gain resistance to damage from objects. Overall, the Artifice Domain is a powerful option for clerics who wish to specialize in creating and manipulating objects to achieve their goals.

Relics & Rituals: Olympus

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

Deity: Hephaestus, Athena

Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.

Artificer’s Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th

  1. Hone: Item becomes masterwork for 1 hour/level.
  2. Forge of Air: Creates invisible forge for metalworking.
  3. Stone Shape: Sculpts stone into any shape.
  4. Minor Creation Creates one cloth or wood object.
  5. Hephaestus’ Blessing: Crafted weapons are at -4 to attack you and do only half damage.
  6. Major Creation As minor creation, plus stone and metal.
  7. Dismantle : An object falls apart at your touch.
  8. True Creation The caster creates a nonmagical, unattended object of any sort of matter.
  9. Stone Warriors: Summon constructs with the statistics of shield guardians.

Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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