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Creature Types Humanoid

Creature Types Humanoid
Sibylla Tiburtina Edward Burne-Jones

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature  also has a specific subtype to match its race, such as human, dark folk, or goblinoid.

Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are typically presented as 1st-level warriors, which means they have average combat ability and poor  saving throws. Humanoids with more than 1 Hit Die (such as giants) are the only humanoids who make use of the features of the humanoid type.

A humanoid has the following features (unless otherwise noted in a creature’s entry).

  • d8 Hit Die, or by character class.
  • Base attack bonus equal to 3/4 total Hit Dice (medium progression).
  • One good save, usually Reflex.
  • Skill points equal to 2 + Intelligence modifier (minimum 1) per Hit Die or by character class. The following are class skills for humanoids without a character class: ClimbCraftHandle AnimalHealProfession
    Ride, and Survival.
  • Humanoids with both a character class and racial HD add these skills to their list of class skills.
  • Traits: A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
  • Proficient with all simple weapons, or by character class.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor.
  • Humanoids are proficient with shields if they are proficient with any form of armor.
  • Humanoids breathe, eat, and sleep.


Faerie’s variety of humanoids and monstrous humanoids, including fomorian and firbolg giants, hagscentaurs, and spriggans, generally stand apart from the Faerie Courts but are likely to maintain open lines of communication with at least a few factions with similar outlooks. hags and spriggans generally have dealings with the Unseelie 
Court; centaurs, with the Seelie.

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