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Midir, King of the Fairy Mound, Midir the Proud, Midir the Kind

Midir1
Midjourney
  • Alias – King of the Fairy Mound, Midir the Proud, Midir the Kind
  • Gender – Male
  • Race – Fey
  • Occupation – King of the fairy mound, protector of the fairies and their domain
  • Religion – Worshiped as a divine being by some of the fairy folk
  • Allies – Other fey creatures, particularly those who live in the fairy mound. Midir is also known to have alliances with some of the gods and goddesses of the Celtic pantheon.
  • Enemies – Those who seek to harm the fairy folk or their home, as well as any mortals who intrude upon their domain.
  • Abode/ Base of operations – Midir resides in the fairy mound, a magical realm located in a parallel dimension that exists alongside the mortal world. The mound is a vast, labyrinthine network of tunnels and caverns, home to countless fey creatures and magical wonders.
  • Nationality – N/A
  • Languages – Midir speaks all languages, including those of mortals and other creatures of the fey.
  • Alignment – Lawful neutral
  • Affiliation(s) – Midir is affiliated with the fey creatures of the fairy mound, as well as the Celtic pantheon of gods and goddesses.
  • Significant others – Midir is said to have been married to a beautiful fairy woman named Fuamnach, who became jealous of his love for the mortal woman Etain and ultimately caused the downfall of their marriage.

Midir, King of the Fairy Mound

Medium fey, lawful neutral

Armor Class: 21 (natural armor)

Hit Points: 350 (28d8 + 196)

Speed: 40 ft., fly 60 ft.

STRDEXCONINTWISCHA
20 (+5)26 (+8)24 (+7)30 (+10)24 (+7)30 (+10)

Saving Throws: Dex +16, Int +19, Wis +16, Cha +19

Skills: Arcana +19, Deception +19, Insight +16, Perception +16

Damage Immunities: cold, poison

Condition Immunities: charmed, frightened, poisoned

Senses: truesight 120 ft., passive Perception 26

Languages: all, telepathy 120 ft.

Challenge: 24 (62,000 XP)

Magic Resistance. Midir has advantage on saving throws against spells and other magical effects.

Magic Weapons. His weapon attacks are magical.

Regeneration. At the start of his turn, Midir regains 20 hit points if he has at least 1 hit point.

Spellcasting. Midir is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks). Midir has the following wizard spells prepared:

  • Cantrips (at will): dancing lights, mage hand, minor illusion, prestidigitation
  • 1st level (4 slots): detect magic, identify, mage armor, magic missile
  • 2nd level (3 slots): detect thoughts, invisibility, knock, mirror image
  • 3rd level (3 slots): counterspell, dispel magic, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm, phantasmal killer
  • 5th level (3 slots): cloudkill, cone of cold, dominate person, wall of force
  • 6th level (3 slots): chain lightning, disintegrate, globe of invulnerability
  • 7th level (3 slots): delayed blast fireball, finger of death, teleport
  • 8th level (3 slots): mind blank, power word stun, sunburst
  • 9th level (3 slots): foresight, power word kill, time stop

Actions

Multiattack. Midir makes three attacks: one with his sword and two with his longbow.

  • Longsword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 22 (2d10 + 11) slashing damage.
  • Longbow. Ranged Weapon Attack: +16 to hit, range 600 ft./1800 ft., one target. Hit: 24 (4d8 + 8) piercing damage.

Legendary Actions

Midir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Midir regains spent legendary actions at the start of his turn.

  • Detect. He makes a Wisdom (Perception) check.
  • Move. He moves up to his speed without provoking opportunity attacks.
  • Attack. He makes one weapon attack.

Reactions

Parry. Midir adds 5 to his AC against one melee attack that would hit him. To do so, Midir must see the attacker and be wielding a melee weapon.

Lair Actions

On initiative count 20 (losing initiative ties), Midir can take a lair action to cause one of the following effects; Midir can’t use the same effect two rounds in a row:

  • He summons 1d4+2 pixies to fight alongside him for 1 round.
  • He creates a patch of dense fog that fills a 20-foot radius sphere centered on a point he can see within 120 feet of him. The fog spreads around corners and remains for 1 minute or until Midir dismisses it as an action.
  • Midir causes plants within a 60-foot radius centered on himself to grow rapidly, creating difficult terrain for creatures other than fey. The plants remain for 1 minute or until Midir dismisses them as an action.
  • Midir causes the temperature to drop suddenly within a 60-foot radius centered on himself, creating a chilling effect that causes non-fey creatures within the area to have disadvantage on attack rolls and ability checks for 1 round.

Equipment

  • Longsword +3: A magical longsword that glows faintly with a blue light. It deals an extra 2d8 cold damage on a hit.
  • Longbow +3: A magical longbow that fires arrows made of ice. It deals an extra 2d8 cold damage on a hit.
  • Quiver of Ehlonna: This magical quiver can hold an endless supply of arrows. When an arrow is pulled from the quiver, another arrow magically replaces it.
  • Feywild cloak: This cloak is made of soft, green fabric and is adorned with intricate embroidery. While wearing the cloak, Midir has advantage on Dexterity (Stealth) checks in wooded areas and in the Feywild.
  • Midir’s crown: A simple golden crown adorned with emeralds and sapphires. While wearing the crown, Midir can cast the spell Crown of Stars once per day without expending a spell slot.

CR Level: 24. Midir is a powerful fey king, capable of casting high-level spells and leading his subjects into battle. He has a wide range of magical abilities and is a formidable opponent for even the most experienced adventurers.

Midir is a prominent figure in Irish mythology, known for his beauty, wisdom, and powerful magic. He is often associated with the Otherworld, and is said to possess the ability to travel between the mortal realm and the land of the faeries.

As a character, Midir is often portrayed as a noble and benevolent being, although he is not without his flaws. He is often depicted as a romantic figure, known for his love affairs with various goddesses and mortal women. Despite his many conquests, however, Midir is often motivated by a desire for true love and companionship, and is willing to risk everything in pursuit of these ideals.

In addition to his romantic pursuits, he is also known for his formidable magical abilities. He is said to possess an array of powerful spells and enchantments, and is often sought out by other characters in the mythology for his wisdom and guidance.

Midir is a tall and slender fey, standing at about 6 feet and 5 inches tall. He has long, flowing silver hair that cascades down his back and piercing emerald green eyes that seem to sparkle with an otherworldly intelligence. His features are sharp and angular, with high cheekbones and a pointed chin. He wears elegant robes of silver and green, adorned with intricate patterns and embroidered with gold thread. A silver circlet rests on his head, with a single green gem at its center, and a longbow and quiver of arrows are slung over his shoulder. He moves with a graceful and regal demeanor, exuding an air of quiet authority and power.

Overall, Midir is a complex and multi-faceted character, with a rich mythology and a deep connection to the Otherworld. He is both a romantic hero and a powerful mage, driven by a desire for love, wisdom, and a deeper understanding of the mysteries of the universe.

Currently

Midir, the otherworldly being, continues to observe the events of the world in the 1450s with great interest. He has taken an interest in the emerging human cultures and their increasing knowledge and technology. In particular, he is fascinated by the invention of the printing press and the new possibilities it presents for spreading knowledge and ideas.

Midir has taken on a new guise in this era, as a wealthy merchant and patron of the arts. He has established trade connections across Europe and is using his wealth to support scholars and artists in their work. He is especially interested in the works of Leonardo da Vinci and has even commissioned some of his own pieces from the master.

However, he is not simply a passive observer. He sees the potential for great change and progress in this age, but he also sees the dangers of greed, corruption, and ignorance. He is determined to use his influence to steer humanity towards a better path.

To this end, he has been working behind the scenes, using his wealth and connections to support causes he believes in. He has been secretly funding the printing and distribution of books on topics such as science, philosophy, and humanism, hoping to spread knowledge and critical thinking. He has also been working to expose and thwart corrupt officials and merchants who seek to exploit others for their own gain.

Midir knows that his work is just beginning, and that he must be patient and persistent in order to achieve his goals. But he is confident that he can make a difference, and that the world will be a better place for his efforts.

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