Arianrhod, Goddess of Fate and the Moon
Arianrhod is a Welsh goddess associated with the moon, stars, and fate.
- Pantheon: Welsh pantheon
- Deity Title: Arianrhod, Goddess of Fate and the Moon
- Deity Symbol: Silver wheel or silver star
- Home Plane: Tirion, a realm located in the starry heavens
- Deity Level: Greater deity
- Alignment: Lawful Neutral
- Aliases: Aranrhod, Arianrod, Arionhod, Ariadne
- Superior: None
- Traditional Allies: Blodeuwedd, Ceridwen, Rhiannon
- Traditional Foes: Gwyn ap Nudd, Hafgan, the Formorians
- Divine Artifact: The Silver Wheel, a magical object that controls the tides and the movements of the stars
- Servants: Valkyries, Moon Maidens, Fate Weavers
- Servitor Creatures: Owls, wolves, silver dragons
- Sacred Animal: Owl
- Manifestations: Silver light, a feeling of being watched, sudden changes in luck or fate
- Signs of Favor: Increased intuition, favorable coincidences, the appearance of a silver owl
- Worshipers: Diviners, sorcerers, poets, sailors, midwives, women seeking children, those seeking guidance or luck
- Cleric Alignments : Lawful Neutral, Lawful Good, Neutral
- Specialty Priests: Moon Weaver, Fate Reader, Sea Watcher
- Holy Days: Full moon, solstices, equinoxes
- Portfolio: Fate, the moon, motherhood, childbirth, magic, poetry, prophecy, navigation, the sea
- Domains: Knowledge, Magic, Moon, Protection
- Favored Weapon: Sickle
- Favored Class: Cleric
- Favored Race: Elves, Half-Elves
- Duties of the Priesthood: Record keeping, divination, counseling, offering guidance, protection of women and children, navigation and sea-faring
- Major Cult/Temple Sites: The island of Anglesey in Wales, the cities of Glastonbury and Bath in England
- Benefits: Divine spells and powers, magical protection, increased intuition and luck, the ability to control tides and predict the movements of the stars.
Arianrhod is a powerful figure in Welsh mythology, known for her beauty, grace, and wisdom. She is often associated with the stars, as her name means “silver wheel” in Welsh, and she is said to be able to control the movement of the constellations. Arianrhod is also closely linked to the moon and the sea, and is sometimes depicted as a goddess of fertility and childbirth.
As a character, Arianrhod is complex and multifaceted, possessing both great strength and vulnerability. She is fiercely independent and intelligent, with a sharp wit and a deep understanding of the world around her. At the same time, she can be emotionally guarded and reserved, and may struggle with feelings of isolation or loneliness.
Arianrhod’s motivations are often driven by a desire to maintain her independence and sovereignty, and to protect her children and her people from harm. She is fiercely loyal to those she cares about, and will go to great lengths to defend them. At the same time, she can be highly unpredictable and capricious, and her actions may not always be easily understood or anticipated.
Arianrhod stands tall with a regal posture, her long silver hair flowing down her back in gentle waves. Her piercing blue eyes seem to hold a wisdom and depth beyond mortal understanding. She wears a flowing gown adorned with stars and carries a silver wand, a symbol of her magical abilities. Her presence commands respect and awe, as she exudes an aura of power and grace.
Ultimately, Arianrhod seeks to achieve a balance between order and chaos, and to maintain the delicate equilibrium of the natural world. Whether she is worshipped as a goddess or revered as a wise woman and healer, she remains a powerful symbol of strength, wisdom, and beauty, and an enduring icon of Welsh culture and mythology.
Arianrhod, Goddess of Fate and the Moon
Armor Class | Hit Points | Speed | Challenge Rating |
---|---|---|---|
30 | 1000 | 60 ft. | 35 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
30 (+10) | 30 (+10) | 30 (+10) | 40 (+15) | 40 (+15) | 40 (+15) |
Skills: Insight +25, Religion +25
Senses: truesight 120 ft., passive Perception 35
Languages: All
Legendary Resistance (3/Day): If Arianrhod fails a saving throw, she can choose to succeed instead.
Divine Awareness: Arianrhod knows if a creature speaks her name or the name of any of her servants or enemies within 1 mile of her.
Magic Resistance: Arianrhod has advantage on saving throws against spells and other magical effects.
Innate Spellcasting: Arianrhod’s spellcasting ability is Intelligence (spell save DC 30). She can cast the following spells at will:
- Detect Evil and Good, Detect Magic, Detect Poison and Disease, True Seeing
She can also cast the following spells once per day each:
- Commune, Control Weather, Dimension Door, Planar Ally
Actions:
Multiattack: Arianrhod can use her Fatespin and make two attacks with her longsword.
Fatespin: Melee Weapon Attack: +30 to hit, reach 10 ft., one target. Hit: 80 (12d10 + 10) force damage. The target must succeed on a DC 30 Wisdom saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Longsword: Melee Weapon Attack: +30 to hit, reach 5 ft., one target. Hit: 70 (12d6 + 10) slashing damage plus 30 (5d10) radiant damage.
Moonbeam: Arianrhod creates a 10-foot-wide, 60-foot-high cylinder of moonlight centered on a point she can see within 120 feet of her. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it takes 40 (10d8) radiant damage and must succeed on a DC 30 Constitution saving throw or be blinded for 1 minute. A creature blinded by this spell can make another Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions:
Arianrhod can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arianrhod regains spent legendary actions at the start of her turn.
Attack: Arianrhod makes one longsword attack.
Moonblast (Costs 2 Actions): Arianrhod unleashes a blast of moonlight in a 60-foot cone. Each creature in that area must make a DC 30 Dexterity saving throw, taking 80 (20d8) radiant damage on a failed save, or half as much damage on a successful one.
- Fatespin (Costs 3 Actions): Arianrhod uses her Fatespin ability.
Wheel of Fate: Arianrhod uses Fateweaving.
Moon’s Radiance (Costs 2 Actions): Arianrhod uses Moon’s Blessing.
Curse of the Wheel (Costs 3 Actions): Arianrhod uses Curse of the Wheel.
Divine Artifacts:
Silver Wheel
Wondrous item, artifact (requires attunement by a deity)
This silver wheel is intricately designed, with patterns that resemble the constellations in the night sky. It radiates a powerful aura of magic, and any mortal who gazes upon it feels a sense of awe and reverence.
Abilities:
Fateweaving: Arianrhod can spin the wheel to alter the destiny of any creature within 1 mile of her. This requires an action and the creature must make a DC 30 Wisdom saving throw. On a failed save, Arianrhod can choose to either grant the creature a boon, curse it, or alter its fate in a way that suits her purposes. The effect lasts until Arianrhod uses this ability again or until the creature dies.
Moon’s Blessing: Arianrhod can use the Silver Wheel to call upon the power of the moon. This requires an action and creates the following effects:
- All creatures within 1 mile of Arianrhod regain 100 hit points.
- All spells cast within the radius of the Silver Wheel have their spell save DC increased by 5.
- All creatures within the radius of the Silver Wheel gain resistance to radiant damage.
The effects of the Moon’s Blessing last for 1 hour.
Curse of the Wheel: Arianrhod can curse a creature with the power of the Silver Wheel. This requires an action and the creature must make a DC 30 Wisdom saving throw. On a failed save, the creature is cursed until Arianrhod uses this ability again or until the curse is lifted through some other means. While cursed, the creature has disadvantage on all attack rolls, ability checks, and saving throws.
Lair Actions:
On initiative count 20 (losing initiative ties), Arianrhod can take a lair action to cause one of the following effects:
- The area becomes dimly lit, and any non-flying creatures within 120 feet of Arianrhod must succeed on a DC 30 Constitution saving throw or be blinded by the moonlight for 1 minute.
- Arianrhod creates a shimmering barrier of moonlight that grants her and any creatures she chooses within 60 feet of her resistance to all damage types for 1 round.
- Arianrhod calls forth the spirits of the dead to haunt her enemies. Each creature within 120 feet of Arianrhod must succeed on a DC 30 Wisdom saving throw or take 80 (20d8) psychic damage and be frightened for 1 minute.
Regional Effects:
The region around Arianrhod’s realm is forever bathed in the light of the moon, causing the following effects:
- Any creature within 1 mile of Arianrhod must succeed on a DC 25 Wisdom saving throw or suffer from the effects of the confusion spell for 1 minute.
- The moon’s radiance imbues any weapons wielded by Arianrhod or her allies within 1 mile with the ability to deal an extra 10 (2d10) radiant damage on a hit.
- The stars themselves seem to align to aid Arianrhod in battle, causing her to automatically succeed on any ability check or attack roll once per round.
Currently
Arianrhod stands on the coast of Wales, watching the waves crash against the shore. She wears a flowing gown made of shimmering silver, and her long blonde hair is braided and adorned with jewels. As a goddess of the moon, she radiates a cool, ethereal beauty that seems to belong to another world.
Although Arianrhod is ancient, she remains engaged with the world of mortals. In the 1450s, she has taken an interest in the rising tide of witchcraft trials and persecutions. She sees these events as a grave injustice, a sign that humanity has lost touch with the magic and mysticism that once infused every aspect of life.
Arianrhod believes that it is her duty to help those accused of witchcraft. She uses her power to manipulate the tides and create storms, which allow accused witches to escape their captors. She also visits imprisoned witches in dreams, giving them comfort and guidance.
Her ultimate goal is to restore balance to the world. She wants to ensure that magic remains a vital force in the lives of humans, and that the power of the moon and the tides is respected and honored. She knows that this will not be an easy task, but she is determined to use her influence to make a difference in the world.