Heroic Charge (General)
You and your allies receive additional bonuses when charging into combat.
Ink & Quill
Author Thomas Knauss
Publisher DWBP
Publish date 2002
- Prerequisites: Base attack bonus +4, Charisma 15+, Improved Initiative
- Benefits: Whenever you lead a charge, you and your allies receive a morale bonus to damage equal to your Charisma modifier. To affect your allies’ damage rolls, you must precede them into combat. The morale bonus applies to all attacks made during the round when the charge occurred. The number of allies affected cannot exceed your Charisma modifier. For example, Thurgott, a 6th level fighter with a Charisma of 16 and his three allies encounter a group of trolls 25 ft. away. Thurgott and his party decide to charge the trolls‘ position. Thurgott has the highest initiative; therefore he acts first. He charges the trolls and receives a +3 morale bonus to damage for that round. His three allies follow suit, also receiving a +3 morale bonus to damage. There is no limitation on its daily usage.