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Epic Spell, First Taste of Winter

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

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First Taste of Winter

Trasmutation

Spellcraft DC: 101
Components: V, S, XP
Casting Time: 1 action
Range: 300 ft.
Area: 40-ft. radius
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

To Develop: 909,000 gp, 19 days, 36,360 XP. Seeds: transform (DC 21), dispel (DC 19), foresee (DC 17). Factors: change creature to cold vulnerable (ad hoc +20), increase dispel check bonus to +20 (+10), make spell effect tenacious (as per the feat) (ad hoc +10), 1 action casting time (+20), change target to 20 ft radius area (+10), increase area by 100% (+4). Mitigating factors: change from permanent to 1 round/level (ad hoc – 10), burn 1,700 XP during casting (-17), only dispel spells that protect against cold (ad hoc –10).

Making the sign of the triangle with his hands, the caster calls upon those within the area to be affected to surrender themselves to the cold of winter. The affected area erupts in black energy as all are targeted with an area dispel magic (1d20+20) that only targets spells and items that protect against cold effects. A second wave of energy emerges a split second later, appearing as a solid sphere of ice that shatters the moment it appears and immediately melts away. Creatures must save against DC 20 + the relevant spellcasting modifier or become vulnerable to cold damage (i.e. cold damage deals an additional 50% damage). Creatures normally immune or resistance to cold lose such protection against cold for the duration of the spell, and are also treated as vulnerable to cold.

Although the effect can be dispelled, it is treated as being tenacious. In other words, a successful dispel attempt merely suppresses the effect for 1d4 rounds.

This spell was first designed by Leonar, the Chancellor of Cania and Duke of the Infernal Tongue.

XP Cost: 1,700 XP

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