Repo Man

Gog has the power to give others abilities – such as Repo Man, a being who could become huge and had strength enough to battle Superman and Superboy. This appeared to be temporary.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Repo Man | |
Medium monstrous humanoid (Augmented Human) | |
Wounds | 45 WP, 107 VP (5d8+85) |
Initiative | + |
Speed | 30 ft. |
AC | 15 (+1 Dexterity, +4 natural) touch 11, flat footed 14 |
Base Attack/Grapple | +5/+34 |
Attack | Slam +26 melee (3d6 + 25) |
Full Attack | Slam +26 melee (3d6 + 25) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Rage |
Special Qualities | Damage reduction 10/-, powerful build |
Saves | Fort +21, Ref +2, Will +1 |
Abilities | Strength 45, Dexterity 12, Constitution 45, Intelligence 12, Wisdom 10, Charisma 8 |
Skills | Balance +9, Climb +25, Jump +25, Swim +25 |
Feats | Awesome Blow, Improved Bull Rush, Improved Grapple, Power Attack |
Climate/Terrain | Smallville |
Organization | Solitary (unique) |
Challenge Rating | 10 |
Treasure | None |
Alignment | Chaotic Evil |
Rage Repo Man increases in Strength and mass the longer he fights. Every minute, his size category increases one step (maximum Gargantuan). Increase in size gives him 5 effective hit dice, with the resulting increase in attack bonus. His Strength increases by 10 points every size increase. His damage reduction increases by 10/- every size increase.
- Large size Slam +35 melee (4d6 + 33); +10/+48; WP 55
- Huge size Slam +44 melee (6d6 + 40); +15/+62; WP 130
- Gargantuan Slam +52 melee (8d6 + 48 ); +20/+76; WP 280