Gog

Gog is a supervillain that repeatedly kills Superman throughout a timeline in the DC comics story The Kingdom, which is the sequel to Kingdom Come.
The Kingdom
Gog was originally known as William, the sole survivor of the Kansas disaster, and became a believer in Superman as a saviour, even creating a church dedicated to his philosophy. One day, Superman came to him and told him that he was not the omnipotent, perfect being that he thought he was.
When the Quintessence (Shazam, Ganthet, Zeus, Izaya Highfather, and the Phantom Stranger) invested him with a portion of their vast power, Gog went insane, and blamed Superman for his misfortune, believing him to be the Anti-Christ, who had allowed the Kansas disaster to take place to regain his standing in the world.
Using his newfound powers, he killed Superman. Unsatisfied by his victory, he went backward in time one day, found Superman, and killed him again, repeating the process over and over, each time varying the means of Superman’s death. When he arrived on the day that Superman and Wonder Woman’s child was born, the entire Justice League tried to stop him, but they failed, and Gog took the child.
Gog’s actions exposed the existence of the multiverse in modern, post-crisis continuity. Mark Waid used
the miniseries to bring forth the seemingly unrelated topic of hypertime. He used the Linear Men as a metaphor for comic fans who place too much importance in continuity. When Matthew Ryder was asked what he saw outside of time, he said “chaos.” He used Rip Hunter & the son of Superman to represent supporters of the multiverse. He used the word “Kingdom” to refer to the different Universes, which tied the series with its title.
Rip Hunter recruited Batman, Superman, and Wonder Woman from the Kingdom Come era, their modern-day counterparts, and the KC descendants of modern heroes – Kid Flash III (daughter of Wally West), Offspring (son of Plastic Man), Nightstar (daughter of Nightwing and Starfire), and Ibn al Xu’ffasch (son of Batman and Talia al Ghul) to fight Gog, luring him into a superhero-based restaurant that had been stocked with artifacts from all over Hypertime. With this arsenal available to them, the heroes were able to wound Gog despite his great power, tricking him into opening a hole into Hypertime, which sucked in Gog and enclosed him.
A weakened Gog and the gathered heroes appeared before the Quintessence, demanding that he be restored to what he was before they’d bestowed their shared power upon him. Gog was last seen reaching out towards the Quintessence, a look of sorrow on his face.
The Wrath of Gog
In the Name of Gog
While Superman reeled from the attack of Gog, Doomsday returned to earth with his newfound sentience. He began discovering emotions when his presence was detected and the Justice League initiated the Doomsday Protocols. Metropolis was evacuated as Doomsday stormed the streets, and Batman prepared to use the Phantom Zone cannon should Superman fail to stop the monster.
But upon his arrival, Doomsday found Superman at the brink of death at the hands of Gog. Gog had used his powers to create an army of himself, all different versions of himself from 300 separate time periods, usually only seconds apart. As he prepared to destroy Superman, Doomsday shocked everyone by leaping to Superman’s defense. Unsure of his reasons, Doomsday could only say that no one would be allowed to kill Superman but himself. This unfortunately was not enough to save Superman, who died at the hands of Gog and caused the future to diverge.
In this new future, Doomsday was remembered as one of Earth’s greatest heroes, who continued Superman’s legacy by leading an army under his name against the army of Gog. This alternate timeline ended when the future Gog, having grown weary after decades of empty vengeance, offered Doomsday the chance to return to the past and save Superman – albeit at the cost of becoming a monster again. The younger version of Gog was also left behind in the past, still full of hatred for Superman.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Gog | |
Medium humanoid (Augmented Human) | |
Wounds | 42 WP, 537 VP (25d8+400) |
Initiative | +7 |
Speed | 60 ft. |
AC | 23 (+6 deflection, +7 Dexterity) touch 23, flat footed 16 |
Base Attack/Grapple | +18/+43 |
Attack | Staff +57 melee (5d10 + 55 /17-20) or blast +39 ranged touch (25d8 cosmic) or slam +43 melee (4d6 + 25) |
Full Attack | or slam +46 melee (3d6 + 22) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Power staff, temporal shift |
Special Qualities | Damage reduction 30/epic, resistance to energy (all) 30 |
Saves | Fort +26, Ref +27, Will +21 |
Abilities | Strength 60, Dexterity 25, Constitution 42, Intelligence 20, Wisdom 16, Charisma 22 |
Skills | Intimidate +34, Knowledge (current events) +33, Knowledge (earth and life sciences) +33, Knowledge (history) +33, Knowledge (physical sciences) +33, Knowledge (technology) +33, Listen +33, Research +33, Spot +33, Survival +33 |
Feats | Greater Weapon Focus (staff), Greater Weapon Specialization (staff), Melee Weapon Mastery (piercing), Power Attack, Weapon Focus (staff), Weapon Specialization (staff), Weapon Supremacy (staff) |
Epic Feats | Epic Weapon Focus (staff), Epic Weapon Specialization (staff) |
Climate/Terrain | Any |
Organization | Solitary (unique) or with army (10-300 Gogs from different times) |
Challenge Rating | 40 |
Treasure | Power Staff |
Alignment | Lawful Evil |
Staff Gog’s power staff is one of the most powerful weapons in the known universe. Created by the Quintessence, it harnesses all of the most powerful energies in creation.
- The staff deals 5d10 piercing base damage, with a +8 enhancement bonus to attack and damage. Its enhancement bonus can be reduced in exchange for an equal bonus to Armor Class and saves. It penetrates damage reduction and regeneration as an adamantine epic weapon of all alignments. The staff has a critical threat range of 17-20.
- As a standard action, the staff can fire a blast dealing 25d8 cosmic damage, or double that of any other type of energy. The blast has a range of 200 feet.
- The staff may inflict many different negative status conditions on those it strikes. Poison, blindness, deafness, stunning, disease, slow, nauseated and exhaustion are all resisted with a Fortitude save (DC 55). Fear, confusion, and curse are resisted with a Will save (DC 55)
- The staff may only deal one status condition per attack. Gog may shift the condition as a swift action.
- The staff also grants him omniawareness. Gog can sense the presence of any creatures on coterminous planes. Once per round he may make a full round action as an immediate action against any opponent within 100 feet of him. This includes characters with superspeed. In addition, no immediate actions can be taken to counter Gog’s immediate actions regardless of superspeed level.
- Gog may strike creatures on coterminous planes with the staff or its energy blast if he chooses to do so.
- The staff can be utilized to absorb energy. As an intense action, it can convert all energy damage dealt to Gog into vitality points on a 1 for 1 basis, or into an enhancement bonus to Strength and Constitution on a 1 for 10 basis.
Temporal Shift Gog may shift himself through time. On a small scale this is incredibly precise. He may move within 10 rounds to the future or past. He may also teleport any distance. Either of these maneuvers is a swift action for Gog and he may use both simultaneously as a move action.
- On a larger scale, Gog may travel into the past or future any number of years or days. If moving years, he appears on the same day that he left. If moving days, he appears in the same hour that he left. Gog may not return to the moment of his parents’ death, nor alter anything in the past that inspired his despair. However, he has used this power to enhance himself, giving his past incarnations access to his future developed technology, causing a period of two hundred years worth of research to occur in thirty.
- Gog can effectively restore himself to perfect health with a time shift away from his foes, and shifting back as soon as he is recovered.