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Bugs Amphibians and the Rise of Giants

Eon XXX – The Age of Bugs (Carboniferous)

“Giant insects and towering forests dominate the land, while swamps teem with life.”

In a world blanketed by towering forests and dense swamps, the air hums with the buzz of life, thick with oxygen and teeming with the frenetic energy of evolution. Gigantic ferns and ancient club mosses stretch toward the sky, casting the earth in a lush, green haze. This primeval landscape is ruled by insects of unimaginable size—dragonflies with wingspans rivaling hawks glide above the swampy undergrowth, their wings beating the rhythm of the forest’s pulse.

On the forest floor, the evolution of colossal arthropods has reached its zenith. Giant cockroach-like creatures scuttle between massive ferns, while enormous millipedes and centipedes slither along the damp ground, their bodies the length of tree trunks. The first amphibians emerge from the water’s edge, cautiously stepping onto the land in search of new territory, driven by the promises of untapped niches.

The seas, too, are alive with strange new life—giant arthropods with armored exoskeletons and predatory instincts patrol the shallows, their bodies pulsing with deadly intent. In these stagnant waters, the chemistry of evolution is at its most experimental. The flourishing of life is not just limited to insects—giant plants, ancient trees, and strange fungal blooms fill every corner of the earth with new evolutionary potential.

Among the ancient trunks and spore-choked hollows, new powers stir. Phase Spiders, warped by planar energies, blink through reality’s seams, spinning ethereal webs and haunting the edges of perception like ghostly predators. Towering above the undergrowth, Giant Beetle Variants—from horned Rhinobeetles to explosive Bombardiers—roam the land as living siege engines, sacred mounts, and apex grazers. Deep within the jungle’s fungal warrens and resin towers, Formians and Myrmids establish disciplined hive-empires, weaving order from chaos with living architecture and martial precision. Their rigid societies clash with wild Thri-kreen tribes and alien swarms, as the struggle for dominance in this verdant, primeval world intensifies.

In the deep, cool shade of these jungles, giant insects reign supreme. Sentient insect races, like the industrious and hierarchical Formians, the mystical and militant Myrmids, and the nomadic, alien-like Thri-kreen, begin to form primitive societies. They carve out territory, establish alliances, and wage wars beneath the canopy. For those who dare delve into this dense, pulsating world, dangers lie in wait—giant wasps, venomous spiders, swarms of aggressive ants, and burrowing horrors like Ankhegs and Kruthik swarms. Their colonies sprawl like cities beneath the surface, hidden just beneath the roots of the world.

As the Age of Bugs marches on, the land becomes a sprawling, dangerous wilderness, where life is both wondrous and perilous. Every corner seethes with primal magic and evolutionary ambition. And in the chaos of this dense, bug-infested world, new forms of life will emerge—pushing forward the tapestry of evolution toward something yet unseen.

  • Low-Level Encounter Table (Levels 1–5)
  • Mid-Level Terrestrial Encounters (Levels 6–10)
  • High-Level Terrestrial Encounters (Levels 11–20)

Low-Level Terrestrial Encounters (Levels 1–5)

First forays into the undergrowth—dangerous but survivable.

d12Encounter
1Greensting Scorpion skitters out of leaf litter—its pincers cocked for small prey.
2Bladderwort Giant surfaces from a swamp pool, its bulbous trap snapping at anything that moves.
3Eogyrinus patrols a shaded pool—this sleek, 2-meter-long eel-like amphibian watches silently before lunging with a sudden burst of speed.
4Swarm of Giant Mosquitoes drawn by movement and warmth, each bite a potentially deadly disease vector.
5A Thri-kreen hunting party converges silently through the ferns, viewing the party as both prey and curiosity.
6A drifting Spore Fog of hallucinogenic fungal spores cloaks the ground, causing vivid visions (and possibly madness).
7A stranded Giant Beetle trapped in resin-coated roots—will you free it (and incur its gratitude or wrath)?
8The earth collapses into an Ankheg burrow, and acid-spitting mandibles erupt in a sudden ambush.
9A hidden Kruthik scouting tunnel crosses beneath your feet—something watches from the darkness.
10Phase Spider webbing, shimmering with planar residue, blocks the path—its ethereal form lurks just out of phase.
11Arthropleura trackway (up to 50 cm wide) winds through the clearing—juveniles may still be nearby.
12A sap-dripping tree emits pheromones that attract territorial insectoid warriors.

Mid-Level Terrestrial Encounters (Levels 6–10)

Deeper into the primeval wilds—hive conflicts, half-real horrors, and aquatic predators on land.

d12Encounter
1Ascomoid – a 10 ft rolling fungal sphere that crushes creatures and bursts in a cloud of toxic spores.
2Zomok, the colossal plant-dragon, teleports through giant trunks and exhales vines that entomb unwary foes.
3Eogyrinus hauls itself onto muddy banks—its eel-like body (4–4.5 m) strikes at land-bound prey with powerful jaws
4A Bombardier Beetle the size of a cart unleashes caustic jets, turning underbrush and adventurers alike to steaming ash.
5An Ankheg tunnel collapse heralds an acid-spitting ambush that nearly swallows the unwary.
6A Kruthik hive cluster bursts open—eggs hatch in a feeding frenzy that could overwhelm even veteran warriors.
7A ruined Myrmid temple, its halls infested with fungus-enhanced zealots, challenges both body and mind.
8A rogue Myrmid psion offers forbidden powers, but taking them may bind your mind to the hive.
9A Formian war caravan marches by, dragging captured insectoids and living biomass in bio-resin cages.
10Wild Fungal Bloom erupts, its tendrils seeking to spore-bond with any creature that ventures too close.
11A wounded Scarab Mount lumbers into view—its rider missing, and parasites writhing across its shell.
12A chaotic Insect Migration swarms through a narrow pass during mating season, forcing a perilous crossing.

High-Level Terrestrial Encounters (Levels 11–20)

Colossal threats, sentient hive wars, and reality-bending horrors.

d12Encounter
1A Formian Queen-Construct, part organic, part living machine, seeks fresh minds to assimilate into its hive network.
2An Ankheg Alpha erupts from the loam with psychic shrieks, commanding lesser burrowers in coordinated attacks.
3A Kruthik Overmind tunnels through planar rifts—its insatiable swarm follows like a living tide of claws.
4The Phase Spider Matriarch tears open reality’s seams, wounding space itself with fey and shadow tendrils.
5A full-scale Myrmid vs. Formian War ignites the jungle—choose a side or flee beneath the crashing spores and resin waves.
6A Sapient Beetle-Titan, 3 m in length, awakens after eons, its runed carapace thrumming with ancient power.
7The Fungal Worldheart pulses beneath the canopy, its mycelial tendrils reshaping the forest as it awakens to awareness.
8Insect-God Avatars, massive mutated terrors imbued with divine power, emerge from primordial spore-pools.
9A Thri-kreen Messiah broadcasts psionic visions across hive minds, inciting zealotry and mass migrations.
10A Beetle-Drawn Citadel creaks through the trees, carrying Formian nobles, alchemists, and living siege engines.
11A flock of Flying Insect Leviathans storms the skies in a frenzied mating storm, blocking out the sun with chitinous wings.
12Arthropleura Behemoth—a 2.6 m-long colossus—bursts from a hidden burrow, its weight cracking the earth in a titan’s charge

“Amphibians rule the land, and the seas become the domain of strange, armored creatures.”

In the shifting climates of the Permian, Earth’s surface morphed from endless swamp into a patchwork of drying basins and verdant wetlands. As continents rose and fell, amphibians—masters of both water and land—assumed unrivaled dominion. This was a world where every shoreline, riverbank, and marsh lagoon rang with the chorus of croaks and bellows.


The Reign of the Amphibians

Colossal Croakers and Salamanders

Gigantic frogs and salamanders, some the size of modern-day bears, bordered every pool and pond. These ancient behemoths boasted tough, leathery hides and powerful limbs, allowing them to skitter across floodplains in search of prey. Their songs—deep, resonant calls—echoed through the mist, proclaiming territory and warding off rivals.

Frogfolk and Swamp Kin

Among these giants, sapient amphibian races took shape:

  • Bullywugs emerged in murky bogs, their webbed feet and powerful legs making them fierce hop-raiders. They erected stilted villages of driftwood and moss, worshipping primordial water spirits and defending their marshlands with spears tipped in toxic batrachotoxin.
  • Grungs evolved in dense swamp forests, their skin hues ranging from emerald to violet marking social castes. With crude but effective venom secreted from warted glands, grungs hunted small creatures and farmed fungal gardens, building arboreal platforms among towering club moss trees.
  • Kuo-toa ventured from briny coastlines to brackish estuaries. Half-blind but psychically attuned, they formed fanatical fishing communes, revering eldritch sea deities and sculpting idols from chitinous shells.
  • Locathah formed along the great river deltas and coastal lagoons. These bony-plated fishfolk, able to breathe both air and water, built reed-and-shell villages on stilts and wove nets of kelp to fish the shallows. United by councils of Shellmothers, they traded pearl-like shells for amphibian hides and guarded the Reef Temples that honored their ancestral Reef Spirit.

Transition to Reptilia

Proto-Reptilian Ascendancy

In the drier uplands, amphibians grew less at ease. Here, the first scaly, egg-laying proto-reptiles appeared—creatures with leathery eggshells impervious to desiccation. They hunted the fringes of swamps, their cold-blooded metabolisms allowing them to wait patiently for prey. With time, these reptilian pioneers would inherit the land, but for now they remained scattered exiles on amphibian turf.

Aquatic Armorscape

Armored Fish Armadas

Beneath the waters, armored “fish” ruled. These plate-clad leviathans, some sporting spiked carapaces or bony frills, engaged in deadly contests of head-butts and ramming attacks. Their jaws, lined with crushing plates, preyed upon mollusks and smaller swimmers alike. The constant evolution of shell and tooth mirrored the deadly competition of the land above.


Twilight of the Swamps

Climatic Shifts and Decline

As the Permian epoch wore on, the world’s elemental balance was upended by the Emberbound Brotherhood’s obsession with fire. Their grand forges, fueled by raw elemental energy, belched ash and brimstone into the atmosphere. Thick volcanic haze blocked sunlight, acid rains scarred the land, and relentless heat waves baked once-vast swamps into fractured marshes.

Fragmentation of the Wetlands

Without steady rains, the sprawling wetlands that had sustained colossal croakers and salamander titans fragmented into isolated ponds. Moisture-dependent amphibians—once masters of land and water—found their breeding grounds disappearing. Some frog-kin clans escaped underground, burrowing into cool, damp caverns. Others entered long estivation, cocooned in mud until the rains returned. Yet many great colonies simply could not endure the lethal combination of drought and acidic downpours.

Rise of the Reptiles

Amid this collapse, the first true reptiles seized their chance. Their leathery eggs and scaly hides resisted desiccation and acid, allowing them to thrive where amphibians faltered. As wetlands shrank, reptilian pioneers spread across the drying continents, claiming territories that had once teemed with giant frogs.

The Salamanders’ Last Rite

Refusing to perish with their homeland, the Emberbound salamander-lords enacted a final, desperate gambit. On a volcanic plateau, they wove a colossal ritual—tearing open a rift to the Elemental Plane of Fire itself. In columns of living flame, the salamanders marched through the portal, their forge-cities dissolving behind them into molten ruins.

Exile and Renewal

Beyond the rift lay a realm of eternal inferno: rivers of molten metal, mountains of living flame, and skies awash with embers. There, the Emberbound rebuilt their empire—spired citadels of obsidian and crystal—ever stoking the fires that had doomed their world. Though they withdrew from the Material Plane, their legacy endures in the genes of reptiles and in the whispered lore of frog-folk, who remember the salamanders’ blazing ascent to a realm of pure flame.

  • Low-Level Encounters (Levels 1–5)
  • Mid-Level Encounters (Levels 6–10)
  • High-Level Encounters (Levels 11–20)

Low-Level Encounters (Levels 1–5)

d12Encounter
1Diictodon Burrow Collapse: 3–4 young Diictodon (~0.45 m) burst from a tunnel, tusked heads snapping.
2Diplocaulus Trio: Three boomerang-skulled amphibians (~0.5 m) flail defensively at intruders.
3Bullywug Scouts: Two moss-cloaked frogfolk rush in with toxic-speared pikes.
4Grung Ambush: Three grungs leap from ferns, spitting venom-filled darts.
5Kuo-toa Foragers: Two fish-headed humanoids emerge, chanting to sea deities.
6Locathah Fishfolk: Four plated riverfolk trade pearl shells—then demand tribute or attack.
7Spore Fog: Hallucinogenic fungal spores drift through clubmoss, causing confusion.
8Ankheg Tunnel: Acid-spraying mandibles erupt from soft soil in sudden fury.
9Phase Spider Web: Ethereal silk blocks the path; its watcher flickers at the edge of sight.
10Eryops Juvenile: A 1 m flat-skull amphibian flops ashore, jaws snapping.
11Prionosuchus Slide: A 2 m temnospondyl slides from undergrowth in pursuit.
12Seymouria Skulk: A 0.6 m seymouriamorph scuttles by with reptilian poise.

Mid-Level Encounters (Levels 6–10)

d12Encounter
1Eryops Alpha (2.5 m) bellows and defends its riverbank.
2Dimetrodon Pack: Three 3 m sail-backed synapsids stalk in unison.
3Bullywug Warband: 8 frogfolk on driftwood rafts hurl toxin bombs.
4Grung Raiding Party: Ten grungs in purple and emerald ambush from tree platforms.
5Locathah Ambush: Six riverfolk drop from hidden stilts, spears leveled.
6Cacops Cavalry: Four armored dissorophids mounted by bullywug riders thunder past.
7Ascomoid Fury: A rolling fungal sphere (10 ft) crushes and spores in a toxic cloud.
8Phase Spider Clutch: A dozen hatchlings blink between planes to strike.
9Kuo-toa Invasion: Four zealots wade ashore, psionic waves warping minds.
10Prionosuchus Elder (6 m) emerges to reclaim its flooded shrine.
11Fungal Golem: An Ascomoid heart animates mycelial vines into a living guardian.
12Tanystropheus Strike: A 6 m long-necked predator snaps from lagoon mud.

High-Level Encounters (Levels 11–20)

d12Encounter
1Froghemoth ambush: A hulking Froghemoth erupts from a murky pool—its four tentacles slam targets
2Estemmenosuchus Warhost: Five horn-bossed dinocephalians charge in horn-butt assault.
3Bullywug Armada: Hundreds of frogfolk aboard barges storm a marsh fortress.
4Dimetrodon Alpha (4.6 m) tears through conifer thickets in bloodlust.
5Locathah Fleet: Dozens of shell-work canoes converge, tridents glinting.
6Cacops Siege: Armored dissorophids entrench a hill, osteoderms forming natural walls.
7Kruthik Overmind: A planar breach floods insectoid horrors into the swamp.
8Fungal Worldheart: A mycelial nexus warps reality, twisting flora and fauna.
9Phase Spider Queen conducts a ritual that thins the veil between planes.
10Prionosuchus Triad: Three elders unite in a territorial ritual duel.
11End-Permian Cataclysm: Volcanic ash and acid rain converge in a world-shaking storm.
12Tsathoggua’s Black Pool: A cyclopean altar of slick stone rises from a mist-shrouded basin as Tsathoggua, the ancient Frog-God, manifests in a roiling form of dripping flesh and eldritch power. His unblinking eyes exude primordial hunger, and bubble-stained tentacles lash out to drag mortals into his abyssal waters. The very swamp rebels against his presence—waters boil with necrotic ichor, warped frogspawn erupts into ravening tadpole horrors, and warped choruses of cultists chant in a tongue older than time.

Time Frame: 252 – 201.3 million years ago
Common Name: The Triassic
Theme: Emergence of giant reptiles, the dawn of dinosaur dominance, and the first stirrings of intelligent life in the shadow of a world remade.


A World Remade

As Pangaea’s fractured edges drifted apart, vast deserts baked the continental interiors while gleaming rivers and freshwater lakes traced new veins across the land. Tropical jungles pressed against arid badlands, and humid coastlines gave way to windswept plains. In this patchwork world, the first true dinosaurs—small, quick bipeds—emerged onto the scene, soon followed by lumbering giants whose necks arched above the earliest conifers.


Dominant Reptiles

  • Early Dinosaurs: From fleet-footed rippers no larger than wolves to bulky, long-necked herbivores, dinosaurs exploited every niche. Their razor-sharp teeth and armored backs made them apex predators and hulking grazers alike.
  • Crocodylomorphs & Protorosaurs: Riverbanks teemed with crocodile-ancestors, stealthy ambush hunters in scaly armor. In rocky uplands, wingless “riders”—protorosaurs—skittered on lanky limbs, hinting at the mastery of land before the skies came.
  • Marine Giants: In the warm seas, ichthyosaurs streaked like living torpedoes, while plesiosaurs paddled wide-flippered bodies through offshore depths, their necks sweeping across shoals of fish.
  • First Pterosaurs: High above the shoreline, leathery wings unfurled for the first time. These early fliers—graceful gliders with tooth-lined beaks—claimed the sky long before birds.

Troglodyte Tribes

Amid rocky caves and shaded grottoes on riverbanks, troglodytes carved out a harsher niche. These primitive reptilian humanoids, covered in mottled scales and exuding a noxious stench, thrived in deep, dark caves that repelled larger predators. Organized into small, tight-knit clans led by chieftains known as Stenchlords, troglodytes hunted both on land and in shallow waters, ambushing prey with poisoned barbs and crude stone weapons. Their subterranean strongholds—networks of caverns lined with bone trophies—echoed with guttural chants honoring ancient earth-spirits.


Dominant Intelligent Species

While most creatures of the Triassic relied on instinct and strength, a few rare lineages displayed the spark of higher reason:

  • Xulgath Ancients: Not all troglodytes were feral. In the deepest fissures of the underworld, isolated clans of xulgath ancients maintained rites and oral traditions passed down from a forgotten pre-Reptilian age. Their priest-kings spoke in tongues older than stone, drawing sigils in blood and ash to bind primal spirits beneath the earth.
  • Saurian Matriarchs: In mist-wreathed jungle valleys, towering bipedal reptiloids—saurians—developed druidic hierarchies around obsidian altars. Communing with titanic beasts and the elemental pulse of the land, their wisdom flowed through ritual, memory, and genetic lineages.
  • Gug Outcasts: Rare but monstrous, the gugs were hairy, tusked aberrants exiled from some older world. Dwelling in obsidian caves or steaming fumaroles, they practiced crude sorcery, shaped stone with their bare claws, and spoke in grunts laced with eerie mimicry.

Each of these peoples—hidden from the sunlit world—watched the rise of dinosaurs not with fear, but with calculation. To them, the Age of Reptiles was a passing surface storm. In the roots of the world, deeper destinies stirred.


The Great Transition

By the end of the Triassic, these colossal reptiles had reshaped every ecosystem. The great forests bowed under the weight of browsing sauropodomorphs, while coastal marshes fell silent as their amphibian rulers were outpaced by the egg-laying scaly titans. Yet in shadowed caves, the troglodytes’ lantern-mushroom gardens glowed, preserving the ancient knowledge of the underdark.

Eon XXXII closed with the roar of dinosaurs echoing across a world reborn—an age where reptilian supremacy reigned supreme, and the subterranean tribes of troglodytes whispered of darker realms yet to come.


The Auradragon Betrayal

As the Triassic drew to a close and the first true dominion of the dinosaurs began to solidify, an ancient event—whispered only in the deepest cavern sanctuaries and among the elders of forgotten lineages—unfolded across the sky. The Auradragon Betrayal marked the great fracture of the cosmic balance and the shattering of divine powers.

The Auradragon—a being of immense arcane and elemental power—was once the ruler of cosmic ley-lines and the balance between the material and magical worlds. For untold eons, the Auradragon’s essence flowed through the world’s ley-lines, governing the flow of magic and providing a stabilizing force between realms. Yet the betrayal was not an event, but a rift—an act of sabotage that cleaved the Auradragon’s heart from the very world it once nurtured.

In a cosmic gambit, a cabal of hidden celestial and infernal agents—the Obsidian Circle—severed the Auradragon’s connection to the world’s arcane energies, breaking its essence and casting its power into the deepest reaches of the cosmos. This betrayal unleashed untold magical surges that ruptured the ley-lines themselves, causing rifts in the fabric of reality and tearing apart the natural order. The first great mana storms arose, and wild magic began to spill uncontrollably across the land, twisting creatures, landscapes, and even the very laws of time and space.

The Xulgath Ancients, who had long studied the ancient rites beneath the surface, understood the significance of this betrayal. In their secret temples deep within the underworld, they began to see glimpses of what had transpired—a cascade of chaotic forces tearing through the fabric of existence itself. Some clans, grasping at remnants of ancient knowledge, sought to control the flow of this newfound raw magic, while others descended into madness, worshipping twisted versions of the Auradragon’s broken soul.

The betrayal also sparked a series of divine catastrophes, shaking the foundations of the material world. Ancient beings—some born of elemental forces, others from primordial spirits—began to stir in the wake of the Auradragon’s fall. The shattered forces of the Auradragon left behind wild magic zones, places where reality itself was unstable and magical energies ran rampant. In these regions, time loops, elemental rages, and strange arcane anomalies became commonplace, creating pockets of intense magical evolution and unforeseen change.

As the betrayal spread, Kobolds, Brinekin, and other intelligent species, some of whom had served or worshiped the Auradragon, now faced a world adrift in raw, untamed arcane forces. The power struggle that followed would see the rise of new magical factions, cults of ancient dragons, and secret cabals trying to harness the fractured magic. Yet, the deeper ramifications of the Auradragon Betrayal would unfold in time, creating new paths for life—and death—in the world to come.


End of Eon XXXII
With the echo of the betrayal still resonating across time, Eon XXXII closed as a world caught in a moment of profound change. The reign of the dinosaurs was beginning to take root, but the shadow of cosmic forces—wrought by the betrayal—left behind an unstable, ever-shifting world. From the fractured ley-lines to the deep echoes in the underworld, the seeds of future conflicts were sown in the wake of the Auradragon Betrayal, setting the stage for the tumultuous events that would unfold in the next eons.

  • Low-Level Encounters (Levels 1–5)
  • Mid-Level Encounters (Levels 6–10)
  • High-Level Encounters (Levels 11–20)

Levels 1–5: Dawn of Synapsids and Proto-Archosaurs

d12Encounter
1Thrinaxodon Burrow Ambush: Three burrowing cynodonts erupt from dens to nip at heels, then vanish beneath the earth.
2Lystrosaurus Stampede: A herd of tusked dicynodonts panics and plows through underbrush—Dex saves to avoid trampling.
3Kobold Trappers: Cave-dwelling kobolds set spiked root traps and strike with poisoned slings before retreating underground.
4Fungal Carrion Grove: Giant saprophytic fungus belches acidic spores—Con save or suffer poison and acid damage for 1d4 rounds.
5Proterosuchus Stalk: A lithe archosauriform circles warily, then lunges with clawed forelimbs when prey is isolated.
6Troglodyte Scout: A lone reptilian cave‐dweller fires toxic barbs and melts into stench-fogged tunnels.
7Quicksand Mire: Hidden bogs lurk beneath ferns—Str save or be swallowed up to the waist, requiring aid to escape.
8Hyperodapedon Graze: Armored rhynchosaurs nibble roots; any who disturb them face a charge of beak-blows.
9Aetosaur Patrol: Four scute-armored aetosaurs march in lockstep, trampling low plants and challenging intruders.
10Amphiptere Hatchlings: Winged proto-pterosaurs swoop to peck at flesh before fluttering up to roost.
11Myconid Spore Ring: Sapient mushroom folk form a ring of hallucinogenic spores—Wis save or be dazed for 1d6 rounds.
12Elemental Mud Geyser: A planar fissure spews scalding mire—Con save or be restrained and take fire damage each turn.

Levels 6–10: Rise of Early Dinosaurs and Croc-Relatives

d12Encounter
1Coelophysis Pack Hunt: 4–6 slender theropods coordinate hit-and-run strikes among rocky outcrops.
2Plateosaurus Grazing: A small herd of prosauropods defends its young—attack one and draw the herd’s collective butting charge.
3Postosuchus River Ambush: A crocodile-ancestor explodes from shallows to seize stragglers—Str save to avoid being dragged under.
4Desmatosuchus Shieldwall: Two armored aetosaurs lock scutes and form a defensive line, bristling with horn-spines.
5Troglodyte Warband: 6–8 barb-armed cave-dwellers surge from grottoes, firing poisoned darts and waving crude blades.
6Razor Fern Thicket: Jagged fronds slice at leg armor—Dex save or suffer slashing wounds while moving through.
7Fungal Spire Grove: Towering mushrooms exhale hallucinogenic clouds—Wis save or be confused for 1d4 rounds.
8Eudimorphodon Circle: A flock of early pterosaurs wheeling overhead, dive-bomb with tooth-lined beaks.
9Lystrosaurus Charge: A startled herd sprints through camp—Dex save to avoid being caught under thrashing tusks.
10Acidic Ooze Flow: A corrosive slug of digestive ooze slithers downhill, dissolving gear and flesh—acid resistance halves damage.
11Xulgath Ancient Rite: Deep cave rituals summon earthen elementals that burst through floors.
12Desert Lightning Storm: Charged clouds unleash crackling bolts across badlands—Dex save or be stunned and take lightning damage.

Levels 11–20: Apex Triassic Titans & Subterranean Overlords

d12Encounter
1Ctenosauriscus Charge: A sail-backed archosauriform crashes through trees, its tall crest flashing like a blade in sunlight.
2Sauropodomorph Herd: A line of Plateosaurus giants lumbers past, sweeping tail-whips that can knock down fortifications.
3Troglodyte Stenchlord Council: Chieftains in bone-mask regalia perform a toxin-blood rite, conjuring poisonous mists and bone-winged undead.
4Aetosaur Armored Onslaught: A dozen Desmatosuchus leviathans in formation, their scutes interlocked as they trample all before them.
5Shastasaurus Flood: A massive ichthyosaur breaches a river gorge, unleashing a deluge that sweeps away camps and erodes cliffs.
6Sporequake Caverns: Ascomoid mycelial spheres roll through tunnels, erupting acid clouds and fracturing stone into toxic shards.
7Tanystropheus Lurker: A long-necked piscivore coils among reeds, striking with serpentine speed to drag victims underwater.
8Phase Spider Matron: An aberrant queen tears planar rifts, spewing lesser horrors into the stifling Triassic gloom.
9Gug Outcast Siege: Tuskan sorcerers and stone-clad brutes hammer at cavern gates, summoning magma elementals to breach ancient strongholds.
10Eodromaeus Ambush: A pack of fleet-footed basal dinosaurs leaps from undergrowth, their dagger-claws rending armor in synchronized strikes.
11Froghemoth Ambush: The alien Froghemoth bursts from a murky pool—tentacles slam, tongue lashes, and it drags victims into abyssal depths before resurfacing to strike anew.
12Tsathoggua’s Black Pool: The ancient Frog-God manifests at a cyclopean altar, his drippy flesh-tentacles dragging cultists and heroes alike into cursed waters of oblivion.

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