monster Bee
Bee

Honeybees are industrious insects well-known for producing honey and pollinating plants.
Originally Posted by MythMage of the Dicefreaks forums.
| Honeybee | |
| Fine vermin | |
| Hit Dice | 1/4d8-2 (1 hp) |
| Initiative | +5 |
| Speed | 5 ft., Climb 5 ft., Fly 60 ft. (perfect) |
| Armor Class | 23 (+5 Dexterity, +8 size), touch 23, flat-footed 18 |
| Base Attack/Grapple | +0/-21 |
| Attack | Sting +13 melee (poison) |
| Full Attack | Sting +13 melee (poison) |
| Space/Reach | 1/2 ft./0 ft. |
| Special Attacks | Poison, sting |
| Special Qualities | Darkvision 60 ft., vermin traits |
| Saves | Fort -1, Ref +5, Will +1 |
| Abilities | Strength 1, Dexterity 21, Constitution 6, Intelligence -, Wisdom 12, Charisma 9 |
| Skills | Climb +13, Spot +5, Survival +1* |
| Feats | Weapon Finesse (B) |
| Environment | Temperate plains |
| Organization | Solitary, hive (10,000 to 30,000), or domesticated |
| Challenge Rating | 1/8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | None |
| Level Adjustment | – |
Combat
Honeybees are generally only aggressive when defending their hive or when significantly disturbed by themselves. They are more likely to attack when they perceive hair, dark colors, and/or carbon dioxide.
Poison (Ex): Injury, Fortitude DC 8, initial damage 1 nonlethal, secondary damage 1 Constitution. Note, however, that secondary does not usually occur. A creature is only vulnerable to the secondary damage if it has already suffered a number of bee stings equal to 16 + the creature’s size-based grapple modifier. This number resets after each saving throw against Constitution damage that is provoked, whether the save is successful or not. Removing the stinger within 1 round of being stung, which requires a standard action and a Heal check (DC 8), prevents secondary damage from being suffered. However, the count of stings suffered is not reduced or reset.
Sting: A honeybee that successfully stings a creature with skin leaves its stinger embedded in that creature’s skin (effectively disemboweling itself), and dies 1 round later. It usually tries to distract its victim during that time by acting like it will attack again, which allows the bee’s hive-mates more time to attack.
Skills: A bee has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks. * It also gets a +4 bonus on Survival checks to orient itself.
A honeybee uses its Dexterity modifier instead of its Strength modifier on Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.
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