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“Vilkacis: The Spectral Wolf of Baltic Shadows”

Vilkacis: The Spectral Wolf of Baltic Shadows
Created with Midjourney

The Vilkacis is a spectral werewolf-spirit from Baltic legend — a tormented being whose soul slips free of its mortal flesh to roam the night as a wolf of hunger, vengeance, and lost humanity. Half-shaman, half-beast, it embodies the eternal conflict between civilization and instinct, feared as a cursed wanderer and revered as a guardian of untamed wilds.


Appearance

The Vilkacis manifests as a gaunt, wolf-like silhouette wreathed in shadow and moonlight, its fur rippling like smoke and its eyes burning with inner fire. In its half-human form, bone and sinew twist unnaturally beneath scarred, rune-marked skin — the residue of forbidden transformation rites. When its spirit departs the body, it becomes a phantasmal hunter, half seen and half felt, leaving its lifeless human shell behind.


Behaviour

Cunning, nocturnal predators, ruled by instinct yet guided by remnants of human reason. They stalk silently beneath the moon, haunting graveyards, forest paths, and sacred groves. Though savage, their behavior follows a grim purpose: to guard the wilderness, punish oath-breakers, or exact vengeance on those who trespass upon the old ways. Their howls echo like sorrowful chants — part warning, part lament.


Habitat

They dwell in ancient Baltic forests, fog-drenched moors, and ruins where the veil between worlds is thin. Each Vilkacis claims a spectral domain marked by claw-scored stones, circles of withered grass, and paths that vanish into mist. Such places exude an aura of unease — the stillness before a predator’s breath.


Modus Operandi

By casting its spirit from its slumbering body, the Vilkacis hunts unseen in lupine form. It strikes from shadow with supernatural speed, its claws rending flesh while its spectral essence chills the soul. Should its human body be disturbed during the hunt, the creature becomes trapped between worlds, writhing in madness until slain or exorcised. Few who witness this form survive to speak of it.


Motivation

Born of betrayal, dark ritual, or a fractured soul, the Vilkacis wanders in search of either redemption or dominion. Some long to reclaim their lost humanity; others revel in their monstrous freedom, surrendering wholly to the call of the hunt. Each is a paradox of nature — protector and predator, mortal and spirit, ever at war within itself beneath the silent moon.

  • Vilkacis 5e 2024
  • Vilkacis, Pathfinder
Vilkacis: The Spectral Wolf of Baltic Shadows
Created with Midjourney

Medium humanoid (shapechanger), chaotic neutral

Armor Class: 15 (Natural Armor)
Hit Points: 112 (15d8 + 45)
Speed: 40 ft. (walk), 60 ft. (ethereal shift)

STRDEXCONINTWISCHA
16 (+3)17 (+3)16 (+3)12 (+1)14 (+2)13 (+1)

Saving Throws: Dex +6, Wis +5
Skills: Stealth +7, Perception +5, Survival +5
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Psychic, Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 60 ft., Passive Perception 15, Tremorsense 30 ft.
Languages: Common, Sylvan
Challenge: 6 (2,300 XP)


Lore

The Vilkacis is a tormented soul of Baltic legend, a living being whose spirit can leave its mortal shell to roam the night as a wolf of vengeance, hunger, and restless purpose. It is feared as a cursed predator yet revered as a guardian of the ancient wilds, punishing oath-breakers, intruders, and those who defile sacred groves.

Disturbing a Vilkacis’ mortal body while its spirit prowls can trap its soul between worlds, driving it into blind fury. Many Vilkacis are remnants of failed rituals, while others are born from dark bargains, broken promises, or forbidden magic. Wherever it roams, the forest itself seems alive — trees clawing at the wind, shadows twisting unnaturally, and faint, mournful howls echoing through the mist.

The Vilkacis embodies the dual nature of its existence: mortal yet spectral, predator yet protector, human yet wolf. Its presence bends reality, making even seasoned travelers uneasy in its hunting grounds.


Shapechanger.

The Vilkacis can use its action to polymorph into a Large spectral wolf or revert to humanoid form. Its statistics remain the same in both forms, except for size and melee attacks.

Ethereal Jaunt.

As a bonus action, the Vilkacis can shift between the Material and Ethereal Planes, allowing it to pass through solid objects and avoid opportunity attacks.

Innate Spellcasting (3/Day).

Spellcasting ability is Wisdom (spell save DC 13). The Vilkacis can cast the following spells without material components:

  • 1st level (3 slots): Hunter’s Mark (bonus action), Fog Cloud (action)
  • 2nd level (2 slots): Hold Person (action), Pass without Trace (action)

Actions

  • Multiattack. The Vilkacis makes two attacks: one with Bite and one with Claw (or two claws in wolf form).
  • Bite (Wolf Form). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) psychic damage.
  • Claw (Wolf Form). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Spectral Lash (Humanoid Form). Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.

Reactions

  • Shadow Step. When a creature within 30 ft. hits the Vilkacis with a melee attack, it can teleport up to 20 ft. to an unoccupied space it can see, imposing disadvantage on the triggering attack.

Legendary Actions (3 per round)

The Vilkacis can take 3 legendary actions, choosing from the options below. Only one can be used at a time, and only at the end of another creature’s turn.

  • Move. Moves up to its speed without provoking opportunity attacks.
  • Ethereal Strike. Makes one claw or bite attack.
  • Howl of Dread (Costs 2 Actions). All creatures within 30 ft. that can hear must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.

Tactics

The Vilkacis favors ambush, mobility, and deception, striking from shadow or ethereal mist. It targets spellcasters and ranged attackers first, using Hold Person or Spectral Lash to neutralize threats. In wolf form, it coordinates multiattack strikes, exploiting its speed and ethereal abilities. Legendary actions allow battlefield control, retreat, and disruption, keeping it alive while terrorizing enemies.

Vilkacis: The Spectral Wolf of Baltic Shadows
Created with Midjourney

[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.]

Within a swirling mass of frigid air manifests the form of a bestial specter. Claws the size of daggers lash menacingly before its half-bestial, half-humanoid form, and its narrow eyes glow with a smoldering malevolence.

Source: Pathfinder d20pfsrd.com

Beings of pure malevolence and destruction, vilkacis arise from the souls of the most desperate and brutal werewolves as spirits burning with the need for bloodshed and vengeance. Specters of savagery escaped from remains tainted by lycanthropy, vilkacis desire to wear mortal flesh and again revel in the vicious ecstasy of hunting and killing.

Some see these beings as malign manifestations of the lycanthropic curse – the spirits of the infamous affliction itself – while others know them as the deathly continuance of lives consumed by lycanthropy. In either case, these ravenous spirit-beasts seek only to garb themselves in the skins of deadly hunters and revel in bloodshed once more.

Vilkacis typically look like more savage versions of the werewolves they were in life, appearing in their hybrid forms with exaggerated fangs and claws.


Vilkacis CR 7
XP 9,600

CE Medium undead (incorporeal)

Init +10; Senses Darkvision 60 ft., Low-Light Vision, Scent; Perception +15
DEFENSE
AC 19, touch 19, flat-footed 13 (+3 deflection, +6 Dexterity)

hp 85 (10d8+4)

Fort +6, Ref +11, Will +9

Defensive Abilities Channel Resistance +2, incorporeal, rejuvenation; DR 10/silver; Immune cold, undead traits

Weaknesses vulnerability to silver
OFFENSE
Speed Fly 50 ft. (perfect)

Melee 2 incorporeal touches +15 (1d8 plus 2d6 cold)

Special Attacks bestial possession, curse of lycanthropy (DC 18)
STATISTICS
Strength -, Dexterity 23, Constitution -, Intelligence 8, Wisdom 14, Charisma 17

Base Atk +7; CMB +13; CMD 26 (30 vs. trip)

Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Toughness

Skills Fly +14, Intimidate +16, Perception +15, Stealth +19

Languages Common

SQ lycanthropic empathy
SPECIAL ABILITIES
Bestial Possession (Su)   A vilkacis is a spirit of savagery and can take control of other beings, afflicting them with its savage nature. Once per round, it can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th), except it does not require a receptacle and lasts for up to 3 hours (or a number of hours equal to the vilkacis’s Charisma modifier, whichever is greater). To use this ability, the vilkacis must be adjacent to the target. The target can resist the attack with a successful DC 18 Will save. A creature that successfully saves is immune to that same vilkacis’s bestial possession for 24 hours. The save DC is Charisma-based.  

Upon being possessed by a vilkacis, the target takes on a number of bestial features, most notably growing claws and vicious fangs, and flies into a savage rage. The victim gains two claws and a bite natural attack appropriate to its size (1d4 and 1d6 for Medium creatures; see Natural Attacks for other sizes), and gains a barbarians’ greater rage class ability.  

This rage lasts for as long as the victim is being possessed by the vilkacis. After the possession ends, the victim is fatigued for a period of time equal to double the duration of the possession. The victim also gains Low-Light Vision and Scent. The possessed creature loses all of these natural attacks and abilities immediately when the vilkacis leaves its body.  

Curse of Lycanthropy (Su)   Any humanoid who is bitten by a creature possessed by a vilkacis must make a DC 18 Fortitude save or be infected with lycanthropy as if bitten by a werewolf. If the victim’s size is not within one size category of the possessed creature’s, this ability has no effect. The save DC uses the vilkacis’s ability scores and is Charisma-based.  

Lycanthropic Empathy (Ex)   A vilkacis or creature possessed by a vilkacis can communicate and empathize with wolves and dire wolves. It can use its Diplomacy to alter such an animal’s attitude, and when so doing gains a +4 racial bonus on the check.  

Rejuvenation (Su)   A vilkacis that is destroyed in combat restores itself after 2d4 days. The only way to permanently do away with a vilkacis is to locate its canopic stone, the occult artifact that binds it to the Material Plane, and then destroy the artifact in the presence of the vilkacis’s mortal remains. Once the canopic stone is destroyed, the vilkacis can no longer rejuvenate and can be destroyed as normal.  

Vulnerability to Silver (Su) They are particularly susceptible to silver. A vilkacis struck with a silver weapon takes an additional 2d6 points of damage. If a creature under the effects of a vilkacis’s bestial possession is damaged by a silver weapon, it also takes this extra damage and receives another saving throw to resist the bestial possession. If successful, the possession ends, and the vilkacis is driven into an adjacent square and cannot use its bestial possession ability again until the following day.
ECOLOGY
Environment any land

Organization solitary

Treasure none
By Alfred Wierusz-Kowalski - Sotheby's, Public Domain, https://commons.wikimedia.org/w/index.php?curid=19204322
By Alfred Wierusz-Kowalski – Sotheby’s, Public Domain, https://commons.wikimedia.org/w/index.php?curid=19204322

Ecology

Although a vilkacis exists only in a spectral form, its canopic stone permanently binds the spirit to the Material Plane. So long as the stone exists, the creature remains stuck between life and death, its spirit strangling on its own rage.

When a vilkacis seizes possession of a victim, the host takes on an altered appearance reflective of the beast within its body. The victim undergoes severe physical dysmorphia. Musculature enlarges, posture becomes stooped, and hands curl into gashing claws. The face takes on a bestial appearance.

The victim’s jaws extend and grow into jagged, wolfish fangs, while the brow thickens and the pupils widen to black pools that radiate a mad, feral stare. In this state, the vilkacis’ possessed creature froths with the curse of lycanthropy and can pass the curse on as though it were a werewolf. Although such a possessed creature might pass on the infamous disease, its own transformation typically lasts only a matter of hours. A vilkacis is ever searching for stronger and more vicious hunters to use as tools in slaking its eternal bloodlust; if it finds a particularly promising host, it might visit and possess the favored body again and again for its rampages.

Habitat & Society

Vilkacis most commonly appear in areas where human settlements border or stand within wildernesses. While they are commonly associated with werewolves, the folklore of many nomadic and nature-worshiping societies contains stories of creatures whose descriptions bear strong resemblance to vilkacis. Most haunt the territories where they were created, staying within range of their canopic stones, and hunting within the lands they prowled in life. However, those with the ability to summon vilkacis usually attempt to direct them toward specific prey. This often proves a dangerous or even fatal proposition, however, and few reports exist of anyone successfully mastering a vilkacis.

Creating a Vilkacis

While many vilkacis spontaneously arise under the light of the full moon from the remains of the most savage werewolves, some foul spellcasters seek out the corpses of such bestial murderers, attempting to enslave their spirits and harness their capacity for brutality to fulfill the spellcasters’ dark whims. To do this, a spellcaster must prepare a canopic stone, a talisman that typically takes the form of a ceramic totem or amulet bound in silver.

Upon creating this object, the bearer can summon a vilkacis once per day. The stone grants no control over the vilkacis, but the creature will not attack or attempt to possess the stone’s bearer. Upon being summoned, the vilkacis turns its attention to the nearest creature other than the summoner, attempting to possess the creature’s body and go on a murderous rampage.

Using a canopic stone to summon a vilkacis is considered an evil act. Although many vilkacis are purposefully created and employed by evil spellcasters, some manifest spontaneously. These beings wander and rampage as they please, but still are bound to a talisman similar to a canopic stone. This spontaneously created artifact can be utilized by those who discover it and discern its importance in the same way as can a canopic stone created specifically to summon and control a vilkacis, and typically takes the form of the dead werewolf’s skull, the silver weapon that killed the werewolf, or a talisman it bore in life.

Canopic Stone

Section 15: Copyright Notice – Pathfinder Adventure Path #45: Broken Moon

Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC; Author: Tim Hitchcock.

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