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“Mummified Cat: The Eternal Feline Guardian of Tombs and Curses”

Mummified Cat: The Eternal Feline Guardian of Tombs and Curses
Create

A Mummified Cat is a desiccated, linen-wrapped feline animated by ancient funerary magic, serving eternally as a temple guardian or spiteful revenant; it moves with eerie grace, its hollow sockets glowing with divine fire as it defends tombs, relics, and the sanctity of its long-dead masters.


Appearance

The mummified cat’s body is a fragile lattice of bone and ancient wrappings, the linen stiff with resin and age. Faded charms and amulets cling to its bandages, and faint hieroglyphs sometimes shimmer when moonlight or torchlight strikes them. Its eyes burn with an inner, otherworldly luminescence—gold, blue, or green—casting thin beams of light through its cracked wrappings as it stalks silently across stone floors.


Behaviour

Patient and eerily intelligent, mummified cats spend centuries in stillness, springing to life only when intruders breach their sanctified ground. They are territorial, silent watchers that rarely flee, and communicate with one another through low, resonant growls and spectral hisses that chill the air. Once roused, they exhibit both the cunning of a predator and the ritual precision of a priest’s servant.


Habitat

Found within tombs, crypts, necropolises, and temples of forgotten gods, mummified cats rarely roam far from their embalming site. Some are encountered near shrines of feline deities or in abandoned catacombs beneath desert ruins. In rare cases, necromancers or cursed nobles keep them as undead familiars or temple sentinels.


Modus Operandi

These undead felines rely on stealth, surprise, and supernatural resilience. They strike from shadows, leaping with skeletal grace to rake with brittle but enchanted claws that carry the dust of death. Their touch can sap vitality or curse victims with ancient rot. When overwhelmed, they retreat into darkness or crumble into dust, leaving behind faint pawprints of ash that fade within moments.


Motivation

Bound by sacred duty and necromantic will, the mummified cat’s sole purpose is to guard—its master’s remains, a sacred idol, or the boundary between the living and the divine. In rare cases, their loyalty curdles into vengeance, haunting tomb robbers or defilers across generations. Their eternal instinct: protect what was once beloved, destroy what dares to trespass.

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Mummified Cat: The Eternal Feline Guardian of Tombs and Curses
Create

Tiny undead, neutral evil


Armor Class 13 (ancient wrappings)
Hit Points 18 (4d4 + 8)
Speed 30 ft., climb 20 ft.


STRDEXCONINTWISCHA
6 (–2)15 (+2)14 (+2)8 (–1)14 (+2)10 (+0)

Saving Throws Dex +4, Wis +4
Skills Perception +4, Stealth +6, Religion +2
Damage Resistances necrotic, piercing, slashing
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2


Undead Nature.

The mummified cat doesn’t require air, food, drink, or sleep.

Sacred Guardian.

While within 30 feet of a tomb, idol, or sacred relic, the cat has advantage on saving throws against spells and magical effects.

Desecration Sense.

The cat automatically detects the presence of intruders or acts of desecration within 120 feet of its bound tomb or shrine.


Actions

Multiattack.

The mummified cat makes two Claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 6 (2d4 + 2) slashing damage plus 3 (1d6) necrotic damage.

Curse of the Forgotten Paw (Recharge 5–6).

The cat targets one creature it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be cursed for 1 minute.

  • While cursed, the creature’s speed is reduced by 10 feet, and it has disadvantage on Dexterity (Stealth) checks and attack rolls against undead.
  • The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Dust of Ages (1/Day).

The cat exhales a choking cloud of tomb dust in a 10-foot radius. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6) necrotic damage and be blinded until the start of the cat’s next turn.


Reactions

Spirit’s Reprisal.

When a creature damages the cat with a melee attack, the cat releases a spectral hiss. The attacker must succeed on a DC 12 Wisdom saving throw or take 3 (1d6) psychic damage and be frightened until the end of its next turn.


Tactics

A mummified cat is a patient ambusher, waiting motionless among burial relics until desecrators draw near. It begins combat with Curse of the Forgotten Paw to weaken intruders, then pounces from the shadows with blinding speed. If pressed, it uses Dust of Ages to blind and confuse foes, retreating to higher ground or into narrow passages. When slain, its body collapses into ash, leaving behind faint pawprints that fade into the darkness—a final warning from the tomb’s eternal guardian.

Role & Lore

  • Crypt Guardian: Mummified cats are interred with tombs, temples, or relics to guard sacred spaces from intruders and grave robbers.
  • Silent Watchers: They remain motionless for centuries, springing to life only when desecration or trespass is detected.
  • Symbols of Divine Wrath: Their eerie glow and supernatural curses serve as reminders that the dead are never truly at rest.
  • Necromantic Servants: Dark clerics or necromancers sometimes bind them to protect relics, vaults, or ritual sites.
  • Feline Instincts Persist: Despite their undead nature, they retain subtle cat-like behaviors—stretching, stalking, or curling beside tombs—as echoes of their former lives.
  • Adventure Hooks: Discovering a mummified cat often signals the presence of a tomb, a forgotten shrine, or an ancient secret buried for centuries.
Mummified Cat: The Eternal Feline Guardian of Tombs and Curses
Create

This desiccated feline moves with eerie grace, its ancient wrappings whispering with every step and its hollow eyes burning with eternal devotion.


Mummified Cat                     CR 1
XP 400
NE Tiny undead
Init +4; Senses darkvision 60 ft., scent; Perception +8


DEFENSE

AC 15, touch 15, flat-footed 12 (+2 size, +3 Dex)
hp 13 (2d8+4)
Fort +2, Ref +3, Will +5
DR 5/—; Resist cold 10, electricity 5; Immune undead traits


OFFENSE

Speed 30 ft., climb 20 ft.
Melee 2 claws +6 (1d3–2 plus curse of the forgotten paw)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks curse of the forgotten paw (DC 12), dust of ages (1/day), spirit’s reprisal

Spell-Like Abilities (CL 2nd; concentration +2)
1/day—bane (DC 12), doom (DC 12)


STATISTICS

Str 6, Dex 17, Con —, Int 8, Wis 14, Cha 11
Base Atk +1; CMB +0; CMD 11 (15 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Knowledge (religion) +4, Perception +8, Stealth +12
Languages understands Common and Ancient Osiriani (cannot speak)


SPECIAL ABILITIES

Curse of the Forgotten Paw (Su)
When the mummified cat hits a creature with a claw attack, the target must succeed at a DC 12 Will save or be cursed. A cursed creature takes a –1 penalty on attack rolls and saving throws against undead and its base speed is reduced by 10 feet. The curse lasts 1 minute or until removed by remove curse. The save DC is Charisma-based.

Dust of Ages (Su)
Once per day as a standard action, the mummified cat exhales a choking cloud of desiccated dust in a 10-foot radius. Living creatures in the area must succeed at a DC 12 Fortitude save or take 1d6 points of negative energy damage and be blinded for 1 round. The dust lingers for 1 round, granting concealment (20%) within the area. The save DC is Charisma-based.

Spirit’s Reprisal (Su)
When a creature damages the mummified cat with a melee attack, the cat can release a spectral hiss as an immediate action. The attacker must succeed at a DC 12 Will save or take 1d4 points of nonlethal psychic damage and become shaken for 1 round. This is a mind-affecting fear effect.

Sacred Guardian (Ex)
While within 30 feet of its burial idol, master’s sarcophagus, or temple relic, the mummified cat gains a +2 bonus on saving throws against spells and spell-like abilities.

Desecration Sense (Su)
A mummified cat automatically detects the presence of living creatures or acts of desecration within 60 feet of its bound shrine or tomb, as though under a constant detect undead effect that instead reveals the living.


ECOLOGY

Environment warm deserts or tombs
Organization solitary, pair, or clowder (3–6)
Treasure none


TACTICS

Before Combat The mummified cat lies perfectly still among relics or sarcophagi, activating bane or doom when it senses intruders.
During Combat It opens with dust of ages, then uses its climb speed to harry from above. It targets weaker foes with curse of the forgotten paw, using spirit’s reprisal to deter melee attackers.
Morale Bound by divine duty, the cat fights until destroyed. When slain, it collapses into dust, leaving behind faint pawprints that fade within moments.


SUMMARY

A mummified cat is a sacred undead guardian animated by funerary rites to protect tombs and relics. Silent and patient, it embodies the unwavering loyalty of a creature that continues to serve long after death.

Mummified Cat: The Eternal Feline Guardian of Tombs and Curses
Create

Tiny Undead


Hit Dice: 3d12 (19 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 15 (+2 Dex, +2 size, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/–10
Attack: Claw +5 melee (1d4+2 plus dust of ages)
Full Attack: 2 claws +5 melee (1d4+2 plus dust of ages)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Curse of the forgotten paw, dust of ages
Special Qualities: Darkvision 60 ft., desecration sense, damage reduction 5/bludgeoning, undead traits, sacred guardian

Saves: Fort +1, Ref +3, Will +4
Abilities: Str 10, Dex 15, Con —, Int 6, Wis 13, Cha 12
Skills: Hide +12, Move Silently +8, Listen +6, Spot +6, Climb +10
Feats: Weapon Finesse, Alertness, Stealthy
Environment: Any ruins, tombs, or deserts
Organization: Solitary or pair (2–4)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral evil
Advancement: 4–6 HD (Tiny); 7–9 HD (Small)
Level Adjustment:


Special Abilities

Curse of the Forgotten Paw (Su):
Once per day as a standard action, a mummified cat can curse a living creature within 30 feet. The target must succeed on a DC 12 Will save or take a –2 penalty on attack rolls, skill checks, and saving throws for 1 hour. This is a supernatural curse effect. The save DC is Charisma-based.

Dust of Ages (Su):
When the cat strikes with both claws in the same round, a cloud of ancient dust bursts from its wrappings. Each creature within 10 feet must succeed on a DC 12 Fortitude save or take a –1 penalty on attack rolls and AC for 1 round as age-old decay seeps into their flesh. The save DC is Charisma-based.

Desecration Sense (Su):
The mummified cat can sense the presence of living creatures or desecrated relics within 120 feet of its bound shrine.

Sacred Guardian (Ex):
While within 30 feet of a tomb idol, relic, or burial marker, the mummified cat gains a +2 bonus on saving throws against spells and spell-like abilities.


Combat

Before Combat: The cat hides in shadows or upon statues, observing intruders.
During Combat: It opens with Curse of the Forgotten Paw, then darts in to strike lightly armored foes. It uses its climb speed to reposition, preferring high perches.
Morale: The mummified cat fights until destroyed, defending its burial grounds to the last mote of dust.


Tactics & Ecology

Though mindless in loyalty, the mummified cat possesses faint echoes of a priestly feline’s cunning. Its embalmed body is laced with sacred oils that preserve it eternally, and when its wrappings stir, dry incense drifts in the air. Necromancers often bind them to guard reliquaries or crypt idols, their vigilance outlasting centuries.

SkillDCInformation Revealed
Knowledge (Religion)10Recognizes the creature as a minor undead bound to sacred sites. It may be used as a temple guardian or votive offering.
Knowledge (Religion)15Knows that such cats are often associated with feline deities or funerary rites, and that harming them is considered blasphemous.
Knowledge (Arcana)12Understands that the cat’s curse and dust are supernatural in origin, likely tied to necromantic energy.
Knowledge (Arcana)18Recognizes the curse as a low-level supernatural effect and predicts that prolonged exposure can weaken intruders’ defenses.
Knowledge (Local/History)12Knows that mummified cats are sometimes interred with nobles or priests in desert tombs.
Knowledge (Local/History)17Can recall legends of tombs where dozens of these cats defend sacred treasures, often leading to fatal ambushes.
Knowledge (Nature)10Notes that the creature exhibits feline instincts despite being undead—stalking, pouncing, and curling into tight spaces.
Knowledge (Planes)15Can detect a faint divine or spiritual residue in the cat, suggesting it may serve as a guardian imbued with a fragment of a god’s will.
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