Centaur ( Advanced Half-Fiend )
Centaur (Advanced Half-Fiend) CR 5 |
XP 1600 Any evil Large outsider (native) Init +10; Senses Darkvision 60 ft.; Perception +10 |
DEFENSE |
AC 27, touch 15, flat-footed 21 (+6 armor, +6 Dexterity, +4 natural, +2 shield, -1 size) hp 54 (4d10+24) Fort +7, Ref +10, Will +9; DR 5/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 16; |
OFFENSE |
Speed 50 ft., Fly 100 (average) Melee longsword +9 (1d8+6/19-20), 2 hooves +4 (1d6+5), bite +9 (1d8+6), 2 claw +9 (1d6+6) Ranged spear +9 (1d8+2/x3) Space 10 ft. Reach 5 ft. Special Attacks smite good 1/day Spell-Like Abilities (CL 4) 3/day – darkness; 1/day – desecrate; |
STATISTICS |
Strength 23, Dexterity 22, Constitution 23, Intelligence 17, Wisdom 20, Charisma 18; Base Atk +4; CMB 11; CMD 27 Feats Improved Initiative, Run Skills Diplomacy +8, Intimidate +9, Knowledge (nature) +7, Perception +10, Survival +12 Languages Common, Elven, Sylvan SQ undersized weapons |
SPECIAL ABILITIES |
Undersized Weapons (Ex) Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs)., Smite Good (Su) Once per day it can add extra damage equal to its HD (maximum of +20) against a good foe. |
ECOLOGY |
Environment temperate forests and plains Organization solitary, pair, band (3-10), tribe (11-30 plus 3 hunters of 3rd level and 1 leader of 6th level) Treasure standard (breastplate, heavy steel shield, longsword, spear, other treasure) |
COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.