Devil, Malebranche
Lead by horned devils known as Cornugon, Malebranche, “Evil Claws”, guard the nine hells. Their leaders are known by names such as Malacoda (“evil tail”), , Scarmiglione (“ruffle-haired”), Barbariccia (“curly beard”), Alichino (the harlequin), Calcabrina (“one who walks on brine”), Cagnazzo (“bad dog”), Libicocco (scirocco), Draghignazzo (“dragon”, and “guffaw”), Ciriatto (“little pork”), Graffiacane (“scratch dog”), Farfarello (“goblin”) and Rubicante (“rabid”).
The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.Full netbook can be found on the following website
Malebranche | |
Huge outsider (Devil, Evil, Extraplanar, Lawful) | |
Hit Dice | 17d8+187 (263 hp) |
Initiative | +2 |
Speed | 40 ft., Fly 120 ft. (average) |
Armor Class | 31 (+2 Dexterity, +21 natural, -2 size) touch 10, flat-footed 29 |
Base Attack/Grapple | +17/+41 |
Attack | +1 axiomatic cold iron trident + 33 melee (3d6+25+1d6 (axiomatic)/19-20/x3) or claw +31 melee (2d8+16) |
Full Attack | +1 axiomatic cold iron trident +33/+28/ +23/+18 melee (3d6+24+1d6 (axiomatic)/19-20/x3) and bite +26 melee (3d8+8) or 2 claws +31 melee (2d8+16), bite +26 melee (3d8+8) and gore +26 melee (2d8+8) |
Space/ Reach | 15 ft. /15 ft. |
Special Attacks | Charge, fear aura, improved grab, supreme Power Attack |
Special Qualities | Damage reduction 10/good or silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, regeneration 5, spell-like abilities, Spell Resistance 26, telepathy 100 ft. |
Saves | Fort +19, Ref +10, Will +7 |
Abilities | Strength 42, Dexterity 15, Constitution 33, Intelligence 10, Wisdom 9, Charisma 10 |
Skills | Balance +4, Bluff +20, Climb +36, Diplomacy +22, Intimidate +22, Jump +22, Listen +19, Move Silently +22, Spot +19, Tumble +22 |
Feats | Awesome Blow, Cleave, Great Cleave, Improved Critical (trident), Flyby Attack, Power Attack B , Weapon Focus (trident) |
Environment | The Nine Hells of Perdition |
Organization | Solitary, pair, or squad (2d8 malebranche and 1d4 cornugon leaders) |
Challenge Rating | 14 |
Treasure | Standard |
Alignment | Always Lawful Evil |
Advancement | 18-34 HD (Huge), 35-51HD (Gargantuan) |
Charge (Ex): In addition to normal benefits of a charge, a malebranche can make a single gore attack that deals triple damage.
Fear Aura (Su): A malebranche can radiate a 15 foot radius fear aura as a free action. A creature in the area must succeed on a DC 18 Will save or be affected as though by a fear spell (caster level 12th ). A creature that successfully saves cannot be affected again by the same malebranche’s aura for 24 hours. Other devils are im-mune to this effect. The save DC is Charisma based.
Regeneration (Ex): A malebranche takes normal damage from good aligned or silver weapons, and from spells or effects with the good descriptors.
Spell-like Abilities: At will – greater teleport (self plus 50 pounds only).
Caster level 17th
Supreme Power Attack (Ex): A malebranche gains a +2 damage bonus for every -1 penalty they take to their attack while using Power Attack. (Or +4 if using a two handed weapon)
Possessions: A malebranche usually carries a huge +1 axiomatic cold iron trident as its weapon of choice.