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Demon, Orwantz

Orwantz
My Images (midjourney.com)

Appearance: Orwantz, a colossal goristro, towers over the Abyss with twisted might. Its hulking form, adorned in demonic armor and bracers, exudes an ominous presence. Jagged horns protrude from its skull, and its eyes burn with an infernal glow. Each step sends shockwaves through the earth, marking its imposing stature.

Behavior: He serves as Graz’zt’s formidable enforcer, embodying chaos and malevolence. Ruthless and merciless, it revels in the destruction it unleashes upon those who cross its path. Despite its savage nature, Orwantz obeys Graz’zt with unwavering loyalty, ensuring the Lord of Azzagrat’s dominion remains unchallenged.

Habitat: Azzagrat, the Abyssal realm ruled by Graz’zt, is Orwantz’s primary habitat. Amidst the abysal landscapes and tumultuous realms of chaos, He stands sentinel, guarding the demonic territories that make up its dark domain.

Modus Operandi: Orwantz’s modus operandi revolves around brute force and chaos. With its powerful slams and devastating stomp, it crushes opposition and instills fear in the hearts of those who dare oppose the will of Graz’zt. In battle, it relies on its immense strength, utilizing spell-like abilities to sow discord and chaos among its enemies.

Motivation: Orwantz’s motivation is deeply entwined with its allegiance to Graz’zt. As the personal border control for Azzagrat, its primary goal is to maintain the dominance of Graz’zt and the chaotic forces within the Abyss. Fueled by demonic desires and an insatiable thirst for destruction, Orwantz tirelessly executes the will of its demonic master.


  • Orwantz 5e
  • Orwantz Pathfinder
Orwantz 1
My Images (midjourney.com)

Gargantuan fiend (demon), chaotic evil

Armor Class 23 (natural armor)
Hit Points 666 (36d8 + 432)
Speed 40 ft.

STRDEXCONINTWISCHA
30 (+10)8 (-1)35 (+12)5 (-3)16 (+3)16 (+3)

Saving Throws Str +18, Con +21, Wis +10
Skills Athletics +18, Intimidation +10, Perception +10
Damage Resistances Cold, Fire, Acid
Damage Immunities Electricity, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
Languages Abyssal
Challenge 24 (62,000 XP)

Legendary Resistance (3/Day): If he fails a saving throw, it can choose to succeed instead.

Magic Resistance: He has advantage on saving throws against spells and other magical effects.

Powerful Slam: Orwantz’s slam attacks are treated as if they were two-handed weapons for purposes of applying modifiers to damage with Power Attack and from its Strength bonus.

Actions

Multiattack: Orwantz makes two slam attacks.
Slam: Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 27 (3d10 + 10) bludgeoning damage.

Rock Throw: Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 31 (3d8 + 12) bludgeoning damage.

Legendary Actions

Orwantz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Orwantz regains spent legendary actions at the start of its turn.

Move: Orwantz moves up to its speed without provoking opportunity attacks.

Stomp (Costs 2 Actions): Orwantz produces a shockwave in a 30-foot radius. Each creature on the ground in that area must succeed on a DC 20 Strength saving throw or be knocked prone.

Lair Actions

On initiative count 20 (losing initiative ties), Orwantz takes a lair action to cause one of the following effects; Orwantz can’t use the same effect two rounds in a row:

Earthquake: Orwantz causes the ground in a 60-foot radius centered on a point it can see within 120 feet of it to shake. Each creature on the ground in that area must succeed on a DC 20 Strength saving throw or be knocked prone.

Demonic Presence: Orwantz unleashes a wave of demonic energy in a 30-foot radius centered on itself. Creatures of its choice in that area must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A hulking goristro he acts as Graz’zt’s personal border control for Azzagrat.

Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.

On this Thread


Orwantz
Gargantuan outsider
(Chaotic, Evil, Mazza im)
Hit Dice36d8 + 432 (666 hp)
Initiative+7
Speed40 ft.
Armor Class47 (+8 armor, +4 deflection, -1 Dexterity, +30 natural, -4 size), touch 9, flat-footed 47, combat 84
Base Attack/Combat+36/+69
AttackSlam +56 melee (6d6 + 31 /19-20) or rock +53 ranged (3d8 + 21)
Full Attack2 slams +56 melee (6d6 + 31 /19-20)
Space/Reach20 ft. /20 ft.
Special AttacksPowerful slam, spell-like abilities, stomp
Special QualitiesDamage reduction 20/good and cold iron, Darkvision, fast healing 10, immune to electricity and poison, resistance to acid 20, cold 20 and fire 20, Spell Resistance 34, telepathy 100 ft.
SavesFort +42, Ref +23, Will +31
AbilitiesStrength 53, Dexterity 8, Constitution 35, Intelligence 5, Wisdom 16, Charisma 16
SkillsAcrobatics +30, Climb +45, Diplomacy +5, Intimidate +42, Knowledge (local) +13, Perception +42, Sense Motive +30, Swim +45
FeatsAwesome Blow, Blind-Fight, Brutal Throw, Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Natural Attack, Improved Overrun, Improved Sunder, Power Attack, Power Throw, Weapon Focus (slam)
Epic FeatsEpic Fortitude, Epic Weapon Focus (slam), Epic Will, Superior Initiative
Climate/TerrainAzzagrat (The Abyss)
OrganizationSolitary (unique)
Challenge Rating23
TreasureStandard
AlignmentChaotic Evil

Powerful Slam (Ex): Orwantz’s slam attacks are treated as if they were tow-handed weapons for purposes of applying modifiers to damage with Power Attack and from his Strength bonus.

Spell-like abilities: Always active – see invisibility, unholy aura (DC 21);

at will- fear (DC 17), levitate, spider Climb.

Caster level 18th

Stomp (Su): Orwantz can produce a shock wave that sends his foes careening off balance by stomping on the ground as a standard action. The shock wave lasts for 1 round and duplicates the effects of a double strength earthquake spell in an 100-foot radius around him. Orwantz and others goristros are unaffected.

Possessions: bracers of armor +8

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