Demon, “Euosha, Seductress of the Abyss: Graz’zt’s Enigmatic Concubine of Desire and Ruin”
Euosha, Concubine of Graz’zt — a legendary demon consort from the Abyss, feared for her irresistible charm, soul-draining touch, and deadly grace.

- Alias(es): The Whispered Queen, The Beauty That Ends, She Who Reflects
- Gender: Female
- Race / Species: Fiend (Unique Demon; Abyssal Construct)
- Occupation / Role: Consort and enforcer of Graz’zt; manipulator, spy, and symbol of desire in Azzagrat
- Religion / Belief System: Devoted to Graz’zt; believes beauty is the truest form of power
- Key Allies: Graz’zt; Thiraxiel (cambion illusionist); Pain Sculptors of Azzagrat; mortal cults devoted to her image
- Primary Enemies / Rivals: Shami-Amourae, Malcanthet, Demogorgon’s agents, and her own fractured reflections
- Abode / Base of Operations: The Hall of Silken Whispers, within Zelatar, capital of Azzagrat (Abyss Layers 45–47)
- Nationality / Cultural Background: Abyssal, crafted within Graz’zt’s dominion
- Languages: Abyssal, Infernal, Common, Celestial, and innate Telepathy
- Moral Alignment: Chaotic Evil
- Affiliations / Factions: Court of Graz’zt, Cult of the Whispered Queen, Pain Sculptors of Azzagrat
- Significant Others / Romantic Ties: Graz’zt (creator and lover); various mortal and demonic consorts, none lasting
“To behold her is to question the nature of desire itself; to touch her is to forget that you ever desired anything at all.”
Euosha, the Concubine of Graz’zt, is a being of exquisite terror — a fiend sculpted from the Dark Prince’s own vanity and longing. Unlike the countless succubi who serve his whims, Euosha was not born of the Abyss but crafted from it: a living embodiment of temptation, loyalty, and destruction.
She is both muse and weapon, lover and prisoner — a demon whose allure is matched only by her sorrow. In the endless decadence of Azzagrat’s palaces, Euosha’s presence commands silence. She moves through the halls of obsidian and mirrorlight, adored and feared in equal measure, for her beauty is not a gift — it is a curse that devours sanity.
Origins and Creation
Legends within Graz’zt’s court whisper that Euosha was not born, but forged in the forges beneath Zelatar, where molten sin becomes flesh. When the Dark Prince sought to create a being that could mirror his perfection, he summoned the Pain Sculptors of the Sixty-Fourth Circle — artisans who craft life from agony and desire.
They molded her from obsidian ichor, celestial tears, and the final dreams of dying saints. Her first breath melted the chains that bound her; her first step drew every gaze in the chamber. When she spoke Graz’zt’s name, he named her Euosha — “She Who Reflects.”
From that moment, she became the centerpiece of his harem — not merely a consort, but the standard by which all beauty in Azzagrat would be judged.
Life in Azzagrat
Within the palace-city of Zelatar, Euosha reigns as both ornament and instrument. She presides over masquerades and shadowed councils alike, where mortal kings, succubi courtiers, and cambion nobles compete for her gaze. Her charm is a leash, her smile a snare.
Graz’zt uses her as his agent of control, a living embodiment of his doctrine — that power flows from desire, and desire from illusion. When rival lieutenants clash, it is often Euosha who “mediates,” her words and touch ensuring none leave unscarred in spirit or soul.
In the politics of Azzagrat, Euosha is as deadly as any balor — and infinitely more subtle.
Major Events and Exploits
The Silken Heresy
In the early reign of Azzagrat’s Third Age, a sect of hedonistic cultists known as the Silken Heretics began worshipping Euosha directly, claiming her to be the true god of beauty rather than Graz’zt.
Fearing his own creation might eclipse him, Graz’zt commanded Euosha to destroy them. She obeyed — but rather than slaughter them, she turned their worship into a curse. The heretics’ adoration consumed them, transforming their flesh into living silk that still drapes her chambers. It is said their whispered praises form the susurrus that follows her wherever she walks.
Thus was born her epithet: “The Whispered Queen.”
The Feast of Falling Stars
When a conclave of celestial exiles trespassed into the Abyss seeking to redeem a fallen deva, Euosha received them as guests. Over seven nights she hosted a banquet of illusions, each course revealing deeper truths of their own corruption.
By the final night, the celestials cast aside their halos, begging to remain in her service. Euosha granted their wish — binding them into statues of light and glass, which still adorn Graz’zt’s throne room.
In Azzagrat’s lore, this act cemented Euosha as the “Devourer of the Pure”, proving that even heaven’s light could be dimmed by desire.
The Shattered Reflection
Centuries later, Euosha’s perfection began to falter. Reflections in the obsidian pools of her chambers began whispering to her — claiming they were other versions of her that Graz’zt had destroyed. Seeking truth, she descended into the Black Galleries, an ancient labyrinth beneath Zelatar said to house the prototypes of her creation.
There she found incomplete versions of herself — failed attempts, each twisted and broken, each begging for release. Overcome with grief and rage, she destroyed them all, shattering the forges that birthed her.
Graz’zt appeared before her in silence. “Now,” he said, “you are truly mine — for you have killed everything that could have been you.”
Since that day, Euosha no longer seeks freedom. She seeks meaning.
Character Analysis
Personality
Euosha is a paradox: confident yet hollow, compassionate yet cruel. Every gesture, every glance is artfully composed, but beneath her beauty lies an unrelenting emptiness. She knows she was made to be adored — and that awareness gnaws at her like a secret hunger.
Her elegance conceals a razor intellect. She speaks in tones of seduction and philosophy, weaving truth and falsehood together so seamlessly that even Graz’zt sometimes wonders which she believes.
Motivations
To Be More Than a Reflection
Euosha quietly tests the boundaries of her own will, seeking proof that she can choose — even in defiance of Graz’zt’s desire. Each act of mercy or rebellion is a prayer to herself.
To Create True Beauty
Her every illusion, every act of enchantment is an attempt to birth something not dictated by lust or vanity — to create beauty untainted by purpose.
To See Herself Truly
Euosha searches for a reflection that will not lie. She believes that if she can find a mirror — mortal, divine, or otherwise — that shows her true form, she will finally know whether she is real.
Fears
Loss of Identity
If Graz’zt’s will were ever destroyed, she believes she might simply cease to exist, for she is bound to his essence.
Imperfection
Her beauty is both weapon and prison. The thought of decay or disfigurement terrifies her — for without beauty, who is she?
Love
She fears genuine love above all, for it would prove she has something to lose — and thus, something real.
Powers and Symbolism
Euosha’s Wisdom-draining touch and fascination aura are not mere abilities; they represent her metaphysical essence. To see her is to question purpose, to love her is to forget the self entirely.
Her dominion over charm, illusion, and corruption makes her a perfect reflection of Graz’zt’s creed: that beauty and desire are the most efficient instruments of control.
She symbolizes the Abyss’s mockery of creation — where the gods create life from love, the Abyss creates desire from absence.
Legacy and Significance
Euosha endures as both myth and warning — the price of perfection and the cost of serving desire.
Among mortals, her name is whispered by artists and courtesans who pray for her touch to inspire their work — though many who do find their minds unraveling in dreams of silver light.
To Graz’zt’s cultists, she is the Patroness of Enchantment and Excess, invoked before acts of beauty, seduction, or betrayal. Her symbol — a black rose reflected in glass — is banned in many temples for the madness it inspires.
Among the rare survivors of her gaze, one account remains constant:
“She does not love. She remembers what it felt like to be loved — and that memory alone could end worlds.”
Euosha 5e 2024
Euosha, Pathfinder
Euosha 3.5
Euosha, Concubine of Graz’zt
Large Fiend (Demon), Chaotic Evil
Armor Class: 22 (Natural Armor)
Hit Points: 520 (27d10 + 324)
Speed: 60 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 20 (+5) | 28 (+9) | 22 (+6) | 22 (+6) | 30 (+10) |
Saving Throws: Dex +12, Con +16, Wis +13, Cha +17
Skills: Deception +17, Insight +13, Persuasion +17, Stealth +12
Damage Resistances: Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Truesight 120 ft., Darkvision 120 ft., Passive Perception 16
Languages: Abyssal, Infernal, Common, Telepathy 120 ft.
Challenge: 22 (41,000 XP)
Traits
Fascinating Presence. Euosha can target up to 6 creatures of her choice within 60 ft. who can see her. Each must succeed on a DC 25 Wisdom saving throw or be charmed for 1 minute. While charmed, a creature is incapacitated and gazes dreamily at her. The effect ends if the creature takes damage or another creature uses an action to shake it out of its stupor. Recharge 5–6.
Wisdom Drain (Melee). Melee Touch Attack: +16 to hit, reach 5 ft., one target. Hit: 2d8 Wisdom damage. The target must succeed on a DC 25 Wisdom save or have their maximum Wisdom reduced by the damage taken until removed by greater restoration.
Innate Spellcasting. Euosha’s innate spellcasting ability is Charisma (spell save DC 25). She can cast the following spells without components:
- At will: Charm Monster (1 action, 30 ft., concentration up to 1 min), Disguise Self (1 action, 1 hr), Mirror Image (1 action, self, 1 min), Major Image (1 action, 120 ft., 10 min), Suggestion (1 action, 30 ft., concentration up to 8 hr)
- 3/day each: Dominate Person (1 action, 60 ft., concentration up to 1 min), Feeblemind (1 action, 150 ft., instantaneous), Mind Fog (1 action, 60 ft., 1 min), Hypnotic Pattern (1 action, 120 ft., concentration up to 1 min)
- 1/day each: Mass Suggestion (1 action, 60 ft., 24 hr), Hold Monster (1 action, 60 ft., concentration up to 1 min)
Magic Resistance. Euosha has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Euosha fails a saving throw, she can choose to succeed instead.
Actions
Multiattack. Euosha makes two claw attacks and one Wisdom Drain touch attack.
Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage plus 4d6 psychic damage.
Enthralling Glance (Recharge 5–6). Euosha targets up to three creatures she can see within 60 ft. Each must succeed on a DC 25 Charisma saving throw or be stunned until the end of their next turn.
Charm and Corrupt (1/Day). Euosha targets one creature she can see within 60 ft. The target must succeed on a DC 25 Charisma saving throw or be charmed for 24 hours. While charmed, the target regards Euosha as a trusted ally and cannot attack her; she can mentally communicate simple commands.
Legendary Actions
Euosha can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
- Move. Euosha moves up to her speed without provoking opportunity attacks.
- Claw Attack. Euosha makes one claw attack.
- Beguiling Glimpse. One creature of her choice within 60 ft. that can see her must succeed on a DC 25 Wisdom saving throw or be charmed until the end of their next turn.
Lair Actions
On initiative count 20 (losing initiative ties) in her lair, Euosha can take the following actions:
- Veils of Desire. Illusions of beauty and terror appear in a 60-ft radius. All creatures of her choice must succeed on a DC 25 Wisdom saving throw or be frightened until the end of their next turn.
- Shifting Obsidian Pools. A 20-ft radius section of floor becomes mirrored and slick; creatures in the area must succeed on a DC 20 Dexterity saving throw or fall prone.
- Whispers of Temptation. Euosha sends mental whispers to one creature she can see within 120 ft., forcing a DC 25 Charisma saving throw or taking 2d10 psychic damage and being charmed until the end of their next turn.
- Illusory Duplication. Euosha creates 1d4 illusory duplicates of herself. Any creature that targets her must make a DC 25 Intelligence saving throw or attack with disadvantage for 1 minute.
Regional Effects
While Euosha remains in her lair, the region is warped by her presence:
- Mortals feel irresistible urges and unsettling longing; Wisdom-based checks are at disadvantage.
- Illusions of beauty or grotesque forms appear randomly in reflective surfaces.
- Magic that attempts to detect alignment or intention has a 50% chance of failure.
Tactics
- Opens combat with charm and illusion spells to divide and distract opponents.
- Targets spellcasters or leaders first, using Mirror Image, Fascinating Presence, and legendary actions to control the field.
- Uses claws and Wisdom Drain against isolated targets or those who fail charm effects.
- In lair combat, exploits environmental hazards and illusions, keeping herself at maximum distance and advantage.
Euosha, Concubine of Graz’zt
Large Outsider (Chaotic, Evil, Extraplanar, Demon)
CR: 22 | XP: 163,200 | Gender: Female | Alignment: Chaotic Evil | Size: Large
Type: Outsider (Extraplanar)
Defense
- AC: 42, touch 20, flat-footed 37 (+6 Dex, +22 natural, +4 size)
- HP: 520 (27d10+324)
- Saves: Fort +20, Ref +18, Will +17
- Defensive Abilities: DR 10/good and cold iron; Fast Healing 10; Immunity to electricity, poison, and fear; Resistance 10 to cold and fire; Spell Resistance 27
Offense
- Speed: 60 ft., fly 80 ft. (good)
- Melee: Claw +36 (2d10+12 plus 4d6 psychic), Touch +34 (Wisdom drain 2d8)
- Special Attacks: Fascinating Presence 6/day, Wisdom Drain, Poison Claws, Spell-Like Abilities
Statistics
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 20 (+5) | 28 (+9) | 22 (+6) | 22 (+6) | 30 (+10) |
- Base Attack/Grapple: +27/+43
- Feats: Power Attack, Cleave, Improved Initiative, Combat Reflexes, Weapon Focus (Claw), Multiattack, Toughness, Spell Penetration, Greater Spell Penetration, Improved Critical (Claw)
- Skills: Bluff +45, Diplomacy +28, Disguise +28, Intimidate +45, Knowledge (Planes) +20, Perception +22, Sense Motive +22, Stealth +22, Spellcraft +25
- Languages: Abyssal, Infernal, Common, Celestial; Telepathy 120 ft.
Special Abilities
Fascinating Presence (Su): Up to 6 creatures within 60 ft. who can see Euosha must succeed on a DC 32 Will save or be charmed for 1 minute. Charmed creatures are captivated and take –2 on attacks.
Wisdom Drain (Su): Melee touch +34, 2d8 Wisdom damage; target loses maximum Wisdom until restored by restoration or greater restoration.
Poison Claws (Ex): Fort DC 28 negates 1d4 Strength damage initially and secondarily; lasts 1 hour or 6 successful attacks.
Spell-Like Abilities (CL 20th; concentration +26):
- At will: Charm Monster (DC 24), Disguise Self, Mirror Image, Major Image (DC 22), Suggestion (DC 22)
- 3/day: Dominate Person (DC 23), Feeblemind (DC 24), Mind Fog (DC 24)
- 1/day: Mass Suggestion (DC 25), Hold Monster (DC 25)
Combat Tactics
Euosha is a manipulative battlefield controller. She opens combat with Fascinating Presence, illusions, and charm effects to divide and weaken foes, prioritizing leaders and spellcasters. Uses mobility, flight, and poison claws to exploit isolated or charmed targets. In her lair, she leverages reflective surfaces, illusions, and slippery terrain to dominate combat.
Ecology
- Environment: Azzagrat (The Abyss), chaotic planar layers
- Organization: Solitary, occasionally with harem or minor demon allies
- Treasure: Double Standard
- Special Traits: Euosha embodies desire and ruin, captivating mortals and demons alike. Her presence provokes obsession, fear, or despair.
Optional Lair: Hall of Silken Whispers
- Hazards: Slippery mirrored floors (DC 20 Reflex to avoid falling prone).
- Illusions & Psychic Influence: –2 Wisdom-based skill checks and Will saves within 60 ft.; failed saves may result in attacking allies or fleeing.

Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
| Euosha, Concubine of Graz’zt | |
| Large magical beast | |
| Hit Dice | 27d10 + 189 (459 hp) |
| Initiative | +4 |
| Speed | 60 ft. |
| Armor Class | 40 (+4 Dexterity, +27 natural, -1 size), touch 13, flat-footed 36 |
| Base Attack/Grapple | +27/+43 |
| Attack | Touch +34 melee touch (2d4 Wisdom drain) or claw +34 melee (1d8 + 14 plus 3d6 anarchic) |
| Full Attack | 2 touches +34 melee touch (2d4 Wisdom drain) and 2 claws +34 melee (1d8 + 14 plus 3d6 anarchic) |
| Space/Reach | 10 ft. /5 ft. |
| Special Attacks | Distracting appearance, poison, spell-like abilities, Wisdom drain |
| Special Qualities | Damage reduction 10/good and cold iron, Darkvision, fast healing 10, immune to electricity and fear, Low-Light Vision, powerful build, resistance to cold 10 and fire 10 |
| Saves | Fort +20, Ref +19, Will +19 (+2 bonus vs Good aligned spells) |
| Abilities | Strength 31, Dexterity 18, Constitution 20, Intelligence 19, Wisdom 19, Charisma 28 |
| Skills | Bluff +43, Escape Artist +17, Hide +8, Intimidate +43, Listen +2, move silently +34, Perform (sing) +47, Spot +34, Tumble +19 |
| Feats | Abyss-Bound Soul, Claws of the Beast, Dark Speech, Demonic Skin, Otherworldly Countenance, Poison Talons, Power Attack, Primordial Scion, Thrall to Demon (Graz’zt) |
| Epic Feats | Epic Toughness |
| Climate/Terrain | Azzagrat (The Abyss) |
| Organization | Solitary or with harem |
| Challenge Rating | 17 |
| Treasure | Double Standard |
| Alignment | Chaotic Evil |
Distracting Appearance (Su): 8/day as a full round action, Euosha can attempt to distract up to six targets within 60 feet by focusing her attention upon them. A Will save (DC 32) negates fascination. A creature can be affected by this ability only once per day.
Poison (Ex): Once per hour, Euosha can secrete a poison onto her claw attacks. The poison remains for 6 attacks before dissipating. Fortitude DC 28 negates 1d4 Strength initial and secondary.
Spell-like Abilities:
- At will – charm monster (DC 24), deep slumber (DC 23, no HD limit), disguise self, major image (DC 22), mirror image, suggestion (DC 22), ventriloquism (DC 24);
- 3/day – dominate person (DC 23), feeblemind (DC 24), mind fog (DC 24).
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