This site is games | books | films

Daemon Nycadaemon

gargoyle, fantasy, landscape, Nycadaemon

First appeared in the Monster Manual II (Gary Gygax, 1983) and converted by Scott Greene. In the book of Daemons

The nycadaemon is one of the most powerful daemons that roam the Lower Planes. They are a domineering and wicked race, caring not who or what they enslave or exploit, but always acting in a manner aimed at maximizing personal power and safety.

A nycadaemon resembles a gargoyle in appearance, with huge black bat-like wings protruding from its shoulders. Its skin is leathery and green in color. Its teeth and claws are a pale ivory in color.

Nycadaemon (Daemon)
Large outsider (Evil)
Hit Dice11d8+44 (93 hp)
Initiative+1 (Dexterity)
Speed40 ft, Fly 50 ft (average)
AC27 (-1 size, +1 Dexterity, +17 natural)
AttacksGreataxe +16/+11/+6 melee; or 2 claws +16 melee
DamageGreataxe 1d12+6; or 2 claws 1d8+6 and fear and wound
Face/Reach10 ft by 10 ft/15 ft
Special AttacksSpell-like abilities, fear, wounding, summon daemons
Special QualitiesDamage reduction 20/+2, SR 24, daemon qualities, telepathy, Darkvision 60 ft
SavesFort +11, Ref +8, Will +10
AbilitiesStrength 23, Dexterity 13, Constitution 19, Intelligence 16, Wisdom 16, Charisma 17
SkillsBluff +16, Concentration +18, Hide +11, Knowledge (arcana) +13, Listen +17, Move Silently +13, Search +14, Sense Motive +15, Spellcraft +14, Spot +17
FeatsCleave, Power Attack, Sunder
Climate/TerrainAny land and underground
OrganizationSolitary or gang (2-5)
Challenge Rating13
TreasureStandard coins; double goods; standard items
AlignmentAlways neutral evil
Advancement12-15 HD (Large); 16-33 HD (Huge)

Combat

Nycadaemons prefer to wield weapons in combat, most notably a Greataxe or greatsword. They will use their claws if disarmed or when no weapon is available. They will never hesitate to attack those they consider weaker than themselves.

Spell-Like Abilities: At will—alter self, Charm Person, comprehend languages, Contagion, detect magic, dispel magic, invisibility, polymorph self, project image, silent image, see invisible, and teleport without error (self plus 50 pounds of objects only);

These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level).

Fear (Su): Touch, as fear cast by a 12th-level sorcerer (Will save DC 18). Whether or not the save is successful, that creature cannot be affected again by that nycadaemon’s fear for one day.

Wounding (Su): A hit from a nycadaemon’s claw attack causes a bleeding wound. The injured creature loses 2 hit points per round per hit until the wound is bound (a DC 10 Heal check) or the victim dies.

Summon Daemons (Sp): Once per day a nycadaemon can attempt to summon 1d6 hydrodaemons, 1d2 mezzodaemons with a 35% chance of success, or another nycadaemon with a 20% chance of success.

Daemon Qualities (Ex): Immune to poison and Paralysis, immune to mind-influencing effects; acid, cold, and fire resistance 20.

Telepathy (Su): Daemons can communicate telepathically with any creature within 100 feet that has a language.

Scroll to Top