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Daemon, Ceustodaemon

 Ceustodaemon
DAEMON, CEUSTODAEMON – AI Generated Artwork – NightCafe Creator

This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape.

Some claim the Four Horsemen created these creatures to serve as summoning fodder. Others believe that they form from neutral evil souls who commit suicide. Wherever the truth lies, ceustodaemons find themselves on the Material Plane more often than any other daemon, as they are easily pressured into service— many call these creatures “guardian daemons” as a result. Yet in the back of their wicked minds, ceustodaemons always think about escaping their bonds and ripping to shreds the ones who summoned them.

Greater and lesser versions of these creatures exist. These variants can be represented by applying either the young creature or advanced creature simple templates, along with the following adjustments.

Originally posted on Pathfinder SRD


Ceustodaemon CR 6
XP 2,400

NE Large outsider (daemon, evil, extraplanar)

Init +1; Senses Darkvision 60 ft., detect good, Detect Magic, see invisibility; Perception +15
DEFENSE
AC 20, touch 10, flat-footed 19 (+1 Dexterity, +10 natural, -1 size)

hp 68 (8d10+24)

Fort +9, Ref +3, Will +8

DR 10/good or silver; Immune acid, death effects, disease, mind-affecting effects, Paralysis, poison, polymorph effects, sleep effects; Resist cold 10, electricity 10, fire 10
OFFENSE
Speed 30 ft.

Melee bite +11 (2d6+4), 2 claws +11 (1d6+4)

Space 10 ft.; Reach 10 ft.

Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)

Spell-Like Abilities (CL 8th; Concentration +10)

Constant – detect good, Detect Magic, see invisibility

At will – dimension door

3/day – dispel magic, fly

1/day – Hold monster (DC 17), slow (DC 15)
STATISTICS
Strength 18, Dexterity 13, Constitution 16, Intelligence 11, Wisdom 14, Charisma 15

Base Atk +8; CMB +13; CMD 24

Feats Alertness, Blind-Fight, Power Attack, Step Up

Skills Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9

Languages Abyssal, Infernal; telepathy 100 ft.

SQ drawn to service
ECOLOGY
Environment any (Abaddon)

Organization solitary

Treasure none
SPECIAL ABILITIES
Drawn to Service (Su)

When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), ceustodaemons take a -5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a -5 penalty on saves against binding, planar binding, and other spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.

Lesser Ceustodaemon: This Medium daemon looks like a horned frog with a wide, toothy mouth. Its breath weapon is a chilling cone of ice that deals cold damage.

Greater Ceustodaemon: This daemon resembles a gigantic humanoid bear with the talons of an eagle and curling ram horns sprouting from its head. Its breath weapon is a fan of sparks that deals electricity damage.

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