This site is games | books | films

Delgeth

Delgeth
My Images (midjourney.com)

Appearance: Delgeths are majestic and formidable creatures, with bodies cloaked in coarse fur that ranges from deep russet to midnight black. Their defining features are the spectacular antlers that rise like crowns of flame above their heads, each tine ending in a point as sharp as a spear. Their hooves leave trails of fire in their wake, marking their passage through the world.

Behavior: These creatures are fiercely independent and territorial. Delgeths prefer to roam alone, claiming vast stretches of wilderness as their domain. They are known for their volatile temperament, reacting with swift, fiery retribution to any perceived threat.

Habitat: They are most commonly found in enchanted forests and other areas where the veil between the mundane and the magical is thin. They thrive in places suffused with elemental energy, which they absorb to sustain their fiery essence.

Modus Operandi: In combat, they are relentless. They use their flaming antlers to devastating effect, goring and trampling their foes while setting the surrounding area ablaze. Their natural affinity with fire makes them formidable opponents, as they can ignite the very ground beneath their enemies’ feet.

Motivation: As creatures of magic, Delgeths embody the raw and untamed power of fire. They are driven by an instinctual need to defend their territory and maintain the natural order of their habitat. They serve as both guardians and challengers, testing the mettle of anyone who dares to traverse their fiery realms.


  • Delgeth 5e
  • Delgeth Pathinder
Delgeth
My Images (midjourney.com)

Large monstrosity, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft.


STRDEXCONINTWISCHA
18 (+4)12 (+1)18 (+4)7 (-2)14 (+2)12 (+1)

Skills Perception +6, Survival +6
Damage Immunities fire
Condition Immunities charmed, frightened
Senses passive Perception 16
Languages understands Common but doesn’t speak
Challenge 8 (3,900 XP)


Innate Spellcasting. The Delgeth’s innate spellcasting ability is Wisdom (spell save DC 14). The Delgeth can innately cast the following spells, requiring no material components:

  • At will: produce flame, druidcraft
  • 3/day each: flaming sphere, heat metal
  • 1/day each: fireball, wall of fire

Magic Resistance. It has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. It makes two attacks: one with its antlers and one with its hooves.

Antlers. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Hoof. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.

Fire Trail (Recharge 5-6). When the Delgeth moves, it can leave behind a trail of fire in any squares it walks through. The fire lasts for 1 minute and deals 5 (1d10) fire damage to any creature that enters the area or ends its turn there.


Legendary Actions

The Delgeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Delgeth regains spent legendary actions at the start of its turn.

Detect. It makes a Wisdom (Perception) check.

Antler Charge (Costs 2 Actions). It moves up to its speed and makes an antlers attack.

Fiery Aura (Costs 3 Actions). The Delgeth activates an aura of fire for 1 minute. Any creature that starts its turn within 10 feet of the Delgeth takes 7 (2d6) fire damage.

Delgeth
My Images (midjourney.com)

The impressive rack of antlers on this adult elk appears scorched and charred, as do the beasts’ legs near its blackened hooves.

Source Tears at Bitter Manor pg. 59
Originally posted in Archives of Nethys

The delgeth is a unique breed of ungulate native to magical forests and places where the line between the natural and the supernatural is blurred. Their soaring core body temperature manifests in the elklike creatures’ flaming hooves and smoldering extremities, both of which the beasts use to defend themselves and mark their territory during mating season. They are unpredictable creatures, and are equally as likely to run from predators as they are to stand their ground and face off against aggressors. Either way, a delgeth is sure to leave a fiery reminder of its passing, the beast’s flaming hooves blazing a telltale trail through the brush.

Tribal cultures and scholars of the supernatural alike hold the majestic delgeth in awe. Though it has an innate connection to flame, the delgeth lives in balance with the natural world, allowing natural fires to purge the forest of excess deadwood.

A typical delgeth stands 4 feet tall at the shoulder and weighs 200 pounds.

Delgeth CR 6
XP 2,400

N Medium magical beast

Init +6; Senses Darkvision 60 ft., Low-Light Vision, Scent; Perception +11
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dexterity, +6 natural)

hp 68 (8d10+24)

Fort +9, Ref +8, Will +3

Immune fire
OFFENSE
Speed 50 ft.

Melee gore +12 (1d8+4 plus 1d6 fire), 2 hooves +10 (1d4+2 plus 1d6 fire)

Special Attacks fight with fire, flight of flames
STATISTICS
Strength 19, Dexterity 15, Constitution 16, Intelligence 4, Wisdom 13, Charisma 14

Base Atk +8; CMB +12; CMD 24 (28 vs. trip)

Feats Improved Initiative, Multiattack, Run, Skill Focus (Perception)

Skills Perception +11, Stealth +9

Languages Sylvan (can’t speak)
SPECIAL ABILITIES
Fight with Fire (Su) A delgeth can strike at the ground with its flaming hooves as a swift action, causing blazing sparks to appear in a square of the delgeth’s choosing within 30 feet. A creature in that square must succeed at a DC 15 Reflex save or catch fire (Pathfinder RPG Core Rulebook 444). The save DC is Charisma-based.

Flight of Flames (Su) A delgeth can use its smoldering hooves to ignite the ground and brush when it runs or withdraws, creating a blazing trail of fire behind it. The fire fills every square the delgeth moves through during its run or withdraw action. When the fire appears and on each of the delgeth’s turns, the flames deal 2d6 points of fire damage to each creature in one of the squares of fire and 2d4 points of fire damage to each creature within 5 feet of such a square but not inside one. The flames gutter out after 3 rounds, but can be extinguished before then by any means that would extinguish normal nonmagical fires of their size. The flames can ignite flammable debris, but in normal forest conditions they rarely spread.
ECOLOGY
Environment temperate forests

Organization solitary, pair, or family (3-5)

Treasure none
Scroll to Top