Caladrius

Originally Posted by Khisanth the Ancient of the En World forums.
A caladrius, or charadrius, is a small white-feathered bird. It has mystical powers of healing and a hatred of undead. It will heal any non-evil being which finds it, but this is difficult. Caladriuses generally dwell on high, barren hills or in deep forests.
It is believed by many that the caladrius is an embodiment of goodness and life. Anyone who kills a caladrius is likely to suffer retaliation from the nearby people, if the crime becomes known.
Caladrius | |
Tiny magical beast | |
Hit Dice | 2d8 (9 hp) |
Initiative | +8 |
Speed | 10 ft. (2 squares), Fly 40 ft. (8 squares) |
AC | 16 (+2 size, +4 Dexterity) |
Base Attack/Grapple | +2/-7 |
Attack | Bite +3 melee (1d4-1 and positive energy) |
Full Attack | Bite +3 melee (1d4-1 and positive energy) |
Space/Reach | 2 1/2 ft./0 ft. |
Special Attacks | Spell-like abilities, positive energy |
Saves | Fort +3 , Ref +7 , Will +0 |
Abilities | Strength 8, Dexterity 19, Constitution 11, Intelligence 8, Wisdom 11, Charisma 10 |
Skills | Listen +5, Spot +5, Survival +5 |
Feats | Improved Initiative |
Climate/Terrain | Temperate forest, hills, or plains |
Organization | Solitary, pair, or flock (3-8) |
Challenge Rating | ½ |
Treasure | None |
Alignment | Usually neutral good |
Advancement | 3-4 HD (Tiny), 5-6 HD (Small) |
Combat
A caladrius will never attack a living creature. It will attack weak undead, especially in flocks, but is intelligent enough to avoid fighting a foe too powerful for it to defeat.
Spell-Like Abilities: At will – detect evil, disrupt undead.
3/day – cure light wounds.
1/week – remove disease.
All at 5th caster level.
Positive Energy (Su): A caladrius’s bite attack deals 1d4 additional positive energy damage to undead.