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Lycanthrope, Werelion

african lion, wild cat, feline, Lycanthrope, Werelion

Werelions are gluttonous bullies with an inflated sense of pride. Styling themselves the lords of all lycanthropes, werelions launch frequent raids to put other creatures in their place – and steal their food and goods while they’re at it.

Originally posted on THE CREATURE CHRONICLE

Werelions organize into small families ruled by a single adult male; other males are driven out of the pride as soon as they reach maturity unless they can kill their patriarch and take his place. Male werelions are lazy, vainglorious gluttons who push around the women and take the greater part of their bounty after every raid. Female werelions are overworked and undervalued, and take out their frustration with bloodlust in combat. A werelion pride is a festering mass of resentment held together only by their mutual sense of superiority over other creatures.

Two other breeds of lycanthropes drive werelions to murderous violence. Werelions despise werehyenas for their insolence and slovenly nature and kill them on sight. However, no other creature inflames their hatred more than the rare and powerful dire werelions, who embody the nobility that common werelions only pretend at.

WERELION (Human Form)
CR: 4

XP: 1,200

Human natural werelion ranger 3/rogue 1

LE Medium humanoid (human, shapechanger)

Init: +2; Senses: Low-Light Vision, Scent; Perception +10
DEFENSE
AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dexterity)

hp: 32 (4 HD)

Fort +4, Ref +7, Will +2
OFFENSE
Speed: 30 ft.

Melee: mwk spear +8 two-handed (1d8+6/x3)

Ranged: Spear +5 (1d8+4/x3/20 ft.)

Special Attacks: Favored enemy (human +2), sneak attack +1d6

Combat Gear: 4 spears, 1 mwk spear
STATISTICS
Strength 18, Dexterity 14, Constitution 13, Intelligence 8, Wisdom 14, Charisma 8

Base Atk: +3; CMB: +7; CMD: 19

Feats: Blind-Fight, Cleave, EnduranceB, Power Attack, Rending ClawsB

Skills: Acrobatics +9, Climb +7, Escape Artist +5, Perception +10 (+11 trapfinding), Sense Motive +6, Stealth +9, Survival +10, Swim +7

Languages: Common
SPECIAL ABILITIES
Change shape (human, hybrid, and lion; polymorph), combat style (natural weapon), favored terrain (plains), lycanthropic empathy (lions and dire lions), trapfinding +1, wild empathy +3
ECOLOGY
Environment: Warm plains

Organization: Solitary, pair, or pride (3-10)

Treasure: NPC gear (mwk chain shirt)
WERELION (Hybrid Form)
LE Medium humanoid (human, shapechanger)

Init: +3; Senses: Low-Light Vision, Scent; Perception +10
DEFENSE
AC: 22, touch 13, flat-footed 19 (+4 armor, +3 Dexterity, +5 natural)

hp: 40 (4 HD)

Fort +6, Ref +8, Will +2

DR 10/silver
OFFENSE
Speed: 30 ft.

Melee: Bite +9 (1d6+6 plus curse of lycanthropy and grab), 2 claws +9 (1d3+6)

Ranged: Spear +5 (1d8+6/x3/20 ft.)

Special Attacks: Favored enemy (human +2), pounce, rake (2 claws +9, 1d3+6), sneak attack +1d6

Combat Gear: 4 spears, 1 mwk spear
STATISTICS
Strength 23, Dexterity 17, Constitution 17, Intelligence 8, Wisdom 14, Charisma 8

Base Atk: +3; CMB: +9 (+13 grapple); CMD: 22

Feats: Blind-Fight, Cleave, EnduranceB, Power Attack, Rending ClawsB

Skills: Acrobatics +10, Climb +9, Escape Artist +6, Perception +10 (+11 trapfinding), Sense Motive +6, Stealth +10, Survival +10, Swim +9

Languages: Common
SPECIAL ABILITIES
Change shape (human, hybrid, and lion; polymorph), combat style (natural weapon), favored terrain (plains), lycanthropic empathy (lions and dire lions), trapfinding +1, wild empathy +3
ECOLOGY
Environment: Warm plains

Organization: Solitary, pair, or pride (3-10)

Treasure: NPC gear (mwk chain shirt)
WERELION (Lion Form)
LE Large humanoid (human, shapechanger)

Init: +3; Senses: Low-Light Vision, Scent; Perception +10
DEFENSE
AC: 17, touch 12, flat-footed 14 (+3 Dexterity, +5 natural, -1 size)

hp: 40 (4 HD)

Fort +6, Ref +8, Will +2

DR 10/silver
OFFENSE
Speed: 40 ft.

Melee: Bite +8 (1d8+6 plus curse of lycanthropy and grab), 2 claws +8 (1d3+6)

Space: 10 ft.; Reach: 5 ft.

Special Attacks: Favored enemy (human +2), pounce, rake (2 claws +8, 1d3+6), sneak attack +1d6
STATISTICS
Strength 23, Dexterity 17, Constitution 17, Intelligence 8, Wisdom 14, Charisma 8

Base Atk: +3; CMB: +10 (+14 grapple); CMD: 23 (27 vs. trip)

Feats: Blind-Fight, Cleave, EnduranceB, Power Attack, Rending ClawsB

Skills: Acrobatics +11, Climb +10, Escape Artist +7, Perception +10 (+11 trapfinding), Sense Motive +6, Stealth +7, Survival +10, Swim +10

Languages: Common (can’t speak)
SPECIAL ABILITIES
Change shape (human, hybrid, and lion; polymorph), combat style (natural weapon), favored terrain (plains), lycanthropic empathy (lions and dire lions), trapfinding +1, wild empathy +3
ECOLOGY
Environment: Warm plains

Organization: Solitary, pair, or pride (3-10)

Treasure: NPC gear (mwk chain shirt)
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