This site is games | books | films

Attorcroppe

Attorcroppe

Used with Permission from Tevish Szat of the Wizards Community forums.

On this Thread

Attorcroppe is a species of evil and wildly malicious fey, resembling small snakes, with human arms and legs that dwell deep in forests. Often associating with dark places and groves of poisonous plants as well as with serpents, Attorcroppe hate humanoids and other intruders’ and will work against them viciously. They can walk upright using their legs. Attorcroppe have the reputation to be malicious, yet astoundingly curious.

Attorcroppe
Small fey
Hit Dice3d6 + 6 (16hp)
Initiative+5
Speed20
AC15 (+2 Dexterity, +3 natural)
AttacksBite +2 melee
DamageBite 1d4 + 1 and poison
Face/Reach5 ft./5 ft.
Special AttacksPoison
Special QualitiesDR 5/cold iron
SavesFort +, Ref +, Will +
AbilitiesStrength 12, Dexterity 14, Constitution 15, Intelligence 14, Wisdom 13, Charisma 13
SkillsClimb +7, Jump +7, Bluff +7, Knowledge (nature) + 8, Intimidate + 7, Wilderness Lore +7
FeatsImproved Initiative, Run.
Climate/TerrainTemperate and Cold forest
Organizationsolitary or clan (5-10)
Challenge Rating2
Treasure½ standard
AlignmentOften Chaotic Evil

Combat

Attorcroppe may attack a lone, weak traveler, but will only attempt to take on a stronger force en masse. Attorcroppe are smart enough to know when they are outmatched and will flee if they cannot win.

Poison Delivered with every bite attack, initial and second daily damage the same, 1d2 Strength.

Scroll to Top