Attorcroppe
Used with Permission from Tevish Szat of the Wizards Community forums.
Attorcroppe is a species of evil and wildly malicious fey, resembling small snakes, with human arms and legs that dwell deep in forests. Often associating with dark places and groves of poisonous plants as well as with serpents, Attorcroppe hate humanoids and other intruders and will work against them viciously. They can walk upright using their legs. Attorcroppe have the reputation to be malicious, yet astoundingly curious.
Attorcroppe | |
Small fey | |
Hit Dice | 3d6 + 6 (16hp) |
Initiative | +5 |
Speed | 20 |
AC | 15 (+2 Dexterity, +3 natural) |
Attacks | Bite +2 melee |
Damage | Bite 1d4 + 1 and poison |
Face/Reach | 5 ft./5 ft. |
Special Attacks | Poison |
Special Qualities | DR 5/cold iron |
Saves | Fort +, Ref +, Will + |
Abilities | Strength 12, Dexterity 14, Constitution 15, Intelligence 14, Wisdom 13, Charisma 13 |
Skills | Climb +7, Jump +7, Bluff +7, Knowledge (nature) + 8, Intimidate + 7, Wilderness Lore +7 |
Feats | Improved Initiative, Run. |
Climate/Terrain | Temperate and Cold forest |
Organization | solitary or clan (5-10) |
Challenge Rating | 2 |
Treasure | ½ standard |
Alignment | Often Chaotic Evil |
Combat
Attorcroppe may attack a lone, weak traveler, but will only attempt to take on a stronger force en masse. Attorcroppe are smart enough to know when they are outmatched and will flee if they cannot win.
Poison Delivered with every bite attack, initial and second daily damage the same, 1d2 Strength.