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Dragon Eel

Silvery scales glisten on the muscular flanks of this long, narrow, creature. A powerful, jagged beak snaps beneath frighteningly intelligent eyes. Pairs of small fins tipped with hooks march down its belly, while a frilled fin runs the full length of its back.

Originally written by Dandello.net /Realms Helps.

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The only redeeming quality of the terrible dragon eel is that it can’t stand to be near another dragon eel except when mating or raising young. One dragon eel can easily put a hole in the side of a sailing vessel, devouring the crew at its leisure after the vessel sinks. In groups they could destroy entire navies. Captains have been known to negotiate with dragon eels for safe passage of their ships, but dragon eels are reputed to be great liars and some crews who thought they were safe have vanished without a trace.

A dragon eel is usually about 20 feet long and weighs about 1,000 pounds.

Dragon eels speak Aquan and Draconic, and particularly intelligent individuals speak Sahuagin and Common.

Dragon Eel
Large Dragon (Aquatic)
Hit Dice14d12+70 (161 hp)
Initiative+4
AC27 (-1 size, +18 natural), touch 9, flat-footed 27
Base Attack/Grapple+14/+26
AttackBite +21 melee
Full AttackBite +21 melee
DamageBite 4d8+12 or Powerful Charge 4d8+12 plus 2d6
Space10 ft./5 ft.
Special QualitiesBlindsense 30 ft., damage reduction 5/adamantine, Darkvision 60 ft., immunity to magic sleep effects and Paralysis, Low-Light
Vision
, keen scent
Special AttacksImproved grab, swallow whole
SavesFort +14, Ref +9, Will +10
AbilitiesStrength 26, Dexterity 11, Constitution 21, Intelligence 8, Wisdom 12, Charisma 13
SkillsBluff +18, Hide +13, Listen +18, Sense Motive +18, Spot +18, Swim +16
FeatsCleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Powerful Charge
Climate/TerrainTemperate aquatic
OrganizationSolitary or pair
Challenge Rating11
TreasureStandard
AlignmentUsually neutral evil
Advancement15-28 HD (large); 29-42 HD (Huge)
SourceMonster Manual III

COMBAT

A dragon eel prefers to attack ships by charging them, ramming holes in their sides beneath the waterline in an attempt to sink them. If an opponent is too large to swallow, a dragon eel attempts to grapple and then submerge with its foe, drowning it.

Improved Grab (Ex): To use this ability, a dragon eel must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of
opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round (see below).

Swallow Whole (Ex): A dragon eel can try to swallow a grabbed opponent of Medium or smaller size by making a successful grapple check. Once inside, the opponent takes 1d8+8 points of crushing damage plus 8 points of acid damage per round from the dragon eel’s gizzard. A swallowed creature can cut its way out by using a light
slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large dragon eel’s interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine opponents.

Blindsense (Ex): A dragon eel can locate creatures underwater within 30 feet by nonvisual means. Opponents the dragon eel can’t actually see still have total concealment against the dragon eel. This ability works only when the dragon eel is underwater.

Keen Scent (Ex): A dragon eel can notice creatures by scent within 180 feet, and detect blood in the water up to a mile away.

Skills: A dragon eel has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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