This site is games | books | films

Robot, Mannequin Robot

By Alexandre Cabanel - www.goodart.org, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1447891, Robot, Mannequin Robot
By Alexandre Cabanel – www.goodart.org, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1447891

This impassive humanoid has shiny, pale skin and an eerily expressionless face.

Source Numeria, Land of Fallen Stars pg. 57
Originally posted in Archives of Nethys

Designed to labor at tedious or hazardous tasks, mannequin robots were intended to both look and behave like humans. Their designers felt that humans would find the mannequins more comfortable to work next to than conventional robots – but they were mistaken. While the mannequins superficially resembled their makers, their inhuman behavior, subtly wrong appearance, and unnatural movement, as well as the unyielding cold of their synthetic flesh proved disturbing, and the humans they were meant to work alongside reflexively distrusted them. Though many were produced for a variety of tasks, the mannequin line of robot was deemed a failure. The next generation of human-form constructs took the form of a true artificial life form: the android.

Mannequins look more or less human, but their jerky, mechanical movement, imperfectly simulated behavior, and artificial construction give them away with any close interaction. Mannequin robots vary in size and shape as much as humans, but weigh at least 200 pounds because of their metallic endoskeletons.

Mannequin Robot CR 2
XP 600

N Medium construct (robot)

Init +1; Senses darkvision 60 ft., Low-Light Vision; Perception +6
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dexterity, +2 natural)

hp 31 (2d10+20)

Fort +0, Ref +1, Will +0

Immune construct traits; Resist electricity 5, fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity
OFFENSE
Speed 30 ft.

Melee 2 slams +4 (1d4+2)

Statistics Strength 15, Dexterity 12, Constitution -, Intelligence 10, Wisdom 11, Charisma 1

Base Atk +2; CMB +4; CMD 15

Feats Alertness

Skills Disguise – 4 (+4 to appear human), Knowledge (local) +4, Perception +6, Sense Motive +6; Racial Modifiers +8 Disguise to appear human

Languages Common, Hallit

SQ false flesh
SPECIAL ABILITIES
False Flesh (Ex) The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.
ECOLOGY
Environment any

Organization solitary, pair, or band (3-8)

Treasure standard

Variants

The mannequin robot described above represents a typical model, designed for menial labor or basic service. Other models resemble the base model, but have different capabilities. If no CR change is noted, the model has the same CR as a standard mannequin. Specialized mannequins advance by taking class levels, generally in non-spellcasting classes such as fighter, gunslinger, monk, and rogue.

Athlete (CR +1): Designed to compete in robotic sporting events, an athlete model has +2 Strength, +2 Dexterity, Fleet in place of Alertness, and a +5 racial bonus on Acrobatics checks.

Recreation (CR +1): Designed for entertainment and leisure purposes, a pleasure model has a +4 bonus to Charisma, has Skill Focus (Perform [any]) in place of Alertness, and can scan the minds of creatures within 30 feet (as detect thoughts).

Rescue: Designed for rescue and retrieval operations in conditions too dangerous for unprotected humans, a rescue model’s resistance to electricity and fire improves to 10.

Security (CR +1): Designed for assisting human security forces in dangerous situations, a security model has +2 Dexterity, Improved Initiative in place of Alertness, +1 natural armor, and hardness 5. Security models are proficient with firearms, simple weapons, and light armor.

Target: Designed as an active target for weapons practice, a target model has +2 Dexterity, a 10-foot increase to speed, hardness 5, and Dodge in place of Alertness. Reducing a target model below half its maximum hit points causes it to shut down for 10 minutes.

Scroll to Top