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Robot, Annihilator Robot

scorpio, arachnid, gliederfüsser, Robot, Annihilator Robot

This towering, scorpion-like construct makes tortured shrieks as it moves, its metallic weapons thrumming with otherworldly energy.

Source Inner Sea Bestiary pg. 43
Originally posted in Archives of Nethys

The first known annihilator rampaged, destroying dozens of towns and villages before retreating with more than a dozen prisoners. Since then, increasing numbers of these immense and devastating robots have been spotted. Annihilators seem driven to destroy structures and slaughter living foes, yet they often gather up the dying and unconscious from battlefields – their purpose for keeping these battered but still-living prisoners is unknown.

Annihilator Robot CR 16
XP 76,800

N Gargantuan construct (robot)

Init +6; Senses darkvision 120 ft., Low-Light Vision, tremorsense 60 ft.; Perception +24
Defense
AC 31, touch 9, flat-footed 28 (+2 Dexterity, +1 Dodge, +22 natural, -4 size)

hp 250 (20d10+60 plus 80 hp force field)

Fort +8, Ref +8, Will +7

Defensive Abilities hardness 10; Immune cold, construct traits; Resist electricity 30, fire 30

Weaknesses vulnerable to critical hits, vulnerable to electricity
OFFENSE
Speed 50 ft., Climb 30 ft.; booster jets

Melee 2 claws +28 (2d6+12/19-20)

Ranged 2 integrated chain guns +19 (8d6/4)

Space 20 ft., Reach 20 ft.

Special Attacks combined arms, plasma lance, suppressing fire
STATISTICS
Strength 34, Dexterity 15, Constitution -, Intelligence 14, Wisdom 13, Charisma 1

Base Atk +20; CMB +36 ; CMD 53 (61 vs. trip)

Feats Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Great Fortitude, Improved Critical (chain gun), Improved Initiative, Mobility, Skill Focus (Acrobatics), Weapon Focus (chain gun)

Skills Acrobatics +28 (+36 when jumping), Climb+20, Intimidate +15, Perception+24, Sense Motive +24

Languages Common, Hallit
SPECIAL ABILITIES
Booster Jets (Ex) As a swift action up to 10 times per hour, an annihilator robot can gain a Fly speed of 60 feet (poor maneuverability) for a duration of 1 minute.  

Chain Guns (Ex) These advanced firearms have a range increment of 200 feet, automatically reload as a free action, and never misfire. An annihilator’s core can process scrap metal into new ammunition, effectively giving the annihilator infinite ammo with these weapons.  

Combined Arms (Ex) When taking a full attack action, an annihilator can attack with melee and ranged integrated weapons simultaneously.  

Plasma Lance (Ex) As a standard action once every 3 rounds, an annihilator may fire a 120-foot-long line of plasma from its tail. All creatures in this area take 20d6 points of plasma damage (Reflex DC 22 halves). The save DC is Intelligence-based.

Suppressing Fire (Ex) As a standard action, an annihilator can use its chain guns to fire in a 100-foot cone. When it does so, it makes a single chain gun attack against every target in this area.
ECOLOGY
Environment any

Organization solitary

Treasure none
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