Snake Swarm, Venemous
Emitting countless rattles and hisses, innumerable brightly colored snakes writhe over each other in an undulating heap.
While all snake swarms are dangerous, swarms made up of venomous snakes are typically the most lethal. Snake swarms of both types can generally be encountered in the same regions, dwelling in ruins or wilderness alike.
Snake Swarm, Venemous CR 4 |
XP 1,200 N Tiny animal (swarm) Init +7; Senses Low-Light Vision, Scent; Perception +8 |
Defense |
AC 17, touch 15, flat-footed 14 (+3 Dexterity, +2 natural, +2 size) hp 37 (5d8+15) Fort +7, Ref +9, Will +2 Defensive Abilities swarm traits |
Offense |
Speed 20 ft., Climb 20 ft., Swim 10 ft. Melee swarm (1d6 plus distraction and poison) Space 10 ft., Reach 0 ft. Special Attacks distraction (DC 15) |
Statistics |
Strength 9, Dexterity 16, Constitution 17, Intelligence 1, Wisdom 12, Charisma 2 Base Atk +3; CMB -; CMD – Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception) Skills Acrobatics +7, Climb +15, Perception +12, Stealth +19, Swim +7; Racial Modifiers modifies Climb and Swim with Dexterity |
ECOLOGY |
Environment any Organization solitary, nest (2-4 swarms), or knot (5-7 swarms) Treasure none |
Special Abilities |
Poison (Ex) – injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based. |
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.