Octopus
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
The octopus is a cunning animal capable of using complex tactics to get food.
Octopus CR 1 |
XP 400 N Small animal (aquatic) Init +3; Senses Low-Light Vision; Perception +1 |
DEFENSE |
AC 15, touch 14, flat-footed 12 (+3 Dexterity, +1 natural, +1 size) hp 13 (2d8+4) Fort +5, Ref +6, Will +1 Defensive Abilities ink cloud |
OFFENSE |
Speed 20 ft., Swim 30 ft., jet 200 ft. Melee bite +5 (1d3+1 plus poison), tentacles +3 (grab) |
STATISTICS |
Strength 12, Dexterity 17, Constitution 14, Intelligence 2, Wisdom 13, Charisma 3 Base Atk +1; CMB +1 (+5 grapple); CMD 14 (can’t be tripped) Feats MultiattackB, Weapon Finesse Skills Escape Artist +13, Stealth +20, Swim +9; Racial Modifiers +8 Stealth, +10 Escape Artist |
SPECIAL ABILITIES |
Ink Cloud (Ex) An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute. Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so. Poison (Ex) Bite-injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1 Strength; cure 1 save. |
SPECIAL ABILITIES |
Environment temperate or cold ocean Organization solitary Treasure none |
Octopus Companions
Starting Statistics: Size Small; AC +1 natural armor; Speed 20 ft., Swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Strength 12, Dexterity 17, Constitution 14, Intelligence 2, Wisdom 12, Charisma 3; Special Qualities Low-Light Vision, ink cloud.
4th-Level Advancement: Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Strength damage, cure 1 save, Constitution-based DC]); Ability Scores Strength +2, Constitution +2.