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Emu

emu, australia, dromaius novaehollandiae

As tall as a human, this large bird seems to be composed mainly of a pair of legs that merge with a round, feathery body. Its long, skinny neck supports a rather small head that darts to and fro.

Fan Content

Originally posted on Pathfinder SRD

An emu is a smaller breed of flightless bird, often favored by smaller races such as Gnomes and Halflings. Typically weighing between 50 to 100 pounds, an emu stands 5 to 6 feet tall. A light load for an emu is up to 38 pounds, a medium load is 39-76 pounds, and a heavy load is 77-115 pounds. An emu can drag 575 pounds.

Emu CR 1/2

XP 200
N Medium animal
Init +3; Senses Low-Light Vision; Perception +9

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dexterity)
hp 9 (2d8)
Fort +3, Ref +6, Will +0

OFFENSE

Speed 40 ft.
Melee 2 kicks -4 (1d3)

STATISTICS

Strength 11, Dexterity 16, Constitution 10, Intelligence 2, Wisdom 11, Charisma 4
Base Atk +1; CMB +1; CMD 14
Feats Endurance, RunB

Skills Perception +9; Racial Modifiers +4 Perception
SQ docile

SPECIAL ABILITIES

Docile (Ex)

Unless specifically trained for combat (see the Handle Animal skill) an emu’s kicks are treated as secondary attacks.

The statistics presented at above are for a typical emu. The stats below are for tougher emus with the advanced simple template. This example is trained for combat (see the Handle Animal skill), and such mounts often serve Halflings, Gnomes, and other small races as steeds in combat.

Battle Emu (Advanced)

CR 1/2

XP 200
N Medium animal
Init +3; Senses Low-Light Vision; Perception +9

DEFENSE

AC 15, touch 15, flat-footed 12 (+2 natural armor, +3 Dexterity)
hp 13 (2d8+4)
Fort +5, Ref +8, Will +2

OFFENSE

Speed 40 ft.
Melee 2 kicks +3 (1d3+2)

STATISTICS

Strength 15, Dexterity 20, Constitution 14, Intelligence 2, Wisdom 15, Charisma 8
Base Atk +1; CMB +3; CMD 16
Feats Endurance, RunB
Skills Perception +11; Racial Modifiers +4 Perception

SQ docile

The statistics presented above are for a typical emu. Tougher emus with the advanced simple template exist, but are relatively uncommon and, unlike ostriches, these creatures are not generally called “battle emus.” Like ostriches, emus can be trained for combat with the Handle Animal skill, and such mounts often serve Halflings, Gnomes, and other small races as steeds in combat.

SPECIAL ABILITIES

Combat Trained

This example emu has been specifically trained for combat (see the Handle Animal skill) so its kicks are not treated as secondary attacks.

ECOLOGY

Environment Warm or temperature hills or plains
Organization Solitary or gang (2-5)
Treasure None

A Small-size paladin may choose an emu for a special mount. druid and rangers may select emus as animal companions, using the statistics below.

EMU ANIMAL COMPANION

Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack 2 kicks (1d4); Ability Scores Strength 11, Dexterity 16, Constitution 10, Intelligence 2, Wisdom 11, Charisma 4; Special Qualities Low-Light Vision.

4th-Level Advancement: Ability Scores Strength +2, Constitution +2; Special Qualities combat trained.

Costs

  • Emu: 20 gp
  • Emu (combat trained): 30 gp
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