monster Cat

Cat

https://www.youtube.com/watch?v=oh2MxBZs3Tk?list=PLsiuz33wEZhj5L5q0PlOOHLb3GGeY9RT-
 Cat, Fedor Flinzer (German, 1832-1911), "Cats on a ridge of a roof  at full moon"
Fedor Flinzer (German, 1832-1911), “Cats on a ridge of a roof at full moon”

The statistics presented here describe a common housecat.

Cat
Tiny animal
Hit Dice1/2 d8 (2 hp)
Initiative+2
Speed30 ft. (6 squares)
Armor Class14 (+2 size, +2 Dexterity), touch 14, flat-footed 12
Base Attack/Grapple+0/-12
AttackClaw +4 melee (1d2-4)
Full Attack2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
Space/Reach2-1/2 ft./0 ft.
Special Attacks–
Special QualitiesLow-Light Vision, Scent
SavesFort +2, Ref +4, Will +1
AbilitiesStrength 3, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 12, Charisma 7
SkillsBalance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
FeatsWeapon Finesse
EnvironmentTemperate plains
OrganizationDomesticated or solitary
Challenge Rating1/4
Advancement–
Level Adjustment–

Combat

Cats prefer to sneak up on their prey.

Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

Bonus Feats: A cat gains the bonus feats Weapon Finesse (bite) and Weapon Finesse (claw).

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